Search found 565 matches

by AlliedArmour
Wed Feb 15, 2006 3:17 am
Forum: Map releases
Topic: GU map redone!!
Replies: 12
Views: 4219

I think it's pretty good :).

Nice work
by AlliedArmour
Wed Feb 15, 2006 3:16 am
Forum: Map releases
Topic: Pyramid Finaticz map!
Replies: 3
Views: 1815

Not bad, I'd say it needs some work on the spaces in between vanes.
by AlliedArmour
Fri Feb 10, 2006 4:22 am
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 11225

Lovely idea MH, get it in a separate thread to get the attention of a dev ;).

Not that I don't like it here, the devs just won't notice it in another thread - I don't think anyways
by AlliedArmour
Fri Feb 10, 2006 4:20 am
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

Okay - I'll start moving onto the next stage, getting the forums :D
by AlliedArmour
Sun Feb 05, 2006 4:17 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35124

They certainly can't be justified, but it doesn't help to provoke bad feelings in a team ;)
by AlliedArmour
Sun Feb 05, 2006 3:55 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35124

So, why make the team even weaker by removing the flag totally, increasing the chance of a kick, and losing personal and team score?
by AlliedArmour
Sun Feb 05, 2006 1:34 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35124

But what will killing him get you? A weakened team because you lose a powerful flag in the team?
by AlliedArmour
Sun Feb 05, 2006 12:34 am
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 11225

Yeah, but it could be used for other things too.
by AlliedArmour
Sat Feb 04, 2006 6:04 pm
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 11225

Thanks all, I kept forgetting to post my idea :oops:

I_Died_Once

You know - those are GREAT ideas for uses of it!
by AlliedArmour
Fri Feb 03, 2006 11:04 pm
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3744

Thanks, I'll go look there someday :)
by AlliedArmour
Fri Feb 03, 2006 11:02 pm
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

Good, two more :D. I don't see why it would be hard. As long as I remembered to do it, and I should. I've still got some things to figure out but I beleive I've got enough support to go ahead ;)
by AlliedArmour
Fri Feb 03, 2006 6:21 am
Forum: Help: Tactics and Playstyles
Topic: Appropriate THIEF usage
Replies: 50
Views: 35124

I find it never justifies a TK, TK's will lose you scores - big deal. Lose a flag and a score? Not for me :P
by AlliedArmour
Thu Feb 02, 2006 10:22 pm
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3744

It'll be interesting seeing them. I've never seen your maps b4.

Umm....meshes? Boxes?
by AlliedArmour
Thu Feb 02, 2006 10:09 pm
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3744

Hmm, I dunno what to say... Except that, I almost totally retired from these forums a while back and only very rarely open any topics here. I dunno why I opened this one, but I did, and looking at your screenshots makes me want to get back to making my simple maps... I'm guessing that's a complimen...
by AlliedArmour
Thu Feb 02, 2006 9:19 pm
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

ducatiwannabe

lol - it is so, after promoting it then voting no :cry:

Saturos

Glad you get it now, I thought you woould - my first was a bit hazy. I think I will have a shot at it :)
by AlliedArmour
Thu Feb 02, 2006 7:26 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 15998

Except one shot doesn't help a rogue genoing himself, which...well - I do :D.
by AlliedArmour
Thu Feb 02, 2006 7:22 pm
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

Saturos It's not because anything is wrong with the current system. It's an idea for what might make a very popular server, running from peoples ideas and implementing them. Anyone(almost) could get a chance at running a server. Anyone can play, the main point to the Republic is making it popular, ...
by AlliedArmour
Thu Feb 02, 2006 4:33 am
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

ROFL!!! Yup, I'll be running this one carefully. Each elections will be probably about 3 days long. At the end, I'll judge the winner(if there's any need to), and adjust the admin and cop groups as needed, setup the elected people - demote if any need, etc.
by AlliedArmour
Thu Feb 02, 2006 3:32 am
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

Hehe, thanks. Did you vote in the poll?

Edit, I think something went wrong 'cos there was a anonymous vote :D
by AlliedArmour
Thu Feb 02, 2006 3:16 am
Forum: Map releases
Topic: XCTF
Replies: 16
Views: 3744

Looks good Sir Lance :D.

Nice job. Seems to have a interesting twist to it. I like original ideas.
by AlliedArmour
Thu Feb 02, 2006 3:14 am
Forum: Servers: General Discussion
Topic: Idea! The Republic of BZFlag
Replies: 28
Views: 9550

Idea! The Republic of BZFlag

Well, I got a brand new idea for a server that I would run. Name, The Republic of BZFlag. Anyone can campaign to be the sole admin. Apart from me, who will be the King. A party leader must have 3 cabinet members, who must vote for him. Cabinet members become cops. A max of about 10 parties will be a...
by AlliedArmour
Tue Jan 31, 2006 10:43 pm
Forum: Works In Progress
Topic: Bridges
Replies: 4
Views: 2829

Very well done map. Of course - it's missing the things I mentioned to you - but anyways :D.

Good job.
by AlliedArmour
Tue Jan 31, 2006 10:30 pm
Forum: Map releases
Topic: WingNuts RedWing Map
Replies: 6
Views: 1845

Now I must admit - that's a good job.

PS: It's the Detroit RedWings Logo.
by AlliedArmour
Tue Jan 31, 2006 10:28 pm
Forum: Servers: General Discussion
Topic: Badgerking FFA Rogue Genocide Poll
Replies: 53
Views: 15998

I voted yes, it's fun often. Keeps the majority of players all going rogue(which is generally a pain when they do). As well as Baron's point.

PS: You can never satisfy everyone - remember the story of the man, the boy, and their donkey ;)
by AlliedArmour
Tue Jan 31, 2006 12:24 am
Forum: Map releases
Topic: Rogue vs Red Ship Fight
Replies: 12
Views: 3887

He doesn't have the tools neccersary for posting pics. Only has uncompressed JPG or PNG.