Thanks!
They yellow things are bullets, and a wwzone around there WOULD make some sense. I'll try and build that in.
Yes, this is my fourth map, I think it took me more time than the others combined I'm glad I did put the time into it.
Search found 191 matches
- Tue Nov 27, 2007 10:21 pm
- Forum: Map releases
- Topic: MI6 HQ V1.4
- Replies: 10
- Views: 5293
- Mon Nov 26, 2007 10:11 pm
- Forum: Map releases
- Topic: MI6 HQ V1.4
- Replies: 10
- Views: 5293
- Mon Nov 26, 2007 9:59 pm
- Forum: Map releases
- Topic: Elevators & Escalators
- Replies: 9
- Views: 5061
GREAT map. Played there yesterday and had a blast. One of the cool things is that while usually being on top of a box is an advantage, riding up the escalators means you get to shoot first. I noticed something however: you can get sealed on the spiral staircase in the middle. Usually you pop right b...
- Mon Nov 26, 2007 1:02 am
- Forum: Help: Map Making
- Topic: Invisible walls
- Replies: 8
- Views: 4155
- Sun Nov 25, 2007 7:27 pm
- Forum: Help: Tactics and Playstyles
- Topic: What are U best at?What's your skill that makes you special?
- Replies: 87
- Views: 67567
- Sat Nov 24, 2007 8:47 pm
- Forum: Prefabs and Map Objects
- Topic: Anyone has made a Christmas tree?
- Replies: 8
- Views: 6618
- Thu Nov 22, 2007 11:11 pm
- Forum: Map releases
- Topic: One Way v1.3
- Replies: 12
- Views: 5623
looks good, i do intend on playing it... i hope a lot of people go on it... HAPPY THANKSGIVING :D :shock: :D :shock: :D :shock: :D :) :D :shock: :D :shock: :wink: :D :( :o 8) :shock: :D :) :wink: :wink: :wink: :roll: :roll: :shock: 8) :lol-old: :o :) :D <======= i like smilies lol Egad...don't do t...
- Thu Nov 22, 2007 11:06 pm
- Forum: General Map Making Discussions
- Topic: MI6 mapmaking contest
- Replies: 15
- Views: 11047
Okay! My submission is in. I hope I'm not too late.
Here is the map's thread.
I might be able to add secret passages and stuff every now and then, to vary the gameplay a bit and to have new things for players to discover.
Here is the map's thread.
I might be able to add secret passages and stuff every now and then, to vary the gameplay a bit and to have new things for players to discover.
- Thu Nov 22, 2007 11:04 pm
- Forum: Map releases
- Topic: MI6 HQ V1.4
- Replies: 10
- Views: 5293
MI6 HQ V1.4
This is a map I made for the MI6 mapmaking contest. Screenies: http://joesmagicgathering.googlepages.com/HQ.JPG This is the center of the map. Usually, there are a bunch of flags around here, but I removed them for this picture. The cylinder in the center is a safezone for team flags. This means tha...
- Wed Nov 21, 2007 6:12 pm
- Forum: Screenshots & Artwork
- Topic: BZThemes
- Replies: 4
- Views: 2901
- Tue Nov 20, 2007 8:54 pm
- Forum: General Map Making Discussions
- Topic: BZWTestLauncher Beta 1
- Replies: 61
- Views: 34573
- Sun Nov 18, 2007 6:07 pm
- Forum: Help: Tactics and Playstyles
- Topic: Pill box tactics
- Replies: 17
- Views: 9359
- Thu Nov 15, 2007 12:13 am
- Forum: Enhancements
- Topic: Suggestion for next release - Capture the Map mode
- Replies: 23
- Views: 7244
How about, instead of using superflag weapons, you use regular shots, then? As long as the tube is completely sealed (and you have ricochet on), the shots will bounce around inside the tube. Also, since they're normal shots, the sounds aren't all that annoying. I think there's still a shot sound, a...
- Wed Nov 14, 2007 3:22 pm
- Forum: Enhancements
- Topic: Suggestion for next release - Capture the Map mode
- Replies: 23
- Views: 7244
- Tue Nov 13, 2007 4:55 pm
- Forum: Enhancements
- Topic: Diagonal Movement
- Replies: 11
- Views: 4097
- Tue Nov 13, 2007 2:31 pm
- Forum: Enhancements
- Topic: Diagonal Movement
- Replies: 11
- Views: 4097
- Tue Nov 13, 2007 3:21 am
- Forum: Screenshots & Artwork
- Topic: Light show at Divibox
- Replies: 8
- Views: 4440
- Sat Nov 10, 2007 3:13 pm
- Forum: Enhancements
- Topic: Suggestion for next release - Capture the Map mode
- Replies: 23
- Views: 7244
It probably wouldn't be too hard to find out who's controlling what... Let's say the area that people have to try and control is a big blue transparent passable dome. It's a red vs green game. You can just look inside the dome to see what color of tank is in there! Maybe you could even simply add a ...
- Sat Nov 10, 2007 3:36 am
- Forum: Help: Map Making
- Topic: Stopping flags from going through ceilings
- Replies: 10
- Views: 3952
- Sat Nov 10, 2007 3:11 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Tank super fast after processor upgrade
- Replies: 4
- Views: 2168
- Fri Nov 09, 2007 3:49 am
- Forum: Bugs and Problems
- Topic: Observer Mode
- Replies: 11
- Views: 7070
That's a client they run which runs several bots to attract players to their lame server. They are free to use whatever they want as a callsign for their client. But then don't the bots have to join a team, rather than obs? If you zoom in, the roster shows that the observer is holding a narrow flag...
- Wed Nov 07, 2007 3:07 pm
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12170
Well, I played on it about twenty minutes a few days ago. I'm not very impressed... there are several nooks and crannies that are impossible to hit, and a rabbit sits in that spot and simply ricochets the bullet up... no matter how you try to approach, you can't get the rabbit... or it's almost imp...
- Tue Nov 06, 2007 12:44 am
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12170
- Tue Oct 30, 2007 10:05 pm
- Forum: Help: Tactics and Playstyles
- Topic: What maps should I be playing as a newbie?
- Replies: 11
- Views: 7611
- Fri Oct 26, 2007 5:31 pm
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44217