Search found 164 matches

by Destroyer1313
Mon Jan 29, 2007 2:30 am
Forum: Map releases
Topic: Scales of CTF
Replies: 6
Views: 2360

Scales of CTF

Here it is, finally. If you want to host, PM me.

Oh, and any suggestions or glitch pointers are GREATLY appreciated.

Quick fix: Fixed a teleporter.
by Destroyer1313
Sun Jan 28, 2007 2:55 pm
Forum: Help: Map Making
Topic: What's texsize?
Replies: 2
Views: 1832

Nevermind, I fixed it. Thanks for trying to help anyways.
by Destroyer1313
Sun Jan 28, 2007 1:57 pm
Forum: Map releases
Topic: Pillbox 4 Team CTF
Replies: 14
Views: 5165

In response to ducatiwannabe; Yes, but it looks like there are more
boxes in Hepcat. Nice work muffin.
by Destroyer1313
Sat Jan 27, 2007 2:46 pm
Forum: Map releases
Topic: Pillbox 4 Team CTF
Replies: 14
Views: 5165

Ahh, another pillbox! yay! I think what you should really do is increase the boxes on all 4 sides. It looks a bit sparse.
by Destroyer1313
Sat Jan 27, 2007 1:27 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Did not get token
Replies: 17
Views: 5402

I have that problem with 2.0.8 as well.

If you get an older version(2.0.6 or 2.0.4, not too old) it might work fine.
At least, that's what I do...
by Destroyer1313
Fri Jan 26, 2007 2:07 pm
Forum: Enhancements
Topic: New Bad Flag=Freeze??
Replies: 12
Views: 4009

Re: Help! I am stuck in the freezer!

This flag as it is proposed here is much too strong compared to the other bad fags. You might just as well press self-destruct. About the geno idea: Why not make a "devine protection" flag? If a teammate is hit by geno and one of your team holds the devine flag the attackers die, not the ...
by Destroyer1313
Fri Jan 26, 2007 2:02 pm
Forum: Help: Map Making
Topic: What's texsize?
Replies: 2
Views: 1832

What's texsize?

I'm trying out all the different things in the mapper wiki, (gotta learn them somehow) and whenever I try putting a texture matrix on a meshbox, it comes out distorted, streched and turned to some funny angle. I screwed with the texsize, and the distortion changed. currently texsize is at -8 -8 -8 -...
by Destroyer1313
Wed Dec 27, 2006 4:15 pm
Forum: Map releases
Topic: Sandy McGee Beach
Replies: 26
Views: 8851

That looks really good! But Why is the sky black?
by Destroyer1313
Wed Dec 27, 2006 4:12 pm
Forum: Help: Map Making
Topic: Circular Boxes
Replies: 11
Views: 3818

Re: lol

soad freak wrote:u cant do circulalr objects on ibzedit
You put those in with the .bzw file, not in the ibzedit.
by Destroyer1313
Sun Dec 24, 2006 5:42 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

Re: Good

Sorry guys, been busy, update coming hopefully soon. Nice map. Except you could make it even better with less of those little pyramids. It takes a long time to get trhought them and its hard to kill people in them when there that close together. Though I see where you were going with a lot of pyrami...
by Destroyer1313
Thu Dec 21, 2006 1:40 am
Forum: Help: Map Making
Topic: Wings vs Blender
Replies: 23
Views: 7132

JeffM2501 wrote:yes you are confused, GIMP and blender are very different tools.

Very bluntly,
Blender makes 3D models, BZFlag maps, pictures, and other stuff.
GIMP Makes pictures, textures, sprites, and other yada yada.
by Destroyer1313
Fri Dec 08, 2006 8:12 pm
Forum: Help: Map Making
Topic: Help with physics drivers
Replies: 1
Views: 1180

Help with physics drivers

How do I apply a physics driver to a box? Do I have to have a mesh to make a conveyor? This is one of the last things I have to do to
finish my map. Anything will help.
by Destroyer1313
Thu Dec 07, 2006 8:57 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

UPDATE: Added some boxes, made some walls thinner, and starting to finish up.
by Destroyer1313
Thu Dec 07, 2006 7:12 pm
Forum: Help: Map Making
Topic: Trouble with CTF
Replies: 11
Views: 4415

Can you post your .conf and world file here?
by Destroyer1313
Thu Dec 07, 2006 6:09 pm
Forum: Map releases
Topic: Hivi
Replies: 10
Views: 3130

That looks like a lot of fun. When will it be up?
by Destroyer1313
Thu Dec 07, 2006 6:07 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

will there be jumping or not Yeah, there will be jumping. For this map, the gravity will be a bit different. Update coming soon! EDIT: What I had in mind for the map was it was digital, like a cyber-arena. I need a simple grid for the ground and other stuff. If anyone would want to make me the text...
by Destroyer1313
Thu Dec 07, 2006 2:06 am
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

Thanks for all the positive comments, guys. I just need some textures,
a few more updates, and I can release it 8)

A Vicious Muffin wrote:Meh, maybe less pyamids, and some more boxes. Otherwise its perfect :)
Ill see what I can do.
by Destroyer1313
Wed Dec 06, 2006 11:26 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

otherwise, you get dragged to the other end, the only way over there, and the sw guy just camps and shoots you Good point. Maybe he should limit sw to 3 or even 2 shots each. That's a good guess, What I was gonna do :D nice work. but i only dont like the bases, they are too long... but gj The bases...
by Destroyer1313
Tue Dec 05, 2006 9:08 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

I made a little update, added some shtuff to the sides.
by Destroyer1313
Fri Dec 01, 2006 11:25 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

OK, got an update. Slight design malfunction fixed, it should work the way I want it now. And I added some 1-way teleporters to the end of the conveyors. Nice idea there, though i'm wondering if players are going to like having to run backwards through that long, thin and venerable gap... prehaps ma...
by Destroyer1313
Thu Nov 30, 2006 7:58 pm
Forum: Works In Progress
Topic: In the works
Replies: 23
Views: 8640

In the works

Hi all, great to be back on the board, been very busy. Anyways, I had an idea a while ago for a map, right now it's bare-bones, just started it. Very basic, just get to the other side. You won't be able to get over the center, I'm gonna block it off. The middle is going to be a conveyor, and I'm gon...
by Destroyer1313
Sun Oct 01, 2006 10:17 pm
Forum: General Map Making Discussions
Topic: Novel uses for SW
Replies: 19
Views: 10949

Or, have the players climb up a series of platorms to escape SW :D
by Destroyer1313
Sun Oct 01, 2006 9:13 pm
Forum: General Map Making Discussions
Topic: Novel uses for SW
Replies: 19
Views: 10949

There are a few tanks fighting each other and people keep getting eliminated...if you die you can't spawn until there is a last person standing....and your playing area keeps shrinking...that would be awsome. That would be a fun map. What you could do is have lasers on the X and Y axis of the map, ...
by Destroyer1313
Sat Sep 30, 2006 3:22 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44428

dartman wrote:Destroyer1313
Just for future reference, that's not called a "Superstar". It's actually a Starman. Well..at least the power up is a Starman. The kind that you collect in SM64 are just plain old stars.
OK, OK, Superstar, Starman, whatever. I can change it. :)
by Destroyer1313
Thu Sep 28, 2006 1:39 am
Forum: Prefabs and Map Objects
Topic: Mario Project!
Replies: 74
Views: 44428

I finished my Star, Its ready for use in a map. I added hardness to
the star to add detail and made it stand upright. You can make it
drive-thru and put a flag in it.