Search found 245 matches
- Sun Jun 21, 2009 8:32 pm
- Forum: Players
- Topic: BZFlag has become less fun
- Replies: 14
- Views: 4000
Re: BZFlag has become less fun
make your own map. keep it clean and simple...dont whine, just try it yourself
- Thu Jun 18, 2009 1:51 am
- Forum: Map releases
- Topic: Knox V3 - CTF Style Map
- Replies: 21
- Views: 3182
Re: Knox - CTF Style Map
Hah if I recall my first map was priiiitty cheesy But, this map is extremely complex for a first. Incredibld job!
you beat me to it hah no blast does a great job with hosting and it would be great if he hosted...blast wrote:...I would be willing to provide hosting...
- Wed Jun 17, 2009 4:41 am
- Forum: Works In Progress
- Topic: Salinas Grandes by ahs3
- Replies: 1
- Views: 1364
Re: Salinas Grandes by ahs3
For a second I thought that first picture was the map :P hah from just what i see i give it a thumbs up. I like the square-by-square layout and its equality. Good job and thumbs up. Ill have to research a little more on Salinas Grandes. :book: GJ. ll@bza PS. I lik the facts and how you posted them t...
- Wed Jun 17, 2009 4:35 am
- Forum: Map releases
- Topic: BZBaseball
- Replies: 4
- Views: 1386
Re: BZBaseball
Areed. I rate unsatisfactory. Good idea, not too good of a map. Itd be better if you expand detail a little bit more......
- Sun Jun 14, 2009 7:40 pm
- Forum: Map releases
- Topic: Division 4
- Replies: 7
- Views: 2321
Re: Division 4
This map has some good object placements and overall structure. As Bam said, good ricos and spawns. A new OL map like this would be finee with me GJ Carn
ll@bza
ll@bza
- Thu Jun 11, 2009 11:12 pm
- Forum: Enhancements
- Topic: Team See Stealth?
- Replies: 21
- Views: 4804
Re: Team See Stealth?
Flag ID: IB- Invisible Bullet Description*: Shots are invisible on radar (except your own). They are visible out-the-window. Sort of stealth for shots. *Description is based on that given by the wiki under the Flag List section. From my understanding, I would ask how this is a good flag...If it mak...
- Wed Jun 03, 2009 11:42 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Wreckage can now log in
- Replies: 3
- Views: 1504
Re: Wreckage can now log in
Well its always fun playing with you Wreckage. So hopefully I see you out on the battlefield, perhaps on HiX. See ya around! Great to have you back
littlelel-ll@bza
littlelel-ll@bza
- Tue Jun 02, 2009 3:04 am
- Forum: Works In Progress
- Topic: Daft CTF
- Replies: 4
- Views: 1866
Re: Daft CTF
I find this one interesting. Love the gameplay idea of how the bases are together...Great job!
- Fri May 29, 2009 10:29 pm
- Forum: Enhancements
- Topic: Shield variables
- Replies: 6
- Views: 1618
Re: Shield variables
I like it, but this makes gameplay easier. Sure it makes it interesting, but does it have a pro and con side. Is there a counter? Anyway this is a good idea, but gameplay should be made harder, not easier.
Littlelep
Littlelep
- Fri May 29, 2009 4:56 am
- Forum: Enhancements
- Topic: Rabbit Variables
- Replies: 8
- Views: 2342
Re: Rabbit Variables
This kinda relates to real life. Even though the _tankSpeed variable doesnt exist for real tanks, i can picture rabbit being a bit faster and more agile. Relating as much as possible to life "variables" makes the game that much better... PS. Rabbits are alot faster than tanks, but when hit...
- Sat May 23, 2009 4:53 am
- Forum: Map releases
- Topic: Twilight House
- Replies: 4
- Views: 1575
Re: Twilight House
Wow looks amazing f_p. It actually reminds me of a course on Mario Kart DS of the castles. Anyway, I like the layout of the map, especially its textures. The only thing I dont like but am still ok with is the middle room. Does it serve a purpose? You stated that it was inaccesible, but why? Thats a ...
- Fri May 22, 2009 4:35 am
- Forum: Enhancements
- Topic: Rabbit Variables
- Replies: 8
- Views: 2342
Re: Rabbit Variables
I like this idea! Just like Ratfink, I could use a couple extra seconds We will see how this comes out, and I think these adjustments will enhance difficulty and game-play.
ll
ll
- Fri May 22, 2009 4:28 am
- Forum: General Discussion
- Topic: The BZMapping website is gone
- Replies: 6
- Views: 2241
Re: The BZMapping website is gone
Well whatever happens, we hope all goes well and wish you luck with the upgrade!
