Search found 1161 matches

by dango
Thu Mar 19, 2009 12:03 am
Forum: Map releases
Topic: I MADE MY FIRST MAP!
Replies: 25
Views: 4764

Re: I MADE MY FIRST MAP!

Here are some screenshots of the map.

The Black Diamond
You seem to have links for those teleporters on the map, but they seem to be unfinished/not made. (They all lead to the same place, from the same place.)
by dango
Wed Mar 18, 2009 11:33 pm
Forum: Enhancements
Topic: Bounce Shock Wave
Replies: 3
Views: 1126

Re: Bounce Shock Wave

It's called the shield flag. Learn it. Love it.

Other "shield flags" are usually if not always rejected.
by dango
Fri Mar 13, 2009 12:50 am
Forum: Map releases
Topic: I MADE MY FIRST MAP!
Replies: 25
Views: 4764

Re: I MADE MY FIRST MAP!

Not bad for a first map, but here's some tips: Most CTF maps are symmetrical, here you went with an asymmetrical layout-generally it's hard to pull off a good asymmetrical 2-team CTF map. It's too open, once you get past the middle line, it's almost all open-usually bad. Try looking at popular maps,...
by dango
Sun Mar 08, 2009 3:59 pm
Forum: Help: Map Making
Topic: physics drivers, flag zones, and world weapon questions
Replies: 95
Views: 13385

Re: physics drivers, flag zones, and world weapon questions

on an unrotated teleporter, X+, or "east" is the "front" of the teleporter, and X-, or "west" is the "back" of the teleporter. The teleporter rotates counter clock-wise, so for a teleporter rotated 90 degrees, the "front" will be pointing to Y+, or &...
by dango
Wed Mar 04, 2009 1:59 am
Forum: Help: Map Making
Topic: define
Replies: 3
Views: 686

Re: define

That will work, yes. Groups within groups works.
by dango
Thu Feb 26, 2009 1:00 am
Forum: Help: Map Making
Topic: Teams in Custom CFT maps
Replies: 26
Views: 4065

Re: Teams in Custom CFT maps

BZFS can be used as a local, temporary server for testing. Only you will be able to get on it. to run it, just simply enter this in the terminal:

/path/to/bzfs.app -world /path/to/your/map.bzw

Then join 127.0.0.1:5154 (localhost) in bzflag.
by dango
Thu Feb 26, 2009 12:26 am
Forum: Help: Map Making
Topic: Teams in Custom CFT maps
Replies: 26
Views: 4065

Re: Teams in Custom CFT maps

-mp is the option you are looking for. It is used like this: -mp rogue,red,green,blue,purple,observers For your server you could use: -mp 0,10,10,0,0,10 -mp can also be used to set a max # of players over all (you can use both types to limit the max players, but still have teams) -mp 0,10,10,0,0,10 ...
by dango
Mon Feb 23, 2009 8:32 pm
Forum: Forum Suggestions, Questions, and Issues
Topic: I'm 13 how can I change my account so the forum knows this?
Replies: 3
Views: 1777

Re: I'm 13 how can I change my account so the forum knows this?

Spazzy McGee
When you join you just say, "I'm 13+" or "I'm not," ie: no DOB is recorded.

Ratfink
You can ask JeffM or Blast, or some other forum admin to help you with this.
by dango
Mon Feb 23, 2009 2:21 am
Forum: Help: Tactics and Playstyles
Topic: Roaming mode
Replies: 8
Views: 2673

Re: Roaming mode

Shift + down arrow ........... up
Shift + up arrow .............. down
by dango
Mon Feb 23, 2009 1:09 am
Forum: Enhancements
Topic: read this it's got to be the coolest idea for a flag ever
Replies: 19
Views: 3359

Re: read this it's got to be the coolest idea for a flag ever

This has been suggested and shot down, you are not the first to think of it.

It's too powerful, and only fun for the player holding the flag, if even. No point in trying to convince anyone how great it is.
by dango
Fri Feb 13, 2009 2:57 am
Forum: Help: Map Making
Topic: Wierd wall color problem
Replies: 7
Views: 1848

Re: Wierd wall color problem

There is a problem with the box and pyramid objects when they are drivethrough and have a material/textures/colors. Use meshboxes and meshpyramids instead. Or heck, just use meshes.
by dango
Tue Feb 10, 2009 12:58 am
Forum: Works In Progress
Topic: Survival
Replies: 5
Views: 1778

Re: Survival

I'd like to see this on a public test server, IMHO, that is the best way to test a map. If not public, at least have a few people join it.

