Search found 1161 matches

by dango
Wed Sep 08, 2010 8:18 pm
Forum: Help: Map Making
Topic: -srvmsg
Replies: 2
Views: 1267

Re: -srvmsg

You have to put quotes around your message.

-srvmsg "Hello All Players"
by dango
Sat Sep 04, 2010 4:15 pm
Forum: Help: Map Making
Topic: Flag Zone
Replies: 12
Views: 2983

Re: Flag Zone

zoneflag and flag are two different, unrelated options

flag denotes a spawnzone where a flag can spawn. These flags are added to the map via +f or -s/+s

zoneflag adds a flag to only that zone, and is independent of +f
by dango
Fri Sep 03, 2010 12:53 am
Forum: General Map Making Discussions
Topic: 2010 Collaborator Submissions
Replies: 97
Views: 41927

Re: 2010 Collaborator Submissions

Huzzah!
by dango
Mon Jul 26, 2010 6:14 pm
Forum: Help: Map Making
Topic: Zone doesn't work properly.
Replies: 2
Views: 1218

Re: Zone doesn't work properly.

make sure you have -fb (flags spawn on buildings) enabled
by dango
Thu Jul 22, 2010 9:19 pm
Forum: General Map Making Discussions
Topic: Calling all Map Makers: The Collaborator 2010
Replies: 116
Views: 46074

Re: Calling all Map Makers: The Collaborator 2010

May I use h3, h4, h5, and g4?
by dango
Tue Jul 13, 2010 1:24 am
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

I'm not talking about people who abuse pause. If people abuse pause, they should ideally be dealt separately from normal players. There shouldn't need to be something like a team-self-kill to motivate people to pause as little as possible. It' seems rather single minded to say the "only way to ...
by dango
Mon Jul 12, 2010 6:59 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

This will make a player think twice before he hits the pause button. What if the player needs to leave, but only for a few minutes? (ie, important phone call, explosion outside, other important thing out of their control)? It seems silly to "punish" someone for something out of their cont...
by dango
Sat Jul 10, 2010 8:12 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

There's a big hint in the video. It's about as obvious as the very prominent and unusual green line that some seem to have overlooked. It obviously isn't obvious, so why don't you stop being a smart--- and explain what you claim is happening? Also, that line cannot represent lag, as you are watchin...
by dango
Sat Jul 10, 2010 6:47 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

It's his fairness meter. The more it bounces the less fair it is. When it spiked it was ÜBER UNFAIR.
by dango
Fri Jul 09, 2010 9:39 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

You stopped. Then you shot again. Then you stopped again?
That's like saying "oh, I stopped smoking twice last week." ;)
by dango
Fri Jul 09, 2010 6:56 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

snick wrote:And it's not whining about not getting a kill. I would have been quite happy if he
had agreed to return to the landing position alive.
I'd believe you if you didn't continue to shoot at him. You also kept shooting far after the pause.
by dango
Fri Jul 09, 2010 4:44 pm
Forum: GU League Discussion
Topic: Fair Play (or lack thereof)
Replies: 36
Views: 10169

Re: Fair Play (or lack thereof)

In that first situation it looks as though IR acted correctly, while you, who kept shooting at him, were out of line. If someone shoots at a tank, that tank should dodge, regardless of whether the game is paused or not. You should have let him stay instead of continuing to shoot at him, if the game ...
by dango
Wed Jul 07, 2010 11:07 pm
Forum: Help: Map Making
Topic: Jump up boxes
Replies: 23
Views: 5173

Re: Jump up boxes

You most likely have the vertices for the bottom face backwards (Currently you made a mesh face facing upwards, not down)
by dango
Wed Jul 07, 2010 7:43 pm
Forum: Help: Map Making
Topic: Jump up boxes
Replies: 23
Views: 5173

Re: Jump up boxes

Vertices start at 0, not 1. So your mesh won't work. Downshift all your numbers by one and it should show up.
by dango
Wed May 05, 2010 5:56 pm
Forum: Help: Map Making
Topic: Spawn Zones
Replies: 4
Views: 1685

