Search found 4153 matches
- Mon Aug 22, 2022 10:05 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ Flag stopped working
- Replies: 7
- Views: 2785
Re: BZ Flag stopped working
Could you explain a bit more about how it glitched out? Did you have to forcefully close the game?
- Sat Aug 20, 2022 4:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ Flag stopped working
- Replies: 7
- Views: 2785
Re: BZ Flag stopped working
I guess my other questions would be:
What operating system are you using?
Which version of BZFlag are you running?
What operating system are you using?
Which version of BZFlag are you running?
- Sat Aug 20, 2022 3:33 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ Flag stopped working
- Replies: 7
- Views: 2785
Re: BZ Flag stopped working
Weird, it seems to be a 7334 byte file that contains just null bytes (so, not empty, but unprintable characters). Just deleting the config file was enough to fix it. Was there anything about the last time you played that might have been different than normal? A crash? Running multiple clients at onc...
- Sat Aug 20, 2022 12:49 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZ Flag stopped working
- Replies: 7
- Views: 2785
Re: BZ Flag stopped working
Could you check the contents of your configuration file by using a text editor (such as Notepad on Windows)? If it contains a bunch of readable text, could you remove the password line and send me a copy via a private message ? Otherwise, if it's just blank or otherwise unreadable, could you also se...
- Sat Aug 20, 2022 10:23 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 239772
Re: Request Global Permission Groups here
BZGRUE.OWNER
Done.
Done.
- Sun Aug 14, 2022 8:59 pm
- Forum: Plug-in Development
- Topic: Check if valid spawn point
- Replies: 7
- Views: 2675
Re: Check if valid spawn point
Well that's not how the API works. Another suggestion would be to define a custom map object that defines a valid spawn point and then pick one of those locations. Then the map would have a list of known good locations coded into it.
- Sun Aug 14, 2022 7:38 pm
- Forum: Plug-in Development
- Topic: Check if valid spawn point
- Replies: 7
- Views: 2675
Re: Check if valid spawn point
Use the bz_getStandardSpawn function to get a valid spawn location for a player somewhere in the world, or bz_getSpawnPointWithin to get a valid spawn location within a custom zone object.
- Sat Aug 13, 2022 9:42 pm
- Forum: Plug-in Development
- Topic: Force a spawn
- Replies: 7
- Views: 3071
Re: Force a spawn
Or just add an API function...
- Sat Aug 13, 2022 5:54 pm
- Forum: Plug-in Development
- Topic: Force a spawn
- Replies: 7
- Views: 3071
Re: Force a spawn
While the design of the game allows for the server to tell a player to spawn, I don't believe the bzfs API exposes a way to do that.
- Wed Aug 10, 2022 9:32 pm
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 239772
Re: Request Global Permission Groups here
BZGRUE.ADMIN
Done.
Done.
- Wed Jul 13, 2022 10:01 pm
- Forum: Help: Map Making
- Topic: Removing certain type of flag not working
- Replies: 2
- Views: 2089
Re: Removing certain type of flag not working
The -f option only affects randomized flag generation (which is controlled with the -s or +s option). The +f option adds a flag even if -f matches a flag. If your goal is to always have 150 flags at random, except for the OO flag, then just leave the "+f good" out of your configuration. If...
- Wed Jul 13, 2022 9:51 pm
- Forum: Help: Map Making
- Topic: Uploading textures to images.bzflag.org
- Replies: 2
- Views: 2042
Re: Uploading textures to images.bzflag.org
The image has been approved and I believe it should email you with the final URL.
- Sat Jul 09, 2022 10:52 am
- Forum: Plug-in Development
- Topic: Plugin include custom header file
- Replies: 2
- Views: 2284
Re: Plugin include custom header file
bztoolkit is archived and was last updated in 2017. It also bypasses the API, which may be why you're having problems. The reason we have an API is to expose a (somewhat) stable interface. When you bypass the API, there's almost a guarantee we'll break something on you eventually.
