Search found 163 matches
- Tue Jul 19, 2005 4:55 pm
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10341
- Sat Jul 09, 2005 8:47 pm
- Forum: Help: Map Making
- Topic: i need help
- Replies: 2
- Views: 1772
- Sat Jul 09, 2005 6:40 pm
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10341
mist/fog/smoke howto
Okay, this is fundamentally a variation of the fire thing...was that a LouMan invention? First I made two texture matrices to shift the cloud texture and make the mist appear to move. One moved it in one direction, the other in more or less the opposite direction. I also made two materials using the...
- Sat Jul 09, 2005 2:00 am
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10341
ummmmm???
Is that good or bad? I am not much of a player, so I dunno how this map is from a playability standpoint, tho the guys at work seem to like it, in spite of the slightly choppy-at-times framerate. I also think the materials could use some work, I don't really understand all this ambient, diffuse, spe...
- Fri Jul 08, 2005 10:25 pm
- Forum: Works In Progress
- Topic: DarkWorld 0.9a
- Replies: 21
- Views: 10341
DarkWorld 0.9a
Latest iteration. It's got gothic arches, it's got Dzurgs, it's got mist/fog, whatever you wanna call it. This map is not an easy one to get screenshots of. Think of trying to tank around the outside of a haunted mansion on a foggy night. I know I keep saying this, but you REALLY want to download th...
- Wed Jul 06, 2005 9:10 pm
- Forum: Map releases
- Topic: Experiment
- Replies: 7
- Views: 2235
spin command
Spin is more powerful than rotate, but for me at least, was a bit trickier to learn. The command is: spin <some angle> y x z (if I understand correctly, y and x are reversed) It apparently works around the major world axes, instead of the local object axis, like rotate does. So if you want to spin s...
- Wed Jul 06, 2005 2:14 am
- Forum: Map releases
- Topic: Experiment
- Replies: 7
- Views: 2235
rotating arcs
how did you want to rotate them? You can pretty much rotate them how you want, unless you come up against the "spin" bug.
- Mon Jul 04, 2005 7:42 pm
- Forum: Works In Progress
- Topic: DarkWorld
- Replies: 5
- Views: 4029
DarkWorld
Now this is just the basement, mind you, there will be a floor above the central dome, possibly with a hole in it so you can drop down into the basement, or I may just get lazy and use teleports. Face count thus far is 1121. I am guessing the finished map will be over 5000 faces. I am a bit concerne...
- Sun Jul 03, 2005 8:28 pm
- Forum: General Map Making Discussions
- Topic: poly count question
- Replies: 2
- Views: 1317
- Sat Jul 02, 2005 1:28 pm
- Forum: General Map Making Discussions
- Topic: A texture
- Replies: 0
- Views: 925
A texture
I was going for a sort of gnarly lookin' H.R. Geiger biomechanical look. I really wanted something more monochrome, but that just sort of looked muddy. It's a bit too linear, maybe . Need to perhaps make it so every other row is offset.
- Sat Jul 02, 2005 12:18 pm
- Forum: General Map Making Discussions
- Topic: poly count question
- Replies: 2
- Views: 1317
poly count question
Is it the total poly count of a map that affects performance, or just the poly count of what's visible out the window at a given moment? Or is it some combination of the two?
- Sun Jun 26, 2005 9:07 pm
- Forum: Help: Map Making
- Topic: what happened?
- Replies: 3
- Views: 1866
Sorry I haven't replied sooner. I decided to invest in a larger hard drive and I haven't yet got everything re-comboobulated. I suspect the problem was with the normals as you have said. I ended up remaking the arch a I misplaced the file when switching to the new drive. The new version of the arch ...
- Fri Jun 24, 2005 10:19 am
- Forum: Help: Map Making
- Topic: Help command prompt keeps closing
- Replies: 2
- Views: 1509
- Fri Jun 24, 2005 9:59 am
- Forum: Works In Progress
- Topic: An idea: DarkWorld
- Replies: 6
- Views: 4043
- Fri Jun 24, 2005 9:56 am
- Forum: Works In Progress
- Topic: BZ-sketball
- Replies: 20
- Views: 9548
- Fri Jun 24, 2005 2:37 am
- Forum: Help: Map Making
- Topic: what happened?
- Replies: 3
- Views: 1866
what happened?
Okay, I made the object in the screenshot "gothicarch.jpg". I ran it through modeltool and got the thing in "g-arch.jpg". Where did the missing faces go? Does Blender do something screwy to the windings or something? Was I not holding my mouth right? What? This is the second obje...
- Fri Jun 24, 2005 12:47 am
- Forum: Works In Progress
- Topic: An idea: DarkWorld
- Replies: 6
- Views: 4043
An idea: DarkWorld
I have TD-Linux to thank for this. I was really intrigued with the texture and color of what I came up with for the back side of the reflector (he suggested using black). The texture, a dark charcoal colored tetrawall, seemed sort of like velvet concrete. If you tinted it brown, it would be good for...
- Thu Jun 23, 2005 9:07 pm
- Forum: Help: Map Making
- Topic: A dynamic color question.
- Replies: 6
- Views: 2410
actually....no...
I have an idea for a way to create lightning (ta go with the rain, a 'course). I think it could be done with a 2 dimensional mesh, an appropriate custom texture (there is a tutorial on how to make lightning for the Gimp), and a dynamic color thingy with a short cycle. You map the lightning texture o...
- Thu Jun 23, 2005 11:36 am
- Forum: Help: Map Making
- Topic: A dynamic color question.
- Replies: 6
- Views: 2410
- Thu Jun 23, 2005 11:32 am
- Forum: Help: Map Making
- Topic: 'nother tetra question
- Replies: 4
- Views: 1891
all that scrolling....
I took a peek and in his Bridges map, the mountain range has something like 2516 faces, he calls the group twice. The bridge supports 646, called three times, the bridge roads 296 called once, hits a bunch! I can get that map to run on the intel 845g grahics chips on the computers at work no problem...
- Thu Jun 23, 2005 11:20 am
- Forum: Help: Map Making
- Topic: Material questions
- Replies: 2
- Views: 1486
- Thu Jun 23, 2005 3:45 am
- Forum: Help: Map Making
- Topic: A dynamic color question.
- Replies: 6
- Views: 2410
A dynamic color question.
I haven't done much of anything with dynamic color (mostly because it makes me want to run around in circles flapping my arms and making peculiar avian noises)...but... I am wondering, is it possible to use dynamic color to fade from a color or colors to alpha? In other words to make somthing start ...
- Thu Jun 23, 2005 3:43 am
- Forum: Help: Map Making
- Topic: 'nother tetra question
- Replies: 4
- Views: 1891
'nother tetra question
Do tetras use much cpu? I have this idea for something, but it would probably involve something like 300-400 tetras alone. I am figuring if LouMan can make the bridges thing with those big mountains and it works fairly well, seems like you could have quite a few tetra's in a game and not slow things...
- Thu Jun 23, 2005 3:37 am
- Forum: Help: Map Making
- Topic: Material questions
- Replies: 2
- Views: 1486
Material questions
Okay, if we use GroundMaterial for a material name, we get the ground covered in whatever texture we specify...are there other "hardwired" material names, like for instance for the wall perhaps? I tried WallMaterial, but got exactly zip for my efforts. Also, from my experiments, it appears...
- Wed Jun 22, 2005 5:00 pm
- Forum: Works In Progress
- Topic: Atriumz
- Replies: 8
- Views: 4384
world size
World size is 1300.