Search found 245 matches
- Mon Oct 26, 2009 12:32 am
- Forum: Help: Map Making
- Topic: something is wrong with my bzedit.
- Replies: 4
- Views: 1528
Re: something is wrong with my bzedit.
Yea. when you open a world you created in bzedit with a text editor, add the options, and then open the world in bzedit again, it erases the additions because it doesnt support them. I waited to add -options til i was finished with bzedit.
- Mon Oct 26, 2009 12:14 am
- Forum: Help: Map Making
- Topic: shoot/drive through
- Replies: 6
- Views: 1791
Re: shoot/drive through
ah perfect aw. you know im new to mapmaking. the purpose of this is to become familiar with meshes.
how/what is and inverted side, how do i implement it, and what does it do?
thank you
lep
how/what is and inverted side, how do i implement it, and what does it do?
thank you
lep
- Sun Oct 25, 2009 10:16 pm
- Forum: General Map Making Discussions
- Topic: The perfect map.
- Replies: 18
- Views: 5494
Re: The perfect map.
Spazzy is correct about playability.
@spazzy:
i think that huttymuncher's purpose of this topic was to see what the players liked in a map. When you make a map the way YOU want, then your not too sure how others will like it. Otherwise, your correct
@spazzy:
i think that huttymuncher's purpose of this topic was to see what the players liked in a map. When you make a map the way YOU want, then your not too sure how others will like it. Otherwise, your correct
- Sun Oct 25, 2009 9:57 pm
- Forum: Help: Map Making
- Topic: shoot/drive through
- Replies: 6
- Views: 1791
Re: shoot/drive through
Thank you bam. I, too am using meshes for a sample cube. And I have on more question. My goal is to have a box that you can only get into by landing in it through its roof. And, when being inside it, you can shoot out all four sides/faces. But, I dont want to allow shots into the sides from the outs...
- Sun Oct 25, 2009 8:37 pm
- Forum: Help: Map Making
- Topic: shoot/drive through
- Replies: 6
- Views: 1791
shoot/drive through
This is a general question that I want to make sure I have right. If I want an object that you can enter into and shoot out of, but no be allowed to shoot in, do I only add drivethrough? Like a pyramid in MW? pyramid position x y z size x y z rotation * drivethrough end Just need a "correct&quo...
- Sun Oct 25, 2009 2:49 pm
- Forum: Players
- Topic: Your BZFlag Hero/Master
- Replies: 145
- Views: 101748
Re: Your BZFlag Hero/Master
In bz, ive played with and talked to a lot of cool people. Heres my list:
+mrapplecomputer1
+allejo
+bambino
+agent west
+ahs3
Im sure ive missed some, but these are players i see currently
+mrapplecomputer1
+allejo
+bambino
+agent west
+ahs3
Im sure ive missed some, but these are players i see currently
- Sat Oct 24, 2009 8:07 pm
- Forum: Screenshots & Artwork
- Topic: Tank cookies
- Replies: 16
- Views: 6442
Re: Tank cookies
Thats very cool. If I had a little bzflag cookie cutter, i would be all over baking them.
Too, best wishes to the GSoC students
Too, best wishes to the GSoC students
- Fri Oct 23, 2009 4:36 am
- Forum: General Map Making Discussions
- Topic: The perfect map.
- Replies: 18
- Views: 5494
Re: The perfect map.
bambino and i hav similar play styles. just one player is better than the other few flags, not only good but different rico spots (numerous) and for those few flags, something to empower them, yet keep them tolerated.
- Sun Oct 18, 2009 10:23 pm
- Forum: Help: Tactics and Playstyles
- Topic: tricks and tactics on the gu hix map
- Replies: 5
- Views: 3155
Re: tricks and tactics on the gu hix map
I used to get with a friend that is a veteran, and we would work together to show each other tricks we knew, or find new ones.
its best to practice either by yourself or with a friend.
its best to practice either by yourself or with a friend.
- Sat Oct 17, 2009 8:33 pm
- Forum: GU League Discussion
- Topic: Add me?
- Replies: 1
- Views: 926
- Fri Oct 16, 2009 2:47 am
- Forum: Players
- Topic: Wonderous Fellow
- Replies: 5
- Views: 2479
Re: Wonderous Fellow
welcome back WF. Good to have you back! Well see each other sometime!
thanks
ll
thanks
ll
- Wed Oct 14, 2009 4:36 am
- Forum: GU League Discussion
- Topic: name removed from talk spawn?
- Replies: 16
- Views: 3811
Re: name removed from talk spawn?
@gg:
simply because...i dont wanna repeat. quantom dot said that the gu admins dont want players getting around bans, cheating, etc. why giv away his new identity?
anyway, whatever the story, its in the hands of the gu admins, and we should leave it at that.
lep
simply because...i dont wanna repeat. quantom dot said that the gu admins dont want players getting around bans, cheating, etc. why giv away his new identity?
anyway, whatever the story, its in the hands of the gu admins, and we should leave it at that.
lep
- Sat Oct 10, 2009 5:28 am
- Forum: Enhancements
- Topic: Flags to encourage team work...
