Search found 597 matches

by L4m3r
Tue Mar 25, 2008 1:35 pm
Forum: Map releases
Topic: The Randomized Worlds I/II/III
Replies: 21
Views: 8697

A few months ago I actually started a PHP script that would convert any 1.x map to have this "look", inspired by battlezone vectrex. I really should finish it sometime. :p
by L4m3r
Sun Mar 23, 2008 11:38 pm
Forum: Plug-in Development
Topic: Kamikaze Plugin
Replies: 9
Views: 5873

That tends to not work well, in my experience. if I recall, it frequently caused the server and/or clients to crash.
by L4m3r
Wed Mar 05, 2008 3:12 am
Forum: Enhancements
Topic: (TS) TEAM SAFE flag
Replies: 6
Views: 2973

An option has been added to 2.99 to disable friendly fire completely. I don't think a flag was added for that ability.
by L4m3r
Sun Mar 02, 2008 6:27 pm
Forum: Enhancements
Topic: GUI for BZAdmin
Replies: 12
Views: 3820

At the very least you will need to be able to read C++, because the game protocol is not really documented. You'll need to read the code to figure out how it works.
by L4m3r
Wed Feb 27, 2008 8:40 pm
Forum: Enhancements
Topic: Make PZ flag stronger
Replies: 9
Views: 3572

PZ as a flag is pretty specialized, and its "special" properties aren't generally that useful. To be honest, I'd rather it be dropped from the game.
by L4m3r
Tue Feb 26, 2008 10:32 am
Forum: Plug-in Development
Topic: Plug-in Starter (Now for 2.4.x!)
Replies: 12
Views: 26981

Plug-in Starter (Now for 2.4.x!)

I've written a simple PHP script to facilitate the plugin-writing process. http://l4m3r.bzflag.net/scripts/plugin_starter.php This will set up a skeleton of the C++ code, handling the events and commands of your choosing. While the primary intention is to make plug-in authoring faster (and less bori...
by L4m3r
Sun Feb 24, 2008 9:52 pm
Forum: Plug-in Releases
Topic: anti_tk_cheat: prevent cheaters from getting you tk kicked
Replies: 2
Views: 3664

as of right now, 2.0 SVN has been fixed to not allow players to respawn before _explodeTime has passed. This cheat should no longer be possible, at least not with a frequency greater that 1/_explodeTime. You may have to re-work your plug-in to cope with that. Sorry. ;) On the other hand, thank you f...
by L4m3r
Thu Feb 07, 2008 8:46 pm
Forum: Map releases
Topic: sf
Replies: 10
Views: 4198

I'm pretty sure Midtown was licensed to Microsoft in one way or another.

...wow, people still play that game?

Either way, it won't make a good bzflag map, because it's so hilly.
by L4m3r
Tue Jan 15, 2008 11:39 pm
Forum: Screenshots & Artwork
Topic: Dual-screen BZFlag
Replies: 11
Views: 7227

This my first attempt at posting an image here. What a great idea what a way to use that wasted realestate. Pity being the worlds worst player outside of my 7 year old daughter that is I cannot hope for any improvement. L4m3r you are a genius. Of course it runs better on two 19" monitors... Wo...
by L4m3r
Sat Jan 12, 2008 9:23 am
Forum: Help: Tactics and Playstyles
Topic: Your definition of a good player.
Replies: 65
Views: 33656

1. Dodges and aims well
2. Depends on certain powerful flags; flag-shops.
by L4m3r
Thu Jan 10, 2008 10:23 am
Forum: Screenshots & Artwork
Topic: Dual-screen BZFlag
Replies: 11
Views: 7227

Yeah, it's hard, especially when you're trained to look at the lower right for radar. it'd work better if the laptop was just to the right of the main monitor, but there's not really room for that on my desk. With an ideal setup (two identical widescreens, or two 1600x1200 screens, side by side) it'...
by L4m3r
Tue Jan 08, 2008 12:53 am
Forum: Screenshots & Artwork
Topic: Dual-screen BZFlag
Replies: 11
Views: 7227

Dual-screen BZFlag

I was tinkering with monitors and had this idea: http://img218.imageshack.us/img218/8319/bzdualscreenkg2.jpg It's hard to make out (bad camera) but on the laptop screen is radar/console, and on the right screen is the window. This was done with a stock client, using vertical monitor spanning and ful...
by L4m3r
Mon Jan 07, 2008 9:08 am
Forum: News & Announcements
Topic: New BZFlag Wiki
Replies: 6
Views: 8635

