Search found 140 matches

by Tedius
Thu Aug 30, 2007 3:09 am
Forum: Works In Progress
Topic: All that hype
Replies: 14
Views: 6597

All that hype

I know that there have been wild rumors going around about how there is something truly great being created in the Tedius labs, people have been speculating about the kind of map I must have been working on with my time. People have been saying, It'll be more fun than "Quidditch, Tanks on Broom...
by Tedius
Wed Aug 29, 2007 3:38 am
Forum: Screenshots & Artwork
Topic: Screen shot video
Replies: 4
Views: 3019

A Looney Kumquat wrote:but...
what was the map at about 23 seconds till the end??? that looked SOO cool! :D
Louman's Pandemonium, and yes, it is cool.

Someday I'll get around to adding music to the video for you PETER. Some video effects and variety in the cuts would be even better.

Nice collection.
by Tedius
Tue Aug 28, 2007 2:22 am
Forum: Help: Map Making
Topic: one-way drive through walls
Replies: 16
Views: 7907

mesh vertex -30 -30 11 vertex 30 -30 11 vertex -30 -30 11 vertex -30 30 11 face vertices 0 1 2 3 endface face vertices 3 2 1 0 passable endface end Yet it still won't work... In fact, my mesh has disappeared off the map. By the way, the reason this doesn't work is in the fourth line you repeated th...
by Tedius
Mon Aug 27, 2007 3:16 pm
Forum: Game Releases and Versions
Topic: BZFlag on Mac OS X Server
Replies: 11
Views: 19532

Are you trying to run BZFlag on XServe for some reason, if so, what model? What version OSX Server are you using? Do you mean "bzflag" or "bzfs"? Have you run bzflag from normal OS X?
by Tedius
Fri Aug 24, 2007 2:06 pm
Forum: Game Releases and Versions
Topic: BZFlag on Mac OS X Server
Replies: 11
Views: 19532

OS X Server is basically OS X with a boatload of serving tools thrown in. I would guess that there is no better and more secure platform to run bzflag on than on OS X Server. (cue OS flamewar.. here) To answer the question definitively, I just copied the binary to a PPC XServe running OS 10.4 Server...
by Tedius
Sat Aug 18, 2007 2:57 am
Forum: Servers: General Discussion
Topic: Bloodbath2 + Other servers + Arrogance
Replies: 15
Views: 7428

The words "boink" and "boinkage" are not filtered on Bloodbath at bzfx, nor were they filtered when the map was hosted by me. I don't mean take on the role of the official spokesperson for the map, I am just a fan. I think it would eliminate a lot of confusion if we would keep st...
by Tedius
Thu Aug 16, 2007 3:32 pm
Forum: Help: Map Making
Topic: cant spawn my team flags right....
Replies: 5
Views: 1823

blast speaks the truth. Get rid of the commas and you'll probably be all set. I was testing something else when I was messing with the safety option.

Don't forget to have -fb enabled so that your flags can spawn on boxes.
by Tedius
Wed Aug 15, 2007 2:42 pm
Forum: Help: Server Setup and Administration
Topic: DownloadAccess.txt and a monkey hitting keys??
Replies: 2
Views: 2565

The monkey thing is a result of enabling full debugging in your configuration. In your config file find the line that says -dddd and change it to one or two d's instead. It is an accurate description of the text garble that is spewed when it is enabled: http://en.wikipedia.org/wiki/Infinite_monkey_t...
by Tedius
Sat Aug 11, 2007 2:36 am
Forum: Servers: General Discussion
Topic: Banning entire ISP's
Replies: 9
Views: 4319

defects, Evidently, the server you are referring to is not mine, since there is no record of "Paranoid" ever playing there either. I didn't realize that there were two other servers hosting bloodbath. I guess we all get a little touchy when it comes to these things. I am sorry for automati...
by Tedius
Fri Aug 10, 2007 2:02 pm
Forum: Servers: General Discussion
Topic: Banning entire ISP's
Replies: 9
Views: 4319

If any admins are cheating on any of my servers I would like to know about it immediately with specific details in a Private message. I review the logs often and I am committed to taking care of these kinds of issues promptly. Strangely enough, I see no record of you, defects, ever playing on my ser...
by Tedius
Tue Aug 07, 2007 2:21 am
Forum: Prefabs and Map Objects
Topic: Auto models by <your name here.>
Replies: 8
Views: 7426

Thanks anomaly, very cool. I look forward to adding them to the map. In looking back at my original post, I change my mind about it being only a single mesh. I don't think there will be framerate issues if I add one or two objects with multiple meshes included. I just didn't want something made from...
by Tedius
Wed Aug 01, 2007 8:42 pm
Forum: Map releases
Topic: 8 Floors
Replies: 17
Views: 5453

It's supposed to be like a giant hide and seek capture the flag game, except with a radar. yes, "giant" being a key word. This would be so much fun with 10 people on a team or even better, as a 30 person rabbit hunt (-rabbit random). This is one of the troubles with map-making, you try to...
by Tedius
Sat Jul 14, 2007 3:30 am
Forum: Help: Tactics and Playstyles
Topic: everyone knows I cant practice what I preach... Geno Tactics
Replies: 29
Views: 17281