Re: Spawn Zones

it's a known bug. Use meshbox instead of box. basicly, if you apply a matref and drivethrough to box , it won't work for some reason or another. using meshbox will fix it. the box object originally didn't allow matrefs anyways, and I guess the implementation is a little buggy. Just use meshbox for a...
by dango
Fri Mar 12, 2010 7:35 pm
Forum: Help: Tactics and Playstyles
Topic: Missile War 2.3: Sticky walls
Replies: 5
Views: 2968

Re: Missile War 2.3: Sticky walls

This is a rather rare occurrence so don't count on it while you are playing. Actually, in this case, it is quite easy to get this to happen. There is a certain technique you can teach yourself. ;) what I think is happening is that the tank goes a little bit "inside" the wall when it goes ...
by dango
Wed Mar 03, 2010 10:50 pm
Forum: Help: Server Setup and Administration
Topic: Private WiFi Server
Replies: 6
Views: 2938

Re: Private WiFi Server

The other person just has to get your ip address and put it in their server line. You can find out your ipaddress by opening up the command prompt (cmd.exe) and running ipconfig Your ip address will be something like 192.168.1.3, or 10.0.2.13, etc. Just put that into the other player's bzflag and th...
by dango
Thu Jan 28, 2010 4:47 pm
Forum: Bugs and Problems
Topic: No GUI command while playing
Replies: 3
Views: 2122

Re: No GUI command while playing

This is a known bug, and it is already fixed in 3.x.
It can't really be fixed in 2.x, as it requires everyone to get a new client.
by dango
Wed Jan 20, 2010 12:00 am
Forum: Help: Tactics and Playstyles
Topic: GM and Missle War 2.3
Replies: 10
Views: 4318

Re: GM and Missle War 2.3

Movement does not affect GM shots' speeds in any way.

On MW2 the map is indeed too long for a gm to travel the entire distance of the map, and any "trick" to make the GM go further is a bug in the game.
by dango
Mon Jan 18, 2010 6:49 pm
Forum: Help: Map Making
Topic: 1 v 1 rules
Replies: 2
Views: 1149

Re: 1 v 1 rules

1vs1 rules are that after you make a kill, you drop your flag.
(so you don't get 30 kills in a row with gm or laser)

There is a plugin for it somewhere on the forum
by dango
Sun Jan 10, 2010 9:56 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: 3D
Replies: 6
Views: 2586

Re: 3D

there is a anaglyph mode for bzflag. you can run it by running bzflag with -view anaglyph
if you have some 3d glasses, try it out! ;)
to change it back you need to start bzflag with -view normal (as joevano explained)
by dango
Sun Jan 10, 2010 7:04 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: PM's
Replies: 3
Views: 1999

Re: PM's

Because it doesn't?

Perhaps the message was in your outbox for an hour because people don't check bzbb 24/7?
"Outbox" means that the receiver didn't open the message yet, not that the message hasn't been sent.
by dango
Sun Dec 20, 2009 2:53 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: /set on local servers
Replies: 8
Views: 1521

Re: /set on local servers

make sure you use -password as a flag for bzfs, not bzflag, like -world or -conf

Code: Select all

 /path/to/bzfs/ -world "myawesomeworld.bzw" -password ilovecats 
then in-game, use /password <yourpassword> to get admin rights.
by dango
Sun Dec 20, 2009 1:17 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: /set on local servers
Replies: 8
Views: 1521

Re: /set on local servers

add a password to your config
-password mypass

and then in-game type in "/password mypass"
this will give you full admin rights. (including set)

set away!
by dango
Fri Nov 13, 2009 12:57 am
Forum: Help: Server Setup and Administration
Topic: Set Command Disabled
Replies: 5
Views: 2359

Re: Set Command Disabled

Not a groupdb, a userdb.
Please read every word that is given to you. Details are important.