yes... I have that. but it doesn't work...
see above code post
Search found 130 matches
- Mon Jan 25, 2010 12:18 pm
- Forum: Help: Map Making
- Topic: Coloring world weapons
- Replies: 4
- Views: 1549
- Mon Jan 25, 2010 3:11 am
- Forum: Works In Progress
- Topic: Xtreme Paintball X3
- Replies: 4
- Views: 2053
Re: Xtreme Paintball X3
a couple ww and wwzones would be cool.
- Mon Jan 25, 2010 12:34 am
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
Re: -autoteam and -vote stuff
many thanks... that works.
- Sun Jan 24, 2010 9:04 pm
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
Re: -autoteam and -vote stuff
Still an error on each separate command:
-poll votePercentage 30
-poll vetoTime 30
-poll voteRepeatTime 0
-poll voteTime 120
-poll votePercentage 30
-poll vetoTime 30
-poll voteRepeatTime 0
-poll voteTime 120
- Sun Jan 24, 2010 9:00 pm
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
Re: -autoteam and -vote stuff
*mental slap*
- Sun Jan 24, 2010 5:58 pm
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
Re: -autoteam and -vote stuff
neither -vetoTime, -votePercentage, nor -voteRepeatTime work.
- Sun Jan 24, 2010 2:08 pm
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
Re: -autoteam and -vote stuff
crud... capitals.
- Sun Jan 24, 2010 3:16 am
- Forum: Help: Server Setup and Administration
- Topic: -autoteam and -vote stuff
- Replies: 8
- Views: 2713
-autoteam and -vote stuff
I tried to add -autoteam, -veto, -votetime, and other stuff to my config file, and it merely failed.
Could anyone offer any ideas as to why this is?
Could anyone offer any ideas as to why this is?
- Thu Jan 21, 2010 11:26 am
- Forum: Map releases
- Topic: Jink CTF
- Replies: 8
- Views: 2208
Re: Jink CTF
flag drop heights. Can it be DriveTHrough? Can it be ShootTHrough?
i'm rather trying to make in invisible, except return flags.
And by flag heights: set _flagAltitude
the height that they fly up when you drop one.
i'm rather trying to make in invisible, except return flags.
And by flag heights: set _flagAltitude
the height that they fly up when you drop one.
- Thu Jan 21, 2010 3:02 am
- Forum: Map releases
- Topic: Jink CTF
- Replies: 8
- Views: 2208
Re: Jink CTF
could this work if you had jumping? what about flag heights? can the pyr be dth? (no.) Can the pyr be sth? (yes.)
- Wed Jan 20, 2010 7:13 pm
- Forum: Map releases
- Topic: Jink CTF
- Replies: 8
- Views: 2208
Re: Jink CTF
how'd you do that flagretun square thingy? i can't figure it out. Is it just a small pyramid which the flag drops into? how is it run-overable? Is the pyramid drivethrough/shoothrhgouh?
- Wed Jan 20, 2010 2:19 am
- Forum: Help: Tactics and Playstyles
- Topic: Tele Pass
- Replies: 6
- Views: 2820
Re: Tele Pass
thin walls, though.
- Wed Jan 20, 2010 1:26 am
- Forum: Help: Tactics and Playstyles
- Topic: Tele Pass
- Replies: 6
- Views: 2820
Re: Tele Pass
Imagine this: a teleport that is only one way, i.e. the back links to the front, and the front links to the front (or a 1-way mesh that encircles the base). The question is as follows: how would one get a team flag through the one-way-wall? The method is described above: Drop the flag on your side, ...
- Tue Jan 19, 2010 11:36 pm
- Forum: Help: Tactics and Playstyles
- Topic: Tele Pass
- Replies: 6
- Views: 2820
Tele Pass
This is not the standard pass type. Originally, a tele-pass was when you dropped the flag directly "in" the teleporter, and thus executed a flag return. However, an new type of pass has come. In maps with one-way teleports, there can be problems with getting a team flag to go "backwar...
- Tue Jan 19, 2010 12:14 am
- Forum: Bugs and Problems
- Topic: What is going on here?!
- Replies: 11
- Views: 3523
Re: What is going on here?!
Uhh for what purpose? BZFlag is open source... the only thing to want is a t-shirt... i've got plenty.
- Tue Jan 19, 2010 12:12 am
- Forum: Help: Map Making
- Topic: Coloring world weapons
- Replies: 4
- Views: 1549
Coloring world weapons
Yeah... so. I've tried to give my map (Zoned- hosting.bzaddict.net port 5166) colored sws on cap. I've poked and prodded... but no dice. SO! What am I doing wrong?: weapon name gswonrcap position -10 0 0 rotation 0 color 2 tilt 0 initdelay 0 type SW trigger oncap eventteam 1 end weapon name rswongca...
- Mon Jan 18, 2010 11:53 pm
- Forum: Bugs and Problems
- Topic: What is going on here?!
- Replies: 11
- Views: 3523
Re: What is going on here?!
uhhh... time and cookies?
- Mon Jan 18, 2010 11:20 pm
- Forum: Bugs and Problems
- Topic: What is going on here?!
- Replies: 11
- Views: 3523
Re: What is going on here?!
Uhh with the "Blew Myself Up":
Maybe you fired off a shot burst, some rico'd, and came through the cloud of KABOOM and shot you?
Noticing that your TK count is still 0...
Maybe you fired off a shot burst, some rico'd, and came through the cloud of KABOOM and shot you?
Noticing that your TK count is still 0...
- Mon Jan 18, 2010 6:41 pm
- Forum: Screenshots & Artwork
- Topic: Marijima Airfield - Strange Base
- Replies: 11
- Views: 3110
- Mon Jan 18, 2010 5:34 pm
- Forum: Help: Map Making
- Topic: 1 v 1 rules
- Replies: 2
- Views: 1151
1 v 1 rules
I have seen, ocassionally, servers where something will pop up and say: 1v1 rules are now in effect. I can't search the web (or this forum) for that, on the grounds of that the characters are too common, and i get <null> or everything. so some keywords for other searchers: 1 on 1 rules 1on1 rules 1 ...
- Mon Jan 18, 2010 3:21 pm
- Forum: Screenshots & Artwork
- Topic: Marijima Airfield - Strange Base
- Replies: 11
- Views: 3110
The frog base
Yes we have...
what's the point of hiding and OO flag on a map where the ground has deathphs?
and why would you *ever* bother to put in a deathphs wall in front of it?
what's the point of hiding and OO flag on a map where the ground has deathphs?
and why would you *ever* bother to put in a deathphs wall in front of it?
- Sun Jan 17, 2010 11:56 pm
- Forum: Plug-in Releases
- Topic: Fun with Genocide
- Replies: 23
- Views: 14302
Re: Fun with Genocide
Genoonce (or something akin to it) is up on Mid-point Mahem 2.2 my mrapplecomputer1
Enjoy!
Enjoy!
- Sun Jan 17, 2010 11:34 pm
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13620
Re: Progressive Flag Mode
I believe something like this is up in "Mo-fo Pro", although I don't know whether or not it is from this plugin.
- Thu Jan 14, 2010 10:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Flag freeze
- Replies: 2
- Views: 924
Re: Flag freeze
Perfect! much thanks.
- Thu Jan 14, 2010 9:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 3D
- Replies: 6
- Views: 2587
Re: 3D
got it, just red/blue/green is impossible to tell onscreen and on radar.