Search found 530 matches
- Tue Jun 27, 2006 5:42 pm
- Forum: Help: Tactics and Playstyles
- Topic: What are your preferred controls for tank movement?
- Replies: 12
- Views: 6835
I have a gamepad, though I don't use it on BZFlag because it dosen't work correctly. It works fine for other games I play, though :/ It's a Logitech Dual Action or something like that. So, I always use the mouse. I have an external mouse for my laptop, though I do use the trackpad every hundred year...
- Mon Jun 26, 2006 6:05 pm
- Forum: General Map Making Discussions
- Topic: HOW TO MAKE IT RAIN! (help)
- Replies: 17
- Views: 6582
Rain only lowers your framerate drastically if you have _rainDensity set too high. See the wiki. To texture rain fancylike, /set _rainType to snow,fatrain,frog,or anything else on the wiki except 'rain'. AFTER that, you /set _rainTexture. Or, you can do it the long way around and /set _useRainBillbo...
- Sun Jun 25, 2006 7:27 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: how to use patches?
- Replies: 2
- Views: 2705
- Sun Jun 25, 2006 7:22 pm
- Forum: General Map Making Discussions
- Topic: A text to map converter
- Replies: 15
- Views: 7406
- Sun Jun 25, 2006 7:16 pm
- Forum: General Map Making Discussions
- Topic: HOW TO MAKE IT RAIN! (help)
- Replies: 17
- Views: 6582
- Mon Jun 19, 2006 12:54 am
- Forum: Enhancements
- Topic: Discussion: a new style of play?
- Replies: 16
- Views: 7312
- Mon Jun 19, 2006 12:48 am
- Forum: Enhancements
- Topic: New map object idea
- Replies: 6
- Views: 3007
- Mon Jun 19, 2006 12:46 am
- Forum: Enhancements
- Topic: A use for bots
- Replies: 3
- Views: 1944
- Sat Jun 03, 2006 7:07 pm
- Forum: General Discussion
- Topic: Can I disable chat for safe use by kids?
- Replies: 38
- Views: 17052
Maybe there is a way to allow the client to go only to certain servers? Many servers, such as Silvercat, norang, and Viper are heavily moderated and/or have chat filtering in place. I've rarely ever had problems with chat at these servers. Or, just tell your kids not to go on certain servers and tru...
- Fri Jun 02, 2006 9:32 pm
- Forum: Help: Map Making
- Topic: Making Textures on just one surface
- Replies: 6
- Views: 3177
- Fri Jun 02, 2006 12:49 am
- Forum: News & Announcements
- Topic: BZFlag Image Submitter
- Replies: 26
- Views: 28566
- Mon May 29, 2006 9:29 pm
- Forum: Players
- Topic: Does BZflag ever get boring for anyone?
- Replies: 36
- Views: 18318
- Mon May 29, 2006 9:26 pm
- Forum: Bugs and Problems
- Topic: Wide Screen Viewing Angle
- Replies: 1
- Views: 3106
Wide Screen Viewing Angle
I always hated playing on my laptop (wide screen format). I could never figure out why, BZFlag supports the wide screen resolution just fine and nothing was stretched or anything. But it seemed that I could never see things hit me, and I found out why. See the attached screenshot. Something is wrong...
- Sun May 28, 2006 5:44 pm
- Forum: Servers: General Discussion
- Topic: Vote on Badgerking's new map additions
- Replies: 22
- Views: 9509
- Sat May 27, 2006 8:40 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: texture problem after 2.8 download
- Replies: 5
- Views: 2501
- Sat May 27, 2006 8:39 pm
- Forum: Map Editors
- Topic: BZFlag MapU - Box to Mesh V0.2.0
- Replies: 24
- Views: 18266
This is a good idea. The really nice thing about it is that you can, after running your map through it, import it into Blender and your boxes are now fully editable like meshes! ENTRIELY OFF-TOPIC: You don't need to use a shareware or adware program like awicons, the GIMP supports exporting them. Tr...
- Thu May 25, 2006 11:31 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.8 "Oops, Happy Mother's Day" Released
- Replies: 38
- Views: 26578
- Thu May 25, 2006 9:37 pm
- Forum: Screenshots & Artwork
- Topic: HDRish (even trepan will be in awe :D )
- Replies: 8
- Views: 5895
- Thu May 25, 2006 9:33 pm
- Forum: Screenshots & Artwork
- Topic: eat coherent light ( big image )
- Replies: 18
- Views: 7987
Wait a minute... coherent light? That means all the light goes straight out the barrel - we shouldn't be able to see the beam at all :) The reason it looks 'choppy' is because he used entirely polygons. The ones on the outer 'glow' abruptly change color. How about something like Gourald to make the ...
- Thu May 25, 2006 9:28 pm
- Forum: Screenshots & Artwork
- Topic: Billboards
- Replies: 2
- Views: 1875
- Thu May 25, 2006 8:11 pm
- Forum: Works In Progress
- Topic: Sneak preview: Sand Blaster
- Replies: 20
- Views: 7524
Industry? That sounds interesting. I've always wanted to ride the conveyors in factories. :D How about adding thin yellow fog? Like sand blowing across the desert, or perhaps if you add too much industry, smog. You're doing really good for not using a modeler, especially for those arches! They are d...
- Tue May 23, 2006 1:42 am
- Forum: Ducati League Discussion
- Topic: Mr_Molez hall of shame
- Replies: 4
- Views: 3778
- Tue May 23, 2006 1:33 am
- Forum: Ducati League Discussion
- Topic: Oh
- Replies: 14
- Views: 8379
- Tue May 23, 2006 1:31 am
- Forum: Servers: General Discussion
- Topic: Bot Script?
- Replies: 1
- Views: 1551
Bot Script?
I've been wondering if anyone has a script to run bots they use. I usually do -solo, but I always have to restart BZFlag if I want to change the number, as kicking one of my bots always disconnects me too. They are also stupid compared to Roger. I'm looking for scripts that would: - Run BZFlag Roger...
- Tue May 23, 2006 1:25 am
- Forum: Ducati League Discussion
- Topic: Mr_Molez hall of shame
- Replies: 4
- Views: 3778
Isn't this a terribly narrow poll? He should be in the Hall of Fame because of his turnaround. By the way, he really hates when people bring him up, because there were more people involved in his plot, and they DIDN'T come back. They are the ones who should be on the 'wall of shame', if there even w...