Search found 164 matches

by Destroyer1313
Mon Sep 25, 2006 6:19 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44428

OK, I got some eyes on it, it looks great, exept it's lazy and on it's side...
bzfs keeps choking on the "spin" parameter. Anyways, bend your neck
left and you can see it fine.
by Destroyer1313
Sat Sep 23, 2006 8:39 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44428

dartman wrote:I think you forgot the eyes. ;)
I know, Im gonna fix that soon as I can :D
by Destroyer1313
Sat Sep 23, 2006 7:40 pm
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44428

I made a superstar, needs a bit more detail but here it is.
by Destroyer1313
Sat Aug 19, 2006 4:26 pm
Forum: General Map Making Discussions
Topic: An Idea
Replies: 6
Views: 3885

An Idea

Hmm, I was thinking about all the newbies on BZFlag, and their problem. like Jumping to dodge, teamkilling, yada yada yada. Then I had an Idea for a map; Tactical training. There are different rooms which employ different challenges, the one I'm concentrating on is dodging. For example, one room can...
by Destroyer1313
Sat Jul 22, 2006 8:47 pm
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

ducatiwannabe wrote:Wooooooooooooooooot. Hooray! Somebody hosties?
Hmmm, if I can figure it out, I ought to be able to
host it myself. Glad your'e so eccentric about it.
by Destroyer1313
Fri Jul 21, 2006 6:33 pm
Forum: General Map Making Discussions
Topic: BZOgami 2006 Summer/Fall?
Replies: 39
Views: 17997

Hmm, I think I might do it. I'm not sure, we will see.
by Destroyer1313
Fri Jul 21, 2006 6:28 pm
Forum: Map releases
Topic: The Two Tanks 2
Replies: 8
Views: 4315

Hey, a tip; next time you post the screenies, try and convert them to
the JPEG format. it loads faster then the PNG.

Anyhow, thats pretty cool. What did you model the tanks in?
by Destroyer1313
Thu Jul 13, 2006 10:01 pm
Forum: Screenshots & Artwork
Topic: sorry not a screenshot but its a video!...
Replies: 24
Views: 11360

That is awesome. What did you use to get the
gameplay recordings? I always wanted to
make a commercial for bzflag.
by Destroyer1313
Thu Jul 13, 2006 4:14 pm
Forum: Help: Map Making
Topic: A hard time with this
Replies: 6
Views: 2489

Next time I suggest to cut out your admin-password. ;) If you are going to make a ctf-map, you should add "-c" to your conf to enable ctf. And "-mp 0,5,0,5,0,0" should actually be a line of your config, maybe I overlooked it but I couldnt find it. Besides that it looks good to m...
by Destroyer1313
Thu Jul 13, 2006 2:36 am
Forum: Help: Map Making
Topic: A hard time with this
Replies: 6
Views: 2489

Sure. Here it is.
by Destroyer1313
Wed Jul 12, 2006 9:24 pm
Forum: Help: Map Making
Topic: A hard time with this
Replies: 6
Views: 2489

Win Xp wrote:Errr... Is your clinet set to join as observer? :roll:

You sure its this? -mp 0,x,0,x,0,0

(x= Number of red and blue players.)
1. No, my client is set to being red, not observer.
2. Yeah, its just like that.
by Destroyer1313
Wed Jul 12, 2006 8:33 pm
Forum: Help: Map Making
Topic: A hard time with this
Replies: 6
Views: 2489

A hard time with this

OK, Im trying to test my map (Scale of CTF). The server will go up, start running, I connect to it, I get on OK, but I am always an observer. This is driving me up the wall. I can make it so that you can only be red or blue, but then I am an observer again. This only happens with that map. The map f...
by Destroyer1313
Wed Jul 12, 2006 8:18 pm
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

OK, hopefully this is the last update, then I can release it.
I added some platforms to the center and they lead up to
the bases. set at such a height that every platform should
take a jump to get to. Maybe add sommore stuff to
the platforms sticking out, but I think its good for
now. Whaddya think?
by Destroyer1313
Wed Jul 12, 2006 12:47 am
Forum: Screenshots & Artwork
Topic: control iTunes
Replies: 19
Views: 8777

Thats very nice, wish I had a mac :P Ah, might be getting one when we move. A mac or a PC, hopefully a mac.
by Destroyer1313
Wed Jul 12, 2006 12:45 am
Forum: Map releases
Topic: My second map and my first to go public
Replies: 5
Views: 3152

Wow, it looks great! I like the towers.
by Destroyer1313
Fri Jul 07, 2006 6:54 pm
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

OK, I am REALLY liking how it's pulling together. I spun
some of the boxes on the ground, and for the other cells
I added some pyramids. And some pyramids at the very ends of the map
will be conveyor belts, once everything is completed.

Some Screenies of what I have down so far.
by Destroyer1313
Fri Jul 07, 2006 2:59 am
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

OK. A little enhancement to the platforms sticking out of the center, and some alternate spawn areas. (corners) And some boxes on the ground, though Im thinking about rotating the boxes so they make a pinwheel shape. 1. Platforms in between the floating pyramid diamonds, maybe? Hmm, I dont think tha...
by Destroyer1313
Fri Jul 07, 2006 1:11 am
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

I like it! It's got a nice base setup and stuff! Suggestions/ideas: 1. Platforms in between the floating pyramid diamonds, maybe? 2. More stuff to hide behind or jump on on the ground level? Looking good. Like I (ahem) posted, I'm radically changing some aspects of the map, like the ground. The cen...
by Destroyer1313
Thu Jul 06, 2006 11:25 pm
Forum: Help: Map Making
Topic: hollow cylinder
Replies: 11
Views: 5096

Bluu, that was my post. Crap. I forgot to log my brother out.
Ah, well.
by Destroyer1313
Thu Jul 06, 2006 11:22 pm
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

Ooooh, crap. I posted it with my brother's account. Uhh,
ok. just ignore that its him, just pretend its me, and
nothing happened, ok? :roll: :lol-old:
by Destroyer1313
Thu Jul 06, 2006 7:22 pm
Forum: Works In Progress
Topic: Map in Progress-Scales of CTF
Replies: 20
Views: 8624

It looks to be a nice map. Will you add something you can't find in the other maps to make this one "special" so people won't leave it after two weeks like many other maps? Hmm, I can try. It's probably going to take a while, though. OK, I think I got it. i dont know why, i just dont like...
by Destroyer1313
Thu Jun 29, 2006 2:07 am
Forum: Enhancements
Topic: BZadmin player colors
Replies: 3
Views: 2034

That would look a lot better, it should'nt be too hard for the devs to
make it, perhaps in the next BZ release.

Ooh look, I'm on that list!
by Destroyer1313
Wed Jun 28, 2006 12:58 am
Forum: Help: Map Making
Topic: Moving objects?
Replies: 8
Views: 3109

Darn, that would make maps so cool.
by Destroyer1313
Mon Jun 26, 2006 11:34 pm
Forum: Help: Map Making
Topic: Moving objects?
Replies: 8
Views: 3109

Moving objects?

Is there code to make boxes and pyramids move? If not,
can it be implemented in the next release? This would add
a whole lot to map-making and everything!
by Destroyer1313
Mon Jun 26, 2006 9:07 pm
Forum: Help: Map Making
Topic: World Weapon Size
Replies: 9
Views: 3489

Hmm, L4m3r had a server (enhanced FFA I think) where the rogue SW was always smaller than the other team's SW. Did he do it by plugin? Someone was going nuts about it and using very, very colorful vocabulary to describe his dilemma. does meteorite know how L4m3r made the rogue SW smaller than the no...