Search found 206 matches

by Monster
Thu Feb 25, 2016 2:51 pm
Forum: Leagues United Discussion
Topic: Leagues United Website Issues + Bugs
Replies: 25
Views: 14687

Re: Leagues United Website Issues + Bugs

- There is no visual indication for wether a message has or hasn't been read yet. As the following are suggestions and not bugs I'm not sure if they belong. If the do not please ignore them, I'm not trying to annoy anyone :) - On mobile (chrome android) a visual barrier between matches might be a go...
by Monster
Tue Feb 23, 2016 12:35 am
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 15319

Re: Ducati Acceleration Limit

Where your cursor is on your screen should be directly proportional to how fast your tank is moving. This is by definition not the case with acceleration limits. In my oppinion it is not quite as easy as that. The problem with this game is that movement and aim are bound to the same control. In mos...
by Monster
Mon Feb 22, 2016 10:13 pm
Forum: Leagues United Discussion
Topic: Ducati Acceleration Limit
Replies: 49
Views: 15319

Re: Ducati Acceleration Limit

As the whole topic is new to me this was an interesting read. I have no particular oppinion on the matter since I never even noticed the difference btw. ducati and hix settings. The topic itself got me started thinking though. I never liked the fact that there are settings missing in the options men...
by Monster
Wed Feb 10, 2016 5:15 pm
Forum: Leagues United Discussion
Topic: Leagues United, where are you?
Replies: 8
Views: 3285

Re: Leagues United, where are you?

The site worked well for me (using firefox if that is useful information ;) I merely disliked some of the design decisions such as the huge ingame graphic of that ugly tank at the very top of the starting page, but that's just my (subjective) preference. I would like to add that I find it amazing, t...
by Monster
Fri Jan 22, 2016 12:52 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 27368

Re: What was attractive about this game?

I don't mean to start or pursue an unnecessary discussion but I would like to outline my pov on the matter in more detail: As long as glitches can be reproduced and are not gamebreaking I'd rather have more of them than less because it gives players the sense that they can find out new things about ...
by Monster
Wed Jan 20, 2016 5:41 pm
Forum: General Discussion
Topic: What was attractive about this game?
Replies: 54
Views: 27368

Re: What was attractive about this game?

Ok, I just wrote a novel for this thread and accidentally deleted everything :) Here is the tl;dr: 1. The game won me over with it's mechanics( ricos , shotspeed variation, superflags) 2. I stayed for the community (in game chat) and the league . 3. I did not like how unintuitive the menue is (serve...
by Monster
Sat May 09, 2015 1:11 pm
Forum: Leagues United Discussion
Topic: Demo Site and Data Merging Process
Replies: 5
Views: 2239

Re: Demo Site and Data Merging Process

I really like the clean/clear look of the site. It is really nice that each team's profile picture is displayed in the ladder and match statistics. I had no issues checking team pages, player profiles and match history. At the same time, I did not check the old gu and duc sites too often lately, so ...
by Monster
Wed Apr 22, 2015 11:58 am
Forum: Leagues United Discussion
Topic: This Forum's Availability - Post League Launch
Replies: 17
Views: 4513

Re: This Forum's Availability - Post League Launch

I like it, gogo! Will this only be a sticky on this forums or also visible as a server message on gu and duc servers?
by Monster
Thu Apr 16, 2015 8:22 pm
Forum: Leagues United Discussion
Topic: How to increase activity?
Replies: 21
Views: 7202

Re: How to increase activity?

New textures for both hix and ducati map?
by Monster
Tue Apr 14, 2015 12:03 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22760

Re: Ruling admins

This discussion is still a bit obscure to me. Many of those who have been suggested as admins did not make clear yet whether they are willing to fill the position. While I understand that this decision is an important one and shouldn't be take lightly I think that it is important for us to make prog...
by Monster
Tue Apr 14, 2015 11:52 am
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 11119

Re: Concept Idea for activity

We are quite off-topic by now, aren't we? Maybe we should rename this thread "How to increase activity". As to your question BC: Every member of the leage who opens BZflag and joins a server from time to time is a valuable member. Even if they don't play and just observe they push the serv...
by Monster
Sun Apr 12, 2015 11:24 am
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 11119

Re: Concept Idea for activity

The simple solution to this is to penalize teams for inactivity, which can be done in several ways including: 1. reset all team scores at the beginning of each season (perhaps keeping a history of previous season final scores) 2. only count recent match results in team scores 3. gradually lower the...
by Monster
Thu Apr 09, 2015 11:21 am
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 11119