- Thu Jul 07, 2022 10:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
- Replies: 8
- Views: 3427
Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Dunno. It all worked fine for me when I built 2.4.24 on Devuan 4.0, 3.1, and 3.1 w/ curl from backports. Maybe just use our flatpak version of the game for now.
- Wed Jul 06, 2022 10:51 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
- Replies: 8
- Views: 3427
Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Hmm, are you saying the system is partially upgraded to 4.0? I do notice that curl in Devuan 3.1 is only 7.64.0, but you have 7.74.0 which is from Devuan 4.0. That partial upgrade is likely the source of your problems.
- Tue Jul 05, 2022 10:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
- Replies: 8
- Views: 3427
Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
I tried with Devuan 4.0 (with the default Xfce environment) and compiled 2.4.24 from a git clone. It worked fine with all three of the libcurl4-*-dev packages. Try running the game client with debug level 4. That will write out detailed information about the curl connections being made. Just the MOT...
- Tue Jul 05, 2022 1:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
- Replies: 8
- Views: 3427
Re: Cannot see servers. Cannot join servers. Cannot even chat via IRC.
Are you seeing our three "Message of the day" messages in the chat box right after starting the client? Currently you'd see these three lines: Having issues with the server list? Try upgrading your OS and check the forums BZFlag 2.4.24 is now available. Download now! Due to recent turmoil ...
- Thu Jun 30, 2022 2:27 am
- Forum: General Discussion
- Topic: my account is not accepted but i am registered
- Replies: 1
- Views: 1695
Re: my account is not accepted but i am registered
See if it works now. I noticed there was some code in our central server that restricted which symbols were allowed in a password, so that might have been the issue.
- Thu Jun 23, 2022 12:09 am
- Forum: Plug-in Development
- Topic: Referencing one plugin from another
- Replies: 3
- Views: 2864
Re: Referencing one plugin from another
I'm moving this from "Plug-in Releases" to "Plug-in Development", since it isn't a release of a plugin. As for your question. you could make something like our plugin_utils and put your classes/functions in there. There's also Inter-Plug-in Communcations that would let one plugin...
- Sat Jun 18, 2022 8:52 am
- Forum: Help: Server Setup and Administration
- Topic: Request Global Permission Groups here
- Replies: 357
- Views: 239772
- Fri Jun 17, 2022 9:55 pm
- Forum: Plug-in Development
- Topic: Shot location
- Replies: 6
- Views: 2491
Re: Shot location
We'll likely fix the issue that allows a plugin to bypass the API in a future release. We just need to work out how GCC's visibility support works.
It's also no longer possible to pick a specific shot ID when firing a world weapon.
It's also no longer possible to pick a specific shot ID when firing a world weapon.
- Thu Jun 16, 2022 8:16 am
- Forum: Plug-in Development
- Topic: Shot location
- Replies: 6
- Views: 2491
Re: Shot location
The server doesn't really know where the shots are at, so you would have to calculate that yourself in the plugin, though I can't recall if PZ shots ignore teleporters. Another thing you can't do is override the shot the client fires, so theirs would still be a normal shot that might ricochet.
- Thu Apr 14, 2022 10:27 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: HOWTO compile bzflag from github source on XUbuntu 22.04
- Replies: 4
- Views: 3148
Re: HOWTO compile bzflag from github source on XUbuntu 22.04
I don't know if Ubuntu really cares about Flatpak since they are pushing Snaps. We (the dev team) should look into why the snap is failing since that's something we maintain.
- Thu Mar 17, 2022 10:24 pm
- Forum: General Discussion
- Topic: Client says it can't talk to list server
- Replies: 7
- Views: 2562
Re: Client says it can't talk to list server
Since macOS 10.11 is quite old and hasn't had updates from Apple since October 2018, it does not trust the new Let's Encrypt certificate, so you'd have to manually install an updated root certificate to your system. Try installing this updated certificate to your system: https://letsencrypt.org/cert...
- Thu Mar 17, 2022 2:40 am
- Forum: General Discussion
- Topic: Client says it can't talk to list server
- Replies: 7
- Views: 2562
Re: Client says it can't talk to list server
Which version of the game? Which version of macOS?