- Replies: 9
- Views: 3031
Re: Flags to encourage team work...
The place to find the most teamwork is leagues (gu duc ol pillb.).
I believe its bztank that is working with an online server to connect voice chat. check out bztank.net for more info. asking a bzt admin about that is best.
I believe its bztank that is working with an online server to connect voice chat. check out bztank.net for more info. asking a bzt admin about that is best.
- Fri Oct 09, 2009 11:54 pm
- Forum: Enhancements
- Topic: Flags to encourage team work...
- Replies: 9
- Views: 3031
Re: Flags to encourage team work...
dont bite more than you can chew.
honestly, idk what to say about this idea. i cant picture it. i know what your trying to do and it seems reasonable. but idk what to think of it or what others may think of it
honestly, idk what to say about this idea. i cant picture it. i know what your trying to do and it seems reasonable. but idk what to think of it or what others may think of it
- Fri Oct 09, 2009 11:30 pm
- Forum: Works In Progress
- Topic: 2 tanks- now double the fun! check this out! :)
- Replies: 47
- Views: 13186
Re: 2 tanks- now double the fun! check this out! :)
Agent West is clearly a talented person. His artistic ability is beyond that of my BZ ability, which even though is minimal, is full of effort. AW is a great artist. Both with paint, and maps.
cant wait to see the final bzw!
cant wait to see the final bzw!
- Fri Oct 09, 2009 3:30 am
- Forum: Enhancements
- Topic: Area lights.
- Replies: 9
- Views: 2575
Re: Area lights.
haaa thats what i meant.
do we wanna see that after all the hard work put into 3.0? haha but again good thinking adameros on this addition
do we wanna see that after all the hard work put into 3.0? haha but again good thinking adameros on this addition
- Thu Oct 08, 2009 11:59 pm
- Forum: Enhancements
- Topic: Area lights.
- Replies: 9
- Views: 2575
Re: Area lights.
This would be a very interesting addition to BZFlag and maps.
Oh goodness...version 4.0. Did the dev's want to see that ?
Oh goodness...version 4.0. Did the dev's want to see that ?
- Mon Oct 05, 2009 4:46 am
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
and you hav done a great job...even with minor details. keep it up spazzy!
- Mon Oct 05, 2009 4:43 am
- Forum: General Discussion
- Topic: The BZMapping website is gone
- Replies: 6
- Views: 2241
Re: The BZMapping website is gone
ha right there with bz-agency.tk
were workin on discouraging it /kick # is alot to type ya know.
were workin on discouraging it /kick # is alot to type ya know.
- Mon Oct 05, 2009 4:41 am
- Forum: Help: Tactics and Playstyles
- Topic: How Do you Dodge GM Bullets?
- Replies: 3
- Views: 3039
Re: How Do you Dodge GM Bullets?
stealth flag
- Mon Oct 05, 2009 4:10 am
- Forum: General Map Making Discussions
- Topic: Football Map ideas
- Replies: 13
- Views: 3946
Re: Football Map ideas
not sure why this is under fansites and not map discussions.
Anyway I lik the idea. Sorry, but the lack of my intelligence limits me to helping out only in the "playing" portion
Keep us updated on your idea. Good
lep
Anyway I lik the idea. Sorry, but the lack of my intelligence limits me to helping out only in the "playing" portion
Keep us updated on your idea. Good
lep
- Sun Oct 04, 2009 3:35 pm
- Forum: Works In Progress
- Topic: Water Crossing, Warning, rusty tanks!
- Replies: 13
- Views: 3659
Re: Water Crossing, Warning, rusty tanks!
Well put mrapp
ha great map here K. looking good, cant wait to play
lep
ha great map here K. looking good, cant wait to play
lep
- Sun Oct 04, 2009 2:17 pm
- Forum: Help: Map Making
- Topic: How to make Shockwave Shrink
- Replies: 5
- Views: 1517
Re: How to make Shockwave Shrink
ha.
its something called trial and error. Simply test the variables until they are right.
lep
its something called trial and error. Simply test the variables until they are right.
lep
- Sat Oct 03, 2009 9:51 pm
- Forum: Works In Progress
- Topic: It's not the fall that kills you - It's the sudden stop
- Replies: 56
- Views: 22794
Re: It's not the fall that kills you - It's the sudden stop
wow...I think deserve that seat. incredible.
- Thu Oct 01, 2009 11:34 pm
- Forum: GU League Discussion
- Topic: Team Logos
- Replies: 1
- Views: 876
Re: Team Logos
usually, an appropriate sized image used as a logo is first hosted on a website (i.e photobucket, imageshack). The website will give a URL for your picture.
If you wanted red-der to anwser, PM him.
lep
If you wanted red-der to anwser, PM him.
lep