Search found 294 matches
- Tue Dec 17, 2002 3:52 pm
- Forum: News & Announcements
- Topic: 'system god' et. al. problems
- Replies: 9
- Views: 5764
- Tue Dec 17, 2002 2:55 am
- Forum: News & Announcements
- Topic: 2 More Weeks
- Replies: 5
- Views: 4161
2 More Weeks
This is a reminder for the Make a Map contest, which will be ending in exactly 2 more weeks. So if you want to make a map or are working on one...you still got a chance
Go here to learn more about the contest: http://www.shellshock.dutchrai.com/news-makemap.htm
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Go here to learn more about the contest: http://www.shellshock.dutchrai.com/news-makemap.htm
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- Thu Dec 12, 2002 8:47 am
- Forum: News & Announcements
- Topic: Future of BZFlag
- Replies: 6
- Views: 4383
- Thu Dec 12, 2002 5:27 am
- Forum: News & Announcements
- Topic: Future of BZFlag
- Replies: 6
- Views: 4383
Sigh
Well, forget the provider that remotely 'hosts' my polls, since their site is down for more than 24 hours now. As a result I went through the effort to find and select a Perl script so I can just host it in my own comfortable and reliable cgi-bin. Try it out...it looks a bit different (but nicer, I ...
- Wed Dec 11, 2002 2:46 pm
- Forum: News & Announcements
- Topic: Future of BZFlag
- Replies: 6
- Views: 4383
Links
This forum is definitely the place for checking all small news thingies, it's what I use it for too (and chit-chat). I do indeed only post bigger news on Shell Shock to prevent it from cluttering. Quite nice that way I think. Thanks for the broken link report Dervish. Thing is, I have my polls hoste...
- Wed Dec 11, 2002 2:39 am
- Forum: News & Announcements
- Topic: Future of BZFlag
- Replies: 6
- Views: 4383
Future of BZFlag
Since a few weeks I have a poll running on Shell Shock, which is dramatically called 'The Future of BZFlag'. All it asks is what you would like to see most in the next version of our little tank buster game. Interesting vote results so-far, since one of the things you can vote for is 'More Flags'. G...
- Wed Dec 11, 2002 2:30 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11174
RTFM
RTFM...lol...hey, Jeff Myers has a help section on his BZEdit website, you might wanna give it a read
http://www.artemisgames.com/bzedit/
There is a button called 'tutorials' that is of particular interest. Need a hammer? :bonk:
http://www.artemisgames.com/bzedit/
There is a button called 'tutorials' that is of particular interest. Need a hammer? :bonk:
- Wed Dec 11, 2002 2:26 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFS goes NR after a little while, and no not windows...
- Replies: 6
- Views: 4485
Linux too huh?
Linux too huh? That's the first time I hear about that. Looks like the NR bug is getting serious. Anyway, I read in the forums on Source Forge that Chestal (a programmer) has increased the priority on this bug. We're just gonna have to leave it to the smart guys! :shock: KnightMare: In case you wond...
- Wed Dec 11, 2002 2:12 am
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Net or LAN
So what you guys basically are saying is that you have no problems running BZFS for WinXP in a LAN environment, but do not really play on the Internet. So just maybe...maybe...this bug only surfaces when playing Internet games? Afterall, there are more connection issues, lag and I don't know what el...
- Tue Dec 10, 2002 3:47 pm
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Always
As far as I know from others and my own experience, it does not matter at all if it is crowded or not. Just me and one other player is enough to crash the BZFS server if the other player leaves (1 out of 2 or 3 times it will crash). Using WindowsXP here, but as far as I know I have never heard from ...
- Tue Dec 10, 2002 3:12 am
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Stability
To clarify, the stability problems under Windows only occur when you try to run a SERVER with BZFS. The game itself (BZFlag), runs like a dream
- Mon Dec 09, 2002 3:29 pm
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Pitty
That's a pitty, but thanks for letting us know
Maybe one of the other developers has a Windows machine and can do something and squash this bug?
Too bad I'm not into network programming.
Maybe one of the other developers has a Windows machine and can do something and squash this bug?
Too bad I'm not into network programming.
- Mon Dec 09, 2002 11:06 am
- Forum: Enhancements
- Topic: BZ man pages
- Replies: 2
- Views: 2904
Man pages at last
Cool, Windows users now have the man pages in the install! Tx programmers, real nice :shock: Since the man pages now come with BZFlag 1.7g0 for every platform, I have removed the HTML versions I had on Shell Shock, since they now have become redundant. If you're looking for them, just check your bzf...
- Mon Dec 09, 2002 6:12 am
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Bugged
I tested BZFS to see if the notorious "NR" bug under Windows 1.7g0 BZFS versions still exists, and unfortunately it is. Windows users will not be able to use BZFS, at least not for more than 10 minutes or so. It is not stable (hasn't been since 1.7e0). This bug has been reported at Source ...
- Sun Dec 08, 2002 9:36 am
- Forum: News & Announcements
- Topic: BZFlag 1.7g0 released
- Replies: 28
- Views: 15853
Great
Good news, tried the Windows build, runs smoothly. Thanks all who participated in this!
- Sun Dec 08, 2002 6:59 am
- Forum: News & Announcements
- Topic: upcoming 1.7e8 release
- Replies: 12
- Views: 7735
Thanks Chestal
Thanks Chestal, I really appreciate you're looking into the BZFS Windows bug. And yes you're right, the bug is nice and neatly reported and can be found in the SF repositery. If it is not dealt with in the current release, since it is coming soon now, then may I suggest that the priority on this bug...
- Sat Dec 07, 2002 5:51 am
- Forum: News & Announcements
- Topic: upcoming 1.7e8 release
- Replies: 12
- Views: 7735
1.7e8
It's wonderful, especially the control we now have over the radar screen, scoresheet, etc is cool. I also like the way the server handles Team Killers. Great job programmers! The one thing I hope for most though I don't think is there, which is a bug fix for a major BZFS problem which dis-allows 60-...
- Sat Dec 07, 2002 3:36 am
- Forum: News & Announcements
- Topic: If you enjoy making maps...
- Replies: 1
- Views: 3144
:-)
Hey Dervish, thanks for the PR
- Sat Dec 07, 2002 3:27 am
- Forum: News & Announcements
- Topic: upcoming 1.7e8 release
- Replies: 12
- Views: 7735
1.7e8 was dead?
I thought 1.7e8 was dead and 1.7e7 was going to be the next thing, with some 1.7e8 features included?