The Tedius guide to geno

I think I geno'ed the same person twice this afternoon, what was his name... crazy tangerine? silly orange? something like that... If you have geno: wait at the bottom of a box for tanks to jump down, someone will inevitably try to be the hero. If you don't have geno: don't fall off boxes hoping to ...
by Tedius
Sun Jul 08, 2007 4:10 am
Forum: Plug-in Development
Topic: Plugin Idea: The Bank
Replies: 13
Views: 7275

It seems like it would work, and it sounds like a good idea to me. I think a simpler solution than deducting points for a bank deposit would be to deposit all the points accumulated when a tank leaves. That way you would not have to subtract points from the score, and I don't see why you couldn't do...
by Tedius
Thu Jul 05, 2007 1:29 pm
Forum: Help: Tactics and Playstyles
Topic: Compiling A List of BZSkills.
Replies: 17
Views: 9731

This is a neat idea Vet. Here is what I would add: Pillbox-like maps 1. Tank Awareness: Ability to make decisions based on the positions of teammates and enemies. This can be a little like predicting the future. For instance, at times it may be better to hide and wait, run for cover, attack, cover a...
by Tedius
Sun Jul 01, 2007 11:39 pm
Forum: Help: Tactics and Playstyles
Topic: What is your key mapping / what is the best key mapping
Replies: 73
Views: 59272

Here is my mapping, sorry I can't help you with your mouse issues, as you can see below. Once you get used to a good setup, hitting the wrong keys becomes less of a problem. I think a better default key-mapping would be a important addition to 2.2 fire: z,x dropflag: c binoculars: a jump: space iden...
by Tedius
Sun Jul 01, 2007 11:12 pm
Forum: Help: Map Making
Topic: couple of questions
Replies: 5
Views: 2369

mesh vertex -150 220 1 #0 vertex -150 350 1 #1 vertex -155 220 1 #2 vertex -155 350 1 #3 vertex -150 220 6 #4 vertex -150 350 6 #5 vertex -152 235 3 #6 inside point to make it lagproof, right L4? face #bottom vertices 0 1 3 2 endface face #north vertices 1 0 4 5 endface face #east vertices 0 2 4 en...
by Tedius
Fri Jun 29, 2007 9:31 pm
Forum: General Map Making Discussions
Topic: about maps
Replies: 19
Views: 7899

To me, playability is the single most important aspect to making a map. If you can nail that down, you will have a popular map, IMHO. Playability means: a balance of superflags a balance of skill and luck a rewarding experience for both noobs and advanced players well thought out shot paths, elevati...
by Tedius
Thu Jun 28, 2007 5:08 am
Forum: Prefabs and Map Objects
Topic: Auto models by <your name here.>
Replies: 8
Views: 7426

Auto models by <your name here.>

I'm looking for anyone that would like to create some cars for my Road Rage highway map. Right now all I have is some Monte Carlo looking cars and I need some more variety, maybe some trucks, vans, station wagons, etc... If you'd like to participate, I can offer you a server admsg that is broadcast ...
by Tedius
Thu Jun 21, 2007 3:36 am
Forum: Enhancements
Topic: Couple more flag ideas
Replies: 10
Views: 4082

Chicken Fingers: I know: What vertical shots are: and. Now I know exactly what you mean, but earlier I died once. Made it seem like 90 degree angle? Agh.. Anywho I don't care. You can live with it. I know what vertical shots are, and now I know exactly what you mean; but earlier, "I Died Once&...
by Tedius
Tue Jun 19, 2007 3:36 pm
Forum: Bugs and Problems
Topic: "Sealed" on Certain Surfaces
Replies: 23
Views: 17846

I am not sure Stive is the one you should be trying to contact.

Also it is usually frowned upon to call the person who provided you with your gaming experience "lazy." Perhaps a bit ungrateful?
by Tedius
Mon Jun 18, 2007 11:41 pm
Forum: Help: Map Making
Topic: texcord : how to apply a image to a mesh
Replies: 7
Views: 4942

Your texcoord should match up with the vertices. In my example, the vertices were listed in order from the lower left hand around to the upper left hand corner. If it is sideways, just switch your texcoords around like this: face vertices 0 1 2 3 texcoords 1 2 3 0 matref wtf endface or possibly this...
by Tedius
Sun Jun 17, 2007 3:12 am
Forum: General Discussion
Topic: a point to bz?
Replies: 39
Views: 17317

Fair enough, Murtagh, you don't see the point of playing the game. Lets open the question to everyone:

Why do you play bz?
by Tedius
Sun Jun 17, 2007 2:53 am
Forum: Works In Progress
Topic: my first map
Replies: 10
Views: 5284

Re: my first map

Saber wrote: I've tried to test it many times but it's not working (any help would be greatly appreciated).
The problem is in line 509.

Code: Select all

pyramid
name Pyramid
	position 0 0 400
	rotation 0
	size 3 3 8e+007
end
That would make a pyramid that is 80 million units tall, which may be a tad excessive.
by Tedius
Sun Jun 17, 2007 12:25 am
Forum: Help: Map Making
Topic: texcord : how to apply a image to a mesh
Replies: 7
Views: 4942

<h1>Fun with texcoords:</h1> by Tedius I am guessing by the way you phrased your question that you may have a few steps to go before you are able to use texcoords successfully. But just in case, you or someone else is bound to find this useful. I am hoping you can make a simple mesh face. The code m...