Re: Concept Idea for activity

If we ever want to implement this idea with the goal to increase the number of official matches played we will have to allow RED vs FF matches. I am aware that it will be difficult to evaluate points for such.matches And im not even sure it is possible. On the other hand i am sure that this option w...
by Monster
Tue Apr 07, 2015 10:33 pm
Forum: Leagues United Discussion
Topic: Concept Idea for activity
Replies: 34
Views: 11119

Re: Concept Idea for activity

I like the idea. In opposition to figurine I think that the teams should be assigned automatically via player score each 3 or 6 months. It would also help if the team one is currently assigned to appeared in the email string of a player (same as the real team) ie. : +Monster [Beer - RED] Furthermore...
by Monster
Mon Apr 06, 2015 7:17 pm
Forum: Leagues United Discussion
Topic: New League Name
Replies: 58
Views: 15948

Re: New League Name

people should know that if they play this game and they want to compete in a league, this is where they do it. Constitution makes an important point. However, I have a hard time coming up with a name that hasn't "BzFlag" in it that does the same. Ideas anyone? Because, I at any rate am no...
by Monster
Sat Apr 04, 2015 3:13 pm
Forum: Leagues United Discussion
Topic: possible Public poll sample
Replies: 21
Views: 6100

Re: possible Public poll sample

@Const, ok, thank you for the clarification.
by Monster
Sat Apr 04, 2015 3:11 pm
Forum: Leagues United Discussion
Topic: Special events
Replies: 13
Views: 4144

Re: Special events

I dont like the idea of seasons... But special events are always welcome! I dont think htf should be an event that counts towards the team score because it has nothing to do with teamplay. Also i think there should be events you have to qualify for during the usual matches. Be within the best 10%/2...
by Monster
Sat Apr 04, 2015 3:05 pm
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 9554

Re: New Maps

I think for officials there should be a restricted pool of few maps. As monster says. The necessity of learning all the tricks on one particular map should remain. This map pool should consist of 5 maps MAXIMUM (id rather see 3-4). - I agree on Max 5 and would like to add that I think that we shoul...
by Monster
Sat Apr 04, 2015 2:50 pm
Forum: Leagues United Discussion
Topic: Ruling admins
Replies: 73
Views: 22760

Re: Ruling admins

Let's start the process of choosing who the ruling admins (or council, or whatever they want to call themselves) will be. The existing GU and Ducati admins deserve nominations: sn0w_m0nkey (GU) NTH (GU) kierra (Ducati and GU) brad (GU) Constitution (GU) These five have all participated well in this...
by Monster
Sat Apr 04, 2015 2:19 pm
Forum: Leagues United Discussion
Topic: Language filter
Replies: 14
Views: 4207

Re: Language filter

I am in favour of a language filter on all league servers. If one cares enough to bypass it any offended player can take a screenshot and send it to an admin/cop who is in charge of such matters. Language violations should not be taken lightly imo.
by Monster
Sat Apr 04, 2015 2:12 pm
Forum: Leagues United Discussion
Topic: possible Public poll sample
Replies: 21
Views: 6100

Re: possible Public poll sample

Had a thought.....perhaps we should also add to survey a vote on team colors...mix it up...i liked the purple and green during the gender matches. options could be, leave it alone, and choices of available colors. Perhaps a fresh start is needed. I like this Idea! I also think that question #5 shou...
by Monster
Thu Mar 26, 2015 11:26 am
Forum: Leagues United Discussion
Topic: New Maps
Replies: 28
Views: 9554

Re: New Maps

Snowmonkey, you would like to see the Planet Mofo map but agree with figurine on no flags, 2-3 shots max. That sounds somewhat contradictorily to me, what am I missing?
by Monster
Mon Mar 23, 2015 3:44 pm
Forum: Leagues United Discussion
Topic: Match Points and Lengths
Replies: 39
Views: 10533

Re: Match Points and Lengths

If there is not only one, true teamranking but several, ppl might care even less about the rankings than they do now.
by Monster
Sat Mar 21, 2015 7:51 pm
Forum: Leagues United Discussion
Topic: Admin/cops:
Replies: 27
Views: 8007

Re: Admin/cops:

I don't have an oppinion on how the admin board should be structured. I'm with slamm and anyone who is against hidden cops. And I wanted to say that I am and always have been impressed with you players (admins) who make such an effort for our little leagues. Good job :)