Search found 130 matches

by darkid
Tue Mar 16, 2010 2:23 pm
Forum: Development
Topic: BZFlag 3-Dimensional
Replies: 13
Views: 5999

Re: BZFlag 3-Dimensional

Currently, if you have a pair of ANAGLYPH glasses, then you can run bzflag from terminal (mac) or CMD prompt (windows). Go to the appropriate directory, and type ./bzflag -view anaglyph (on mac, at any rate).
by darkid
Sun Mar 14, 2010 5:50 pm
Forum: Tournaments And Games
Topic: Want to play in a tournament?
Replies: 21
Views: 10129

Re: Want to play in a tournament?

I'm on it?
I think I signed up...
by darkid
Wed Mar 10, 2010 11:52 am
Forum: Enhancements
Topic: Delay on picking up a flag.
Replies: 2
Views: 1327

Re: Delay on picking up a flag.

_flagEffectTime How much time it takes for the flag to go into effect. _flagRadius Determines how close a tank must be to a flag to pick it up. Proficient use of these will ensure that a tank must be *close* and have to *wait* to use the flag. Note that the _flagEffectTime doesn't refer to the amoun...
by darkid
Wed Mar 10, 2010 11:49 am
Forum: Enhancements
Topic: The Rincewind Flag.
Replies: 2
Views: 1359

Re: The Rincewind Flag.

This would *ruin* the game for newbies. Rather badly.
by darkid
Sat Feb 27, 2010 9:39 pm
Forum: Map releases
Topic: Pyramid Circle
Replies: 3
Views: 1405

Re: Pyramid Circle

ffa or ctf?
by darkid
Sat Feb 27, 2010 9:39 pm
Forum: Map releases
Topic: Sharp
Replies: 3
Views: 1191

Re: Sharp

ffa or ctf?
by darkid
Thu Feb 25, 2010 8:52 pm
Forum: GU League Discussion
Topic: BZ-TV :-)
Replies: 15
Views: 5243

Re: BZ-TV :-)

or- for mac, try iShowU
by darkid
Wed Feb 24, 2010 12:23 pm
Forum: Map releases
Topic: BZDodgeball
Replies: 3
Views: 1761

Re: BZDodgeball

ctf might be interesting, just one base on either side.
by darkid
Mon Feb 15, 2010 9:13 pm
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 9221

Re: my bzf-wish

heres an idea: try it for a day. see what happens.
*poof*
dissapears.
by darkid
Mon Feb 15, 2010 1:30 pm
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 9221

Re: my bzf-wish

Or you join one of about 200 other servers which no-one plays ever. Most of which are ffa maps with large maps, nice graphics, and a lot of intricate design... but you won't, because who wants to sit at a map, discovering it's secrets, waiting for max 30 minutes until someone else logs on? and then ...
by darkid
Mon Feb 15, 2010 12:02 am
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 9221

Re: my bzf-wish

ohhhh... can i recommend a week?
I know that (for many) March vacation exists.
Maybe like the second week of march?
by darkid
Sat Feb 13, 2010 5:38 pm
Forum: Enhancements
Topic: Player numbers.
Replies: 4
Views: 1723

Re: Player numbers.

or you can just guess numbers like:
>/msg #0 hi
>/msg #1 hi
>/msg #2 hi
>/msg #3 hi
...
repeat until you see
>/msg #X hi
> ->andrewaopkdfwnepihg hi
by darkid
Thu Feb 11, 2010 3:51 pm
Forum: Players
Topic: my bzf-wish
Replies: 28
Views: 9221

Re: my bzf-wish

yeah... there are THREE HUNDRED SEVENTY SOME-ODD MAPS!
and FIFTY of them are used.
by darkid
Sun Feb 07, 2010 6:24 pm
Forum: Help: Map Making
Topic: Triangular-based maps
Replies: 6
Views: 2226

Re: Triangular-based maps

why are you dividing 360 by pi?
oh the circumference is 2πr and divide that by 120º... ah.
huh.
by darkid
Thu Feb 04, 2010 7:14 pm
Forum: General Map Making Discussions
Topic: Meshes
Replies: 6
Views: 2544

Re: Meshes

vertecies look like this: x_coord y_coord z_coord
then define more of them.
then define the faces by selecting certain sets of coords.
by darkid
Wed Feb 03, 2010 2:31 am
Forum: Works In Progress
Topic: Basketball
Replies: 8
Views: 2921

Re: Basketball

O.o.0

fun stuffz
how'd you make the "shots" into the hoop? ricos?
by darkid
Wed Feb 03, 2010 2:29 am
Forum: General Map Making Discussions
Topic: Meshes
Replies: 6
Views: 2544

Re: Meshes

The way that works is a drivethrough pyramid.
shots won't go in because of the pyramid, but they go out because you're not sealed and if they didn't move they would kill you, and no one wants that.
then just apply your favorite mesh to the pyramid.
by darkid
Tue Jan 26, 2010 6:44 pm
Forum: Screenshots & Artwork
Topic: 101
Replies: 345
Views: 208625

Re: 101

lol... compared to my 101 at Zoned 2.8 by darkid:
http://yfrog.com/j1bzfi0996p
hurrah for the shockwave flag!
by darkid
Tue Jan 26, 2010 6:43 pm
Forum: Plug-in Development
Topic: Giving wws a user
Replies: 5
Views: 2386

Re: Giving wws a user

no... i've noticed that my score increases normally when i'm in the turret, or when others are.
i.e. +1 for *every* kill
by darkid
Tue Jan 26, 2010 6:39 pm
Forum: Players
Topic: who is your favorite map creator?
Replies: 91
Views: 48153

Re: who is your favorite map creator?

mrapplecomputer1
by darkid
Tue Jan 26, 2010 12:16 pm
Forum: Plug-in Development
Topic: Giving wws a user
Replies: 5
Views: 2386

Re: Giving wws a user

Haven't noticed that in flying popcorns shooting gallery, or that *antiquitous* dodge trainer, the one with the tower and the machine guns.
by darkid
Tue Jan 26, 2010 12:15 pm
Forum: Map releases
Topic: Five Team Aztec Ballcourt
Replies: 5
Views: 2338

Re: Five Team Aztec Ballcourt

how'd you do the:
rogue team flag?
rogue team capture?
rogue team tk?
by darkid
Tue Jan 26, 2010 2:18 am
Forum: Plug-in Development
Topic: Giving wws a user
Replies: 5
Views: 2386

Giving wws a user

I know that in a few plugins, such as turretcontrol, kills via the ww are attributed to a player. However, the wwzone plugin is *much* more customizable. Could anyone write (or modify) a plugin to allow this?
by darkid
Mon Jan 25, 2010 9:36 pm
Forum: Help: Map Making
Topic: Coloring world weapons
Replies: 4
Views: 1549

Re: Coloring world weapons

another question... can you modify ww colors in
a. ww w/ the oncap functions of bases?
b. ww in the wwzones plugin.

note: adding the delay function didn't fix it... so i scrapped it for the ww+oncap in the base.