Search found 198 matches
- Sat Jan 03, 2009 3:40 am
- Forum: Plug-in Releases
- Topic: ProximityMine - What UselessMine should have been
- Replies: 20
- Views: 13166
Re: ProximityMine - What UselessMine should have been
EDIT: I've been trying it on my server...but it doesn't work? Well that sucks. I suppose I could make this a weekend project before classes start. There are a few things that have been keeping me from even looking at this plug-in though. One is BZFlag itself. At first I stopped writing plug-ins for...
- Thu Jan 01, 2009 4:49 pm
- Forum: Plug-in Releases
- Topic: Thief Kills plugin released!
- Replies: 9
- Views: 8284
Re: Thief Kills plugin released!
It won't work on Intel Macs. The description for the attachment says it might. I'm just clarifying that it won