Search found 244 matches
- Sat Dec 17, 2005 10:00 pm
- Forum: Enhancements
- Topic: Made a Joystick/Mouse patch to improve control
- Replies: 18
- Views: 7223
Made a Joystick/Mouse patch to improve control
For those players who compile from source, and/or the devs ;) ... I just resumed my first attempt at modding from a while ago. I don't even think I can call it a mod since it's just a dozen extra lines of code. Anyway, it: allows 12 joystick buttons instead of the previous hard coded limit of 10 fix...
- Sat Dec 17, 2005 7:44 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problems with sound
- Replies: 17
- Views: 4873
Re: Problems with sound
Double post, sorry.
- Sat Dec 17, 2005 7:38 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problems with sound
- Replies: 17
- Views: 4873
Re: Problems with sound
When the sound plays, it seems as its really slow, and scratchy. SO i went into the sound settings, seeing nothign in the driver, and device. So i found the driver and the location of my sound driver. driver: snd-via82xx device: /dev/dsp I have a VIA82xx like you, and run Linux. Normally, if anothe...
- Fri Dec 16, 2005 9:37 pm
- Forum: General Discussion
- Topic: Names & Spaces
- Replies: 29
- Views: 9225
- Thu Nov 24, 2005 9:00 pm
- Forum: Enhancements
- Topic: Signed clients
- Replies: 9
- Views: 3385
I don't think there is a reliable method of signing clients that still allows people to compile the code themselves. But even if one could be found, doesn't that negate the entire purpose of open source software? I want to be able to modify the user-interface or input code without having to alert de...
- Mon Oct 03, 2005 5:50 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.4 Released
- Replies: 62
- Views: 51843
- Thu Sep 22, 2005 3:26 am
- Forum: News & Announcements
- Topic: Map Rotation Changeg for Silvercat
- Replies: 45
- Views: 33430
- Sat Sep 17, 2005 9:45 pm
- Forum: Enhancements
- Topic: I have a feature request...
- Replies: 19
- Views: 7658
I like the prospect of being able to communicate with teammates without taking my hand off the controls to type. But I'm not sure a horn is the best way - at least, not by itself. What if you were able to use identify to target a player and then press a button to send a signal to his HUD? One of BZ'...
- Sat Sep 10, 2005 12:05 am
- Forum: Enhancements
- Topic: Stop the Insta-Death!
- Replies: 19
- Views: 7183
- Thu Sep 08, 2005 3:47 am
- Forum: Servers: General Discussion
- Topic: Great hosting solution... (100GB bandwidth enough?)
- Replies: 26
- Views: 11069
- Wed Sep 07, 2005 9:40 pm
- Forum: Servers: General Discussion
- Topic: Great hosting solution... (100GB bandwidth enough?)
- Replies: 26
- Views: 11069
- Tue Sep 06, 2005 1:44 am
- Forum: Enhancements
- Topic: Stop the Insta-Death!
- Replies: 19
- Views: 7183
Explode time is for a server owner to decide how long a player should be forced to wait before spawning. It should be up to the client what sort of graphical effect, if any, is displayed upon death and during the wait period - just as the client can turn off mirror and rain effects, and control a my...
- Mon Sep 05, 2005 6:20 pm
- Forum: Game Releases and Versions
- Topic: BZFlag Beta Build 2.0.3b17
- Replies: 65
- Views: 31593
- Sat Sep 03, 2005 8:33 pm
- Forum: Game Releases and Versions
- Topic: BZFlag Beta Build 2.0.3b17
- Replies: 65
- Views: 31593
- Thu Sep 01, 2005 10:22 pm
- Forum: Enhancements
- Topic: Stop the Insta-Death!
- Replies: 19
- Views: 7183
The typically five second long jump that occurs upon death and accompanies the shattered screen that may obscure parts of the console. Sometimes it's just *not* a good idea to add insult to injury. Like when my burning software craps out on me, and in addition to ruining a blank disk, it concludes b...
- Thu Sep 01, 2005 5:57 pm
- Forum: Enhancements
- Topic: Stop the Insta-Death!
- Replies: 19
- Views: 7183
I can't believe so many are opposed to this. BZFlag deaths are exceptionally irritating - if it were up to me, the spawning algorithms would be improved, no shot fired before you spawn would harm you, and there would be an option to turn off the death-jump (really, between the death jump and the fla...
- Tue Aug 30, 2005 2:23 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Today's CVS won't compile
- Replies: 6
- Views: 3914
- Sun Aug 28, 2005 8:57 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Today's CVS won't compile
- Replies: 6
- Views: 3914
- Sun Aug 21, 2005 5:37 pm
- Forum: Enhancements
- Topic: Steamroller tweak
- Replies: 26
- Views: 7557
- Sun Aug 21, 2005 1:23 am
- Forum: Servers: General Discussion
- Topic: Port Help!!
- Replies: 9
- Views: 3045
Re: pass
I wouldn't hit the reset, unless you get in deep doo-doo. Your ISP may not like that at all. Most of them say to call before you do. Don't even bother to reset it, once your in. There's no real reason to, unless it's on a public LAN. . Wha? Why would the ISP care what you do with your own router? I...
- Sun Aug 21, 2005 1:17 am
- Forum: Enhancements
- Topic: Steamroller tweak
- Replies: 26
- Views: 7557
- Sun Aug 07, 2005 10:30 pm
- Forum: General Discussion
- Topic: FFA Map Ideas?
- Replies: 10
- Views: 3587
- Sun Aug 07, 2005 10:24 pm
- Forum: General Discussion
- Topic: BZFlag Bullets?
- Replies: 14
- Views: 5992
- Fri Aug 05, 2005 4:30 am
- Forum: Enhancements
- Topic: Wings on the tank model
- Replies: 17
- Views: 4827
- Fri Aug 05, 2005 4:15 am
- Forum: Servers: General Discussion
- Topic: Hepcat Closed Permanently
- Replies: 48
- Views: 16126
Sorry to go off topic, but I'm kind of wondering what you guys consider to be the best servers left - you know, the big names in the bzflag community that are on par with hepcat's popularity. Because the only ones I know of are games united and viper's two castles, and I'm getting bored of going to ...