Search found 986 matches
- Mon Mar 11, 2019 8:17 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357308
CTF Overseer Plugin makes 25!
The CTF flag capture bounties and the penalties for unfair teamflag capture were one of the original functions of the Apocalypse-In-Action plugin. Those parts of the APOC plugin have now been split off into a new plugin called CTF-Overseer. The new plugin has a configuration file which can be change...
- Thu Feb 28, 2019 1:55 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357308
Re: Apocalypse In Action :: Planet MoFo
It happens. The F12 detector does occasionally indicate false positives. Admins are not immune, It's even gotten me once. The auto-ban is not very long, but I have removed it. Only leave while dead, (die before leaving) and you are 100 percent safe. One thing though... the plugin remembers you, and ...
- Wed Jan 30, 2019 10:39 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357308
Team-Flag-Genocide
After six months of talking about it, and thanks to Allejo, we now have a change to Team-Flag-Genocide. It required a server mod that "finalizes" a player's death. You must be alive to collect genocide kills. This means: 1. When you fire a geno shot, but you die before that shot hits anoth...
- Sat Jan 05, 2019 11:34 pm
- Forum: Servers: General Discussion
- Topic: Pro Flag : Progressive Flag Mode 2.0
- Replies: 4
- Views: 4862
Re: Pro Flag : Progressive Flag Mode 2.0
The reason Gun-Game disappeared was a huge and insurmountable bug. We we using a technique of "Flag Zapping" where first we would take away the flag you had, and then zap the new flag to you. Because of packet loss, sometimes a flag would fail to reach the tank it was sent to. This would b...
- Sat Jan 05, 2019 2:08 pm
- Forum: Servers: General Discussion
- Topic: Pro Flag : Progressive Flag Mode 2.0
- Replies: 4
- Views: 4862
Pro Flag : Progressive Flag Mode 2.0
We are very pleased to announce PROgressive FLAG Passion is coming out of it's testing phase today. Pro Flag Server Plugin by Zehra. Right now I'm using it with the old Passion map, but I have a map in development specifically designed for this plugin. Game play a significant change from anything th...
- Fri Dec 28, 2018 1:19 pm
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13621
Re: Progressive Flag Mode
It's a new method of getting the flags to players. Instead of using "flag give" to remove the flag they had and then give them their new flag (we called this "zapping" flags and many times flags would fail to arrive because of packet loss), there are many small zones where flags ...
- Fri Dec 28, 2018 1:12 pm
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13621
Re: Progressive Flag Mode
I you look at the date of the first post in this thread, you will understand there are going to be some changes.
- Fri Dec 28, 2018 11:54 am
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13621
Re: Progressive Flag Mode
Progressive Flag Mode has returned!
I figured out a way to do it that i thought would be bug free, no problems with lag causing missed flags.
Zehra made the plugin. It works!
We will do some final perfecting of the levels and bring it back in a few days.
I figured out a way to do it that i thought would be bug free, no problems with lag causing missed flags.
Zehra made the plugin. It works!
We will do some final perfecting of the levels and bring it back in a few days.
- Sun Dec 16, 2018 4:46 pm
- Forum: Help: Map Making
- Topic: Team Flag spawn away from base?
- Replies: 8
- Views: 6243
Re: Team Flag spawn away from base?
will it fly back to that zone after every drop? not just drops over pyramids?
- Sun Dec 16, 2018 12:54 pm
- Forum: Help: Map Making
- Topic: Team Flag spawn away from base?
- Replies: 8
- Views: 6243
Team Flag spawn away from base?
How do you get a team flag to spawn at a location other than on the base? after a capture, of course.
- Tue Nov 20, 2018 1:24 pm
- Forum: General Map Making Discussions
- Topic: 3D Progams - best one?
- Replies: 6
- Views: 5698
Re: 3D Progams - best one?
Purple Panzer does almost all of his work in Visual Basic. My advice to you would be, since you are familiar with BZEdit, use that to deign the overall shape and playability of the map, then use a 3D editor to apply eye candy. Using modeltool to convert obj to bzw (including drawinfo) is not difficu...
- Sat Oct 27, 2018 9:27 pm
- Forum: Screenshots & Artwork
- Topic: Shiny Metal Tank Wallpaper
- Replies: 11
- Views: 11849
Re: Shiny Metal Tank Wallpaper
This goes reeeeeaaaaaaaaaly nice with Apple's new "dark mode" in Mojave.
- Tue Jul 24, 2018 1:05 am
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13621
Re: Progressive Flag Mode
It's running now on port 4201 Passion Map. Still testing. Gotta turn on Open-FFA, and other changes.
- Tue Jul 10, 2018 1:07 am
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13621
Re: Progressive Flag Mode
This is coming back, and it's going to work this time.