It looks good so far, I always enjoy seeing new maps from you, just want to see more becoming popular.
by dango
Thu Feb 05, 2009 11:35 pm
Forum: General Discussion
Topic: How to get started
Replies: 3
Views: 1379

Re: How to get started

Glad to see new players that enjoy the game! :D Finding maps New maps are posted here, although not all of them are great. ;) http://my.bzflag.org/bb/viewforum.php?f=64 This place is pretty old, not used anymore, but it still has some pretty cool maps on it: http://www.garrettsites.net/bzmaps/index....
by dango
Wed Jan 28, 2009 2:32 pm
Forum: General Discussion
Topic: BZFlag in ESL (Electronic Sports League)
Replies: 21
Views: 6724

Re: BZFlag in ESL (Electronic Sports League)

I'm pretty sure polls were long since disabled.
by dango
Mon Jan 26, 2009 11:10 pm
Forum: Players
Topic: Who of your bz mates you know in real life?
Replies: 71
Views: 29950

Re: Who of your bz mates you know in real life?

I got my sister into playing, she plays sometimes as "maybe." My friend sometimes (sometimes) plays as "SpyGT." I also know this guy who goes by the callsign "Ausom."
If I add myself into the equation I know 3 BZFlaggers. (is it one or two g's?)
by dango
Sat Jan 24, 2009 8:24 pm
Forum: Screenshots & Artwork
Topic: We want YOU to vandalize Planet MoFo.
Replies: 114
Views: 38085

Re: We want YOU to vandalize Planet MoFo.

Nothing that special, but hey, it's something. :)

Image

EDIT: Just including the license in the post.
Here it is: http://creativecommons.org/licenses/by-sa/3.0/us/
by dango
Tue Jan 20, 2009 1:46 am
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 38878

Re: Who Have The Best Avatar ?

yosefk
That would be CUPCAKE. ;)
by dango
Mon Jan 19, 2009 3:21 pm
Forum: Enhancements
Topic: 3.0 Idea
Replies: 3
Views: 882

Re: 3.0 Idea

You need to log into the server for it to check whether you are banned or not. Checking if you are banned or not at every server will put more load on all of the servers. Just try not to get banned. ;)

Of course, anyone can correct me if I am wrong. :)
by dango
Sat Jan 17, 2009 10:19 pm
Forum: Enhancements
Topic: More player states
Replies: 4
Views: 1351

Re: More player states

Honestly, why make it more complex than it needs to be?
+ is a registered and identified nick.
- is a registered and unidentified nick.
@ is a registered and identified nick that can ban/shortban.

You don't really need to know anything else.
by dango
Sun Jan 11, 2009 11:48 pm
Forum: Players
Topic: Who Have The Best Avatar ?
Replies: 85
Views: 38878

Re: Who Have The Best Avatar ?

Everyone, please, it is obvious that my avatar is the best.
by dango
Sat Jan 10, 2009 9:40 pm
Forum: Players
Topic: Callsign Found. Which is better?
Replies: 2
Views: 1207

Re: Callsign Found. Which is better?

You should chose your own callsign, as it defines who you are. Whatever you like, you go with.

If you really need someone to chose though, I personally prefer Fish Pigeon to both those others.
by dango
Sat Jan 10, 2009 12:50 am
Forum: Help: Server Setup and Administration
Topic: Debian - just no luck
Replies: 4
Views: 1584

Re: Debian - just no luck

It's -conf, not -config.

The whole list of options is the list of valid options. If "-whatever" is listed as invalid, check the list for the "correct" one.

if it give you the acceleration limit thing, you can ignore that. (no need for -a 50 38)
by dango
Sat Jan 10, 2009 12:46 am
Forum: Players
Topic: How do you pronounce callsigns?
Replies: 36
Views: 13398

Re: How do you pronounce callsigns?

Wreckage wrote:Great now I will be called a Wreck-egg. Thanks a lot me1. :cry:
me1 wrote:Now you have an argument: Prove me wrong.
me1 wrote:Prove me wrong.
me1 wrote:[Please] Prove me wrong. [aka: A lot of this was made up on the spot as to stimulate discussion.]
Thank you for your time.
by dango
Fri Jan 09, 2009 3:12 am
Forum: Players
Topic: How do you pronounce callsigns?
Replies: 36
Views: 13398

Re: How do you pronounce callsigns?

Loo-man (louman)
Doo-caw-tee (ducati)
dee-double-yoo (ducatiwanabe)
new-sense (gnu-sense)
rek-eg (wreckage)
hug-seembeem (HYGSBM)
F-numbers (f687/s)
Joe-Va-No (joevano)
Dex-Ter (dexter)
Ahh-Mee-Bahh (Ameoba)
Duck-Tape (ducktape)


Now you have an argument: Prove me wrong.