It'd be feasible to implement limited ammo with a plug-in, either by the flag method described by Joe-Schmoe, or directly through the API.
A fuel limit could also be done, probably, using distance, time, or a combination thereof. However, you'd only be able to destroy tanks, not immobilize them.
Search found 597 matches
- Wed Aug 08, 2007 7:53 am
- Forum: Enhancements
- Topic: Fuel & Ammo for tanks
- Replies: 22
- Views: 8534
- Sun Jul 29, 2007 4:21 am
- Forum: Enhancements
- Topic: Boxes
- Replies: 2
- Views: 1987
Or, you could just use an arc.
- Tue Jul 24, 2007 6:12 pm
- Forum: Map Editors
- Topic: getting bzwtools
- Replies: 16
- Views: 9378
- Sat Jul 21, 2007 6:09 am
- Forum: Servers: General Discussion
- Topic: Bzfmaps.net is Looking for maps
- Replies: 13
- Views: 5299
Winny My service provider sold direct rate is down 6Mbits / up 768Kbits / s but I have done extream testing using gkrellm2 when people use my servers and on average I usually get ? / 1,500 Kbits /s the max rate i ever got when hosting blood bath was ? / 2,500 Kbits / s this generally substanes a li...
- Wed Jul 18, 2007 3:08 am
- Forum: Help: Map Making
- Topic: Cactus help request
- Replies: 2
- Views: 1607
- Mon Jul 09, 2007 3:18 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BzFlag on a Dell?
- Replies: 4
- Views: 2663
- Sun Jul 08, 2007 12:15 am
- Forum: Help: Map Making
- Topic: BZW Map FX: Lightning/Lighting = :?:
- Replies: 12
- Views: 4362
[That is almost correct, although it is important to note that only one of nx, ny, and nz can be 1. The other two must be 0. Nope. nx, ny, and nz are the three components of a unit vector which defines the axis of rotation. While in the vast majority of cases you will have one of these (usually nz)...
- Sun Jul 01, 2007 10:49 pm
- Forum: Help: Map Making
- Topic: couple of questions
- Replies: 5
- Views: 2369
- Fri Jun 29, 2007 11:14 pm
- Forum: Help: Map Making
- Topic: bzfs window closes instantly
- Replies: 7
- Views: 3000
There's probably something wrong with your map. Assuming you're using Windows... if you use a shortcut to launch bzfs, the window will go away once the program is done, so if it errors out, it will close immediately. If you want to see the actual error, open the command prompt, go to the appropriate...
- Tue Jun 26, 2007 11:32 pm
- Forum: Enhancements
- Topic: Team Rabbit Hunt
- Replies: 6
- Views: 2796
Variants of this idea have been discussed many times. L4m3r actually even tried to implement it in 2.0x by using a plugin that messes with shot types: http://my.bzflag.org/bb/viewtopic.php?t=7912 The gameplay was a royal mess though. Think of AHOD x10. No one was able to figure out what was going o...
- Tue Jun 26, 2007 9:26 pm
- Forum: Enhancements
- Topic: Team Rabbit Hunt
- Replies: 6
- Views: 2796
- Tue Jun 26, 2007 6:49 pm
- Forum: Help: Map Making
- Topic: texture sizes and "complex" shapes
- Replies: 5
- Views: 1861
- Fri Jun 22, 2007 6:30 am
- Forum: Enhancements
- Topic: Spawnkill Prevention
- Replies: 17
- Views: 7576
Spawnkills basically come down to two problems: Spawn camping, as mentioned, which can be prevented rather effectively with good map design. Generally it's a good idea to have large spawn zones, cover, etc. Huge tracts of open space opens the field to laser camping, small spawn zones contribute to S...
- Fri Jun 22, 2007 6:21 am
- Forum: Servers: General Discussion
- Topic: Cheating admins?! What to do?
- Replies: 30
- Views: 11545
The BZFlag developers do regulate use of all global services (BZBB, list server, wiki, IRC, etc). People who abuse the list by running advertised cheat servers are likely to be blocked from the list if they don't use a separate game protocol number. However, it is not the devs' job to settle dispute...
- Wed Jun 20, 2007 6:14 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Muffled and poor sound...
- Replies: 2
- Views: 1989
- Tue Jun 19, 2007 10:09 am
- Forum: General Discussion
- Topic: Coping with Colorblindness
- Replies: 21
- Views: 11267
- Tue Jun 19, 2007 7:18 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: "World cache files disappeared. Join canceled"
- Replies: 6
- Views: 2585
- Tue Jun 19, 2007 7:15 am
- Forum: General Discussion
- Topic: Coping with Colorblindness
- Replies: 21
- Views: 11267
people with that issue have modified their client to better differentiate between the two teams. First, it's a snap to change out the textures, if that's even a problem, so that they're easy to distinguish from one another when looking out the window. Then, people have tweaked the source (Or was it ...
- Mon Jun 18, 2007 9:14 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Dual Core...
- Replies: 15
- Views: 6036
- Sat Jun 16, 2007 10:06 pm
- Forum: Map releases
- Topic: READ BEFORE POSTING A MAP: Map Licenses
- Replies: 29
- Views: 34196
- Thu Jun 14, 2007 5:18 pm
- Forum: Enhancements
- Topic: Destructable world objects
- Replies: 12
- Views: 5562
- Mon Jun 11, 2007 7:32 pm
- Forum: Players
- Topic: if ur a admin click here
- Replies: 26
- Views: 12824
As a note, it is not explicitly against the rules to discuss bans on BZBB. However, you may not do the following: Recommend someone be banned Report misbehavior Single out players who have been banned or who have misbehaved Gripe about an unfair ban Mainly, you're just not supposed to go public with...
- Sun Jun 10, 2007 5:58 am
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 9842
Moderation is key. Thumbnails ideally would be approved on a per-server basis. this would work best with a more authoritative, authenticated list server, which may or may not happen in the future... Personally I think it'd be best to allow map overviews only, not server logos. Maybe a small/subtle w...
- Thu Jun 07, 2007 3:52 pm
- Forum: Enhancements
- Topic: Ping times from reference servers
- Replies: 11
- Views: 5241
- Thu Jun 07, 2007 3:47 pm
- Forum: Works In Progress
- Topic: Historic Map Ideas
- Replies: 26
- Views: 11077