- Thu Jul 05, 2018 12:27 pm
- Forum: General Discussion
- Topic: Is BZFlag dying?
- Replies: 5
- Views: 2908
Re: Is BZFlag dying?
Damn Godson, You are some kind of Nostradamus.
Did you figure that out all by yourself?
Did you figure that out all by yourself?
- Mon Jun 04, 2018 11:06 am
- Forum: Screenshots & Artwork
- Topic: Texture Packs
- Replies: 5
- Views: 6103
Re: Texture Packs
Spazzy made some bases in '08
There's another set like this, which is the same, but different... but I have not been able to find it.
Looks like it was used in a Hi-X variant. Maybe someone has it.
There's another set like this, which is the same, but different... but I have not been able to find it.
Looks like it was used in a Hi-X variant. Maybe someone has it.
- Sun Jun 03, 2018 2:47 pm
- Forum: Plug-in Releases
- Topic: UselessMine - Create Mines with the Useless Flag Once Again!
- Replies: 20
- Views: 15221
Re: UselessMine - Create Mines with the Useless Flag Once Again!
In the grenade plugin, we can make the size of the shockwave produced smaller than _shockOutRadius, (but not larger). This is done by ending the shock early. Also, the speed of the shock's enlargement can be controled.
Can this effect be applied to this plugin?
Can this effect be applied to this plugin?
- Tue May 29, 2018 3:48 am
- Forum: Screenshots & Artwork
- Topic: Texture Packs
- Replies: 5
- Views: 6103
Re: Texture Packs
More than a little off topic, but here is something. http://images.planet-mofo.com/who/112707/
- Sun May 13, 2018 8:40 pm
- Forum: Plug-in Releases
- Topic: f5kicker 1.1
- Replies: 11
- Views: 4732
Re: f5kicker 1.1
There are some other things we do, but we don't talk much (in public) about exactly how we do cheat detection.
A couple weeks ago I found out I was using something new for over six months, and I didn't even know about it. They snuck it in on me.
A couple weeks ago I found out I was using something new for over six months, and I didn't even know about it. They snuck it in on me.
- Sat Apr 07, 2018 5:22 pm
- Forum: General Discussion
- Topic: Well, well, well!
- Replies: 10
- Views: 4391
Re: Well, well, well!
Good to see ya' BIYA, Yeah, more than a few of us are still here. Some things change, some stay the same. I'd say there's been a little bit of a resurgence, in the last eight months to a year. (a little). If I pay attention I see a lot of old timers showing up to poke around for a bit. Hope you stay...
- Mon Mar 26, 2018 11:23 pm
- Forum: Help: Map Making
- Topic: Texturing to match object size
- Replies: 15
- Views: 8126
Re: Texturing to match object size
fixedscale 0 0 doesn't look right to me, try fixedscale 2 2
but i guess you've already found your solution with texsize
but i guess you've already found your solution with texsize
- Sun Mar 25, 2018 2:10 am
- Forum: Help: Map Making
- Topic: Texturing to match object size
- Replies: 15
- Views: 8126
Re: Texturing to match object size
You can also do this with a "fixedscale" texture matrix.
If you do that, you should know that by default, textures repeat every 8 units.
Code that Trepan had prepared but never made it into official source had this material option.
texautoscale 8 8 # world view generated texcoord scales
If you do that, you should know that by default, textures repeat every 8 units.
Code that Trepan had prepared but never made it into official source had this material option.
texautoscale 8 8 # world view generated texcoord scales
- Wed Mar 21, 2018 12:00 am
- Forum: Plug-in Development
- Topic: Mofo Plug's
- Replies: 9
- Views: 4049
Re: Mofo Plug's
Reverse Geno only makes sense if you also have the Apocalypse plugin, which will not be released. Parts of the Apocalypse plugin have been released, like CaptureBonus. PlayerDB was hackalicious. It used to crash once a week, but blast improved it by modding bzfs itself (I think). Thanks Blast. Blast...
- Tue Mar 20, 2018 12:43 pm
- Forum: Help: Map Making
- Topic: noradar
- Replies: 19
- Views: 11709
Re: noradar
My invisible_noradar material This makes a box completely invisible, doesn't even cast a shadow, but it's still "there" for collision detection . May as well remove some other attributes while you're at it. I use this a lot. material name invisible_noradar color 0 0 0 0 noculling noradar n...
- Tue Mar 20, 2018 11:35 am
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 357308
genoRatio clarification
Yeah, the reverse geno flag is gone. I have been asked to clarify geno-ratios, the "bait" plugin. But I don't want to release the exact ratios, because players will game the system. # If a player has the number of minimum number of deaths AND their K/D ratio is # less than or equal to rati...