Thanks allejo.
Thanks allejo.
- Wed May 20, 2009 1:16 am
- Forum: General Discussion
- Topic: The BZMapping website is gone
- Replies: 6
- Views: 2241
Re: The BZMapping website is gone
allejo simply changed it to bzmapping.tk. It was stated in the Fansites topic. Everything is found on it, including a link to its forums...
- Wed May 20, 2009 12:56 am
- Forum: Works In Progress
- Topic: CTF Work in progress
- Replies: 13
- Views: 4016
Re: CTF Work in progress
As you make progress, can you add some screenshots of the middle?
- Tue May 19, 2009 10:43 pm
- Forum: Enhancements
- Topic: Hotplate
- Replies: 5
- Views: 1876
Re: Hotplate
I like this idea. As F.S. said, it will open up possibilities. I like it...
ll
ll
- Tue May 19, 2009 5:35 am
- Forum: Enhancements
- Topic: Killing phrase
- Replies: 15
- Views: 3764
Re: Killing phrase
I think that personalizing these messages isnt a good idea. AD Epoch I see what you mean about current abuse but why add a whole nother level of it? I find that extremely pointless. Ephraim I agree. If a setting via the client was able, I would have no problem with the topic. Seeing what people have...
- Sat May 16, 2009 2:28 am
- Forum: Enhancements
- Topic: Map Thumbnail
- Replies: 12
- Views: 2654
Re: Map Thumbnail
I like it too! Good time saver and worth th code...What kind of command-line option? Expand a bit more on that.
- Fri May 15, 2009 2:04 pm
- Forum: Enhancements
- Topic: Time Stamps
- Replies: 8
- Views: 1990
Re: Time Stamps
Oh but he is also saying that he wants this to be able to tell when a player said his/her last message so he knew whether the sender was AFK or not.
So I said, why not implenent another idea which tells the server the last time a player interacts with the client.
ll
So I said, why not implenent another idea which tells the server the last time a player interacts with the client.
ll
- Fri May 15, 2009 2:50 am
- Forum: Enhancements
- Topic: Time Stamps
- Replies: 8
- Views: 1990
Re: Time Stamps
I kinda understand what your looking for: a time that shows the last time a player sent a message? If this is the case, I think it isnt the best idea. Half the observers I know may not talk, but we know they are there. maybe change ur idea to show the time that the user interacted with the client vi...
- Thu May 14, 2009 5:08 am
- Forum: Map releases
- Topic: Stalingrad
- Replies: 7
- Views: 2370
Re: Stalingrad
Wow! I got to say that this one really blows my mind. What really gets me is how much time you put into this. Of course time isnt everything, but I sure think this is great! Its also appropriate for my current history class! Overall its a well-thoughtout map, very creative and matches history (from ...
- Tue May 12, 2009 10:40 pm
- Forum: Map releases
- Topic: Hive Battle
- Replies: 4
- Views: 1071
Re: Hive Battle
I think this is brilliant! The construction of the hive itself is very interesting and complex. I also like the tower, because it brings in the "normal" side of BZFlag.
Very, very interesting, but great job. Cant wait!
ll@bza
Very, very interesting, but great job. Cant wait!
ll@bza
- Tue May 12, 2009 12:30 am
- Forum: Enhancements
- Topic: Sound Object
- Replies: 14
- Views: 4585
Re: Sound Object
I think this is a good idea...But in order for it to be "accepted" it must give the option to turn on and off via the client. This addition would give mapmakers a much wider idea board, since I have one in mind. Being a pianist, I'd make a map like a piano, record the keys, and add the sou...
- Thu May 07, 2009 1:33 am
- Forum: Screenshots & Artwork
- Topic: Bzflag Wallpaper
- Replies: 8
- Views: 3457
Re: Bzflag Wallpaper
/me is right behind Bambino.
Nah I think its great PT! Please keep up the good work. Its great for the community's entertainment!
LittleLep
Nah I think its great PT! Please keep up the good work. Its great for the community's entertainment!
LittleLep
- Wed May 06, 2009 3:12 am
- Forum: Map releases
- Topic: Frozen Wasteland
- Replies: 4
- Views: 1103
Re: Frozen Wasteland
Not speaking about the playbility, I love the entire layout of the map. The way you put it together with drawinfo etc. made the experience a lot different. A couple snowy days couldn't hurt on the West side, in LA and San Diego :P Well I'll just have to tank her until it comes :D Great job allejo an...