More or less, the wiki can be navigated with categories. However, it's not a manual. it's not really designed to be read in a linear fashion, but more intended for users to look up whatever they need to know quickly and easily.
by L4m3r
Wed Jan 02, 2008 6:58 pm
Forum: Enhancements
Topic: A simple "theme" system for sounds/textures?
Replies: 9
Views: 4663

Well, the next major release isn't likely to be out for some time, so there's really no hurry. :) You can hack up 2.0.11 as much as you like and release a patch if you want. Any new features will be implemented in 2.99.
by L4m3r
Wed Jan 02, 2008 11:32 am
Forum: Enhancements
Topic: A simple "theme" system for sounds/textures?
Replies: 9
Views: 4663

well, the idea would be that package scripts wouldn't be necessary (again, OS issues). extract the theme to the appropriate directory, start the client, and pick a theme. The client will check for theme directories and list them as options. the client saves the selected theme in its config, and you'...
by L4m3r
Tue Jan 01, 2008 9:35 pm
Forum: Enhancements
Topic: A simple "theme" system for sounds/textures?
Replies: 9
Views: 4663

Some OSes don't support links. :p I think it'd make more sense to put a "themes" directory in the user files directory (alongside worlds and screenshots), instead of the client's original data directory. themes could then be selected by the client. If any data elements are missing, the ori...
by L4m3r
Mon Dec 31, 2007 4:28 am
Forum: Enhancements
Topic: Suggestion for game change to deal with TKers
Replies: 10
Views: 4178

Joe-Schmoe wrote:A simpler change would be to have it so that you can turn friendly fire off. Blue bullets would go right through blue tanks.
I think that's already in 2.9. ;)
by L4m3r
Mon Dec 31, 2007 3:59 am
Forum: Enhancements
Topic: Suggestion for game change to deal with TKers
Replies: 10
Views: 4178

Unfortunately, in 2.0.x, most scoring is handled by the client. In other words, we can't change this behavior until 3.0. When 3.0 is released, scoring will be much more customizeable (by plug-ins and such).
by L4m3r
Sun Dec 30, 2007 12:04 am
Forum: Enhancements
Topic: A simple "theme" system for sounds/textures?
Replies: 9
Views: 4663

There have been assorted mods and textures for colorblind people in the past.

There are also lines in bzflag's configuration file that can change the radar blip colors used in-game. This is especially helpful for differentiating red and green for those who have trouble. :)
by L4m3r
Sat Dec 29, 2007 6:09 pm
Forum: Enhancements
Topic: New Textures
Replies: 8
Views: 3225

Eh, the basewall doesn't tile very well.
by L4m3r
Wed Dec 26, 2007 7:18 am
Forum: Map releases
Topic: Channel Crossing
Replies: 24
Views: 13420

Very nice. I like the tunnels and the bunker.

The shaft into the bunker is kind of hard to jump out of, though. I think an escalator would be nice there.

Great work, as always. :)
by L4m3r
Sat Dec 15, 2007 4:58 am
Forum: Plug-in Development
Topic: Plug-in idea: Auto-drop-own-flag-whenever-close-to-own-base
Replies: 7
Views: 5312

Hmm... I can see a variation of you original idea that would work... Instead of dropping your team flag near YOUR base, you would drop it near the ENEMY base, to prevent accidental same-team caps. The flag would then fly back to your base. In other words, Red Team cannot take a Red Team Flag anywhe...
by L4m3r
Mon Dec 03, 2007 11:29 pm
Forum: General Map Making Discussions
Topic: BZEdit & Wings3D combined?
Replies: 5
Views: 4142

BZWorkbench is intended as a one-stop editor for BZFlag maps.

Teppic's BZWTools is a plug-in for Blender that also provides start-to-finish BZW editing, more or less.
by L4m3r
Thu Nov 22, 2007 4:42 am
Forum: Plug-in Development
Topic: This is causing me to go insane
Replies: 5
Views: 3666

Oh, right, the Windows problem. Forgot about that. :oops:
by L4m3r
Thu Nov 22, 2007 4:11 am
Forum: Plug-in Development
Topic: This is causing me to go insane
Replies: 5
Views: 3666

iirc, that function is supposed to fill the int list, not create it.

When I use it, I just declare an int list and pass its address to the function with &.