Here it is, finally. If you want to host, PM me.
Oh, and any suggestions or glitch pointers are GREATLY appreciated.
Quick fix: Fixed a teleporter.
Search found 164 matches
- Mon Jan 29, 2007 2:30 am
- Forum: Map releases
- Topic: Scales of CTF
- Replies: 6
- Views: 2360
- Sun Jan 28, 2007 2:55 pm
- Forum: Help: Map Making
- Topic: What's texsize?
- Replies: 2
- Views: 1832
- Sun Jan 28, 2007 1:57 pm
- Forum: Map releases
- Topic: Pillbox 4 Team CTF
- Replies: 14
- Views: 5165
- Sat Jan 27, 2007 2:46 pm
- Forum: Map releases
- Topic: Pillbox 4 Team CTF
- Replies: 14
- Views: 5165
- Sat Jan 27, 2007 1:27 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Did not get token
- Replies: 17
- Views: 5402
- Fri Jan 26, 2007 2:07 pm
- Forum: Enhancements
- Topic: New Bad Flag=Freeze??
- Replies: 12
- Views: 4009
Re: Help! I am stuck in the freezer!
This flag as it is proposed here is much too strong compared to the other bad fags. You might just as well press self-destruct. About the geno idea: Why not make a "devine protection" flag? If a teammate is hit by geno and one of your team holds the devine flag the attackers die, not the ...
- Fri Jan 26, 2007 2:02 pm
- Forum: Help: Map Making
- Topic: What's texsize?
- Replies: 2
- Views: 1832
What's texsize?
I'm trying out all the different things in the mapper wiki, (gotta learn them somehow) and whenever I try putting a texture matrix on a meshbox, it comes out distorted, streched and turned to some funny angle. I screwed with the texsize, and the distortion changed. currently texsize is at -8 -8 -8 -...
- Wed Dec 27, 2006 4:15 pm
- Forum: Map releases
- Topic: Sandy McGee Beach
- Replies: 26
- Views: 8851
- Wed Dec 27, 2006 4:12 pm
- Forum: Help: Map Making
- Topic: Circular Boxes
- Replies: 11
- Views: 3818
Re: lol
You put those in with the .bzw file, not in the ibzedit.soad freak wrote:u cant do circulalr objects on ibzedit
- Sun Dec 24, 2006 5:42 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
Re: Good
Sorry guys, been busy, update coming hopefully soon. Nice map. Except you could make it even better with less of those little pyramids. It takes a long time to get trhought them and its hard to kill people in them when there that close together. Though I see where you were going with a lot of pyrami...
- Thu Dec 21, 2006 1:40 am
- Forum: Help: Map Making
- Topic: Wings vs Blender
- Replies: 23
- Views: 7132
- Fri Dec 08, 2006 8:12 pm
- Forum: Help: Map Making
- Topic: Help with physics drivers
- Replies: 1
- Views: 1180
Help with physics drivers
How do I apply a physics driver to a box? Do I have to have a mesh to make a conveyor? This is one of the last things I have to do to
finish my map. Anything will help.
finish my map. Anything will help.
- Thu Dec 07, 2006 8:57 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
- Thu Dec 07, 2006 7:12 pm
- Forum: Help: Map Making
- Topic: Trouble with CTF
- Replies: 11
- Views: 4415
- Thu Dec 07, 2006 6:09 pm
- Forum: Map releases
- Topic: Hivi
- Replies: 10
- Views: 3130
- Thu Dec 07, 2006 6:07 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
will there be jumping or not Yeah, there will be jumping. For this map, the gravity will be a bit different. Update coming soon! EDIT: What I had in mind for the map was it was digital, like a cyber-arena. I need a simple grid for the ground and other stuff. If anyone would want to make me the text...
- Thu Dec 07, 2006 2:06 am
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
- Wed Dec 06, 2006 11:26 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
otherwise, you get dragged to the other end, the only way over there, and the sw guy just camps and shoots you Good point. Maybe he should limit sw to 3 or even 2 shots each. That's a good guess, What I was gonna do :D nice work. but i only dont like the bases, they are too long... but gj The bases...
- Tue Dec 05, 2006 9:08 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
- Fri Dec 01, 2006 11:25 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
OK, got an update. Slight design malfunction fixed, it should work the way I want it now. And I added some 1-way teleporters to the end of the conveyors. Nice idea there, though i'm wondering if players are going to like having to run backwards through that long, thin and venerable gap... prehaps ma...
- Thu Nov 30, 2006 7:58 pm
- Forum: Works In Progress
- Topic: In the works
- Replies: 23
- Views: 8640
In the works
Hi all, great to be back on the board, been very busy. Anyways, I had an idea a while ago for a map, right now it's bare-bones, just started it. Very basic, just get to the other side. You won't be able to get over the center, I'm gonna block it off. The middle is going to be a conveyor, and I'm gon...
- Sun Oct 01, 2006 10:17 pm
- Forum: General Map Making Discussions
- Topic: Novel uses for SW
- Replies: 19
- Views: 10949
- Sun Oct 01, 2006 9:13 pm
- Forum: General Map Making Discussions
- Topic: Novel uses for SW
- Replies: 19
- Views: 10949
There are a few tanks fighting each other and people keep getting eliminated...if you die you can't spawn until there is a last person standing....and your playing area keeps shrinking...that would be awsome. That would be a fun map. What you could do is have lasers on the X and Y axis of the map, ...
- Sat Sep 30, 2006 3:22 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44428
- Thu Sep 28, 2006 1:39 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44428