Search found 200 matches
- Mon Nov 19, 2007 12:21 pm
- Forum: Enhancements
- Topic: idban can't ban after the event
- Replies: 5
- Views: 2240
idban can't ban after the event
I am really wondering why /idban can't ban players when the registered player left the map? (I know, u could ban the ip after the event, but that's not a replacement) When doing /idban after the player left, u get the message: "could not find player ..." It would be a nice feature for 2.1....
- Wed Oct 17, 2007 7:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Freeze
- Replies: 16
- Views: 8383
Some years ago on my linux (Bz old Version 1.8 ) my pc seemed to randomly freeze, too. After a long time of wondering, i then found out that when my linux freezed, then in kinda 100% of all cases it was due to i was shooting a GM trough a teleporter! Very weird. (No wonder i needed months to find it...
- Sun Oct 14, 2007 4:12 pm
- Forum: Players
- Topic: what flag do you pwn with?
- Replies: 103
- Views: 52345
- Fri Oct 12, 2007 8:52 pm
- Forum: Players
- Topic: how did u find bz?
- Replies: 225
- Views: 131961
- Thu Sep 27, 2007 12:53 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27053
- Wed Sep 26, 2007 11:22 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27053
- Thu Sep 06, 2007 8:34 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
- Thu Sep 06, 2007 6:59 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
- Thu Sep 06, 2007 5:24 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
Tedius' spinning parasol: I tried it out, nice work. But its weird, shortly before i drive under the rotating umbrella, it disappears!? Is it cause the drawInfo isnt perfect? Or is it in general that rotating objects have this bug in bz when driving under them? Angvel: And the angvel again definite...
- Wed Sep 05, 2007 9:13 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
Everything here off-topic, no need to read: If I were you, I'd spend more time on the map itself, and less on the eye-candy. Don't worry, if u would know me, u would know that gameplay always had and always will have more priority for me than eye-candy features. That's one reason why i prefer normal...
- Wed Sep 05, 2007 7:39 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
- Wed Sep 05, 2007 5:43 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
There is no easy solution, draw info was never fully completed by it's author before he quit working on BZFlag. You will have to hand code the draw info for each mesh. You will have to do math for each object. There is no editor, there is no tool, it's all you. I also doubt anyone here is familiar ...
- Wed Sep 05, 2007 3:43 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
- Tue Sep 04, 2007 8:10 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
objects that are animated with drawInfo will be decoration only, meaning they will not be collision objects. Tanks and bullets will pass though them. Tks, i know. Someone even did write that OO tanks crash if they drive trough such rotating objects, anyway, i still am interested in rotating meshes....
- Tue Sep 04, 2007 7:39 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
rotating mesh, how?
Hi, how to do rotating meshes ? I readed the bzw-documentation, this documentation is just a joke, if u want to find out how to make meshes rotating. The wiki is better, but still there misses many many information how to do it. After i fighted much over 1 hour (maybe i spended much more time) readi...
- Thu Jul 05, 2007 7:18 am
- Forum: Help: Tactics and Playstyles
- Topic: Compiling A List of BZSkills.
- Replies: 17
- Views: 9731
- Wed Jul 04, 2007 5:10 pm
- Forum: Help: Tactics and Playstyles
- Topic: Compiling A List of BZSkills.
- Replies: 17
- Views: 9731
- Wed Jul 04, 2007 1:10 pm
- Forum: Help: Tactics and Playstyles
- Topic: Compiling A List of BZSkills.
- Replies: 17
- Views: 9731
Too sad i just understand about 80-90% of the text. I hope i dont repeat some messages that u already did write down -Flag use: SW vs. PZ. And SB vs PZ. -Teamwork (i personally dont play in teams, but i know some stuff about teamplaying): Supporting your teammates in a tactical way, by not dropping ...
- Wed Apr 11, 2007 12:44 pm
- Forum: Map releases
- Topic: R3laX's Map - Green vs. Blue [0.2]
- Replies: 21
- Views: 8413
This map looks just normal, but when i played there (version 0.2) i luved it! :) This map has really lots of nice rico possibilities like red cobra did mention. Even double-rico and multi-Rico spots are there, specially in the middle! @A Distraction: Well, i think tactics would really suffer if a ho...
- Tue Jan 23, 2007 11:59 am
- Forum: Help: Server Setup and Administration
- Topic: People can't join a map
- Replies: 13
- Views: 5076
When i was experimenting on a server on a windows system, it was like that: People could only join (without immediatelly automatically getting joined out) when less then 50 flags were on the server! (Its a known bug) So simply start bzfs with less flags. I guess u run bzfs on windows? Else i can't e...
- Tue Dec 05, 2006 5:44 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: I open bzflag and then it says it cant run the application?
- Replies: 5
- Views: 2378
- Sat Oct 07, 2006 9:45 pm
- Forum: Enhancements
- Topic: improved auto kick (jitter & packet loss)
- Replies: 4
- Views: 1657
I talked with some developers: ----------------------------------------------- In version 2.1 jitterkicks will be possible. But 2.1 will not be compatible to 2.0.x! :( But if u compile yourself 2.0.9 u will have the jitterkicks, too, with compatibility to 2.0.x! :) The jitter commands are principal ...
- Fri Oct 06, 2006 12:08 am
- Forum: Enhancements
- Topic: improved auto kick (jitter & packet loss)
- Replies: 4
- Views: 1657
- Thu Oct 05, 2006 1:14 pm
- Forum: Enhancements
- Topic: improved auto kick (jitter & packet loss)
- Replies: 4
- Views: 1657
improved auto kick (jitter & packet loss)
What about an improved server auto kick, that kicks people with too much jitter or too much ip-packet loss?
For that we would need new server commands, for example:
/jitter "value"
/packetloss "value"
At the moment servers are only able to kick if too much lag.
zhero
For that we would need new server commands, for example:
/jitter "value"
/packetloss "value"
At the moment servers are only able to kick if too much lag.
zhero
- Sat Sep 02, 2006 3:42 pm
- Forum: Help: Map Making
- Topic: iBzedit
- Replies: 1
- Views: 1802
The download link to iBzedit: http://binary.macintoshdevelopers.net/iBZEdit.zip Try better that one: http://ibzedit.forumsplace.com/message32.html But don't ask me anything about the programm. I never used a mac! ;) By the way, perhaps helps u: iBzedit Forum: http://ibzedit.forumsplace.com/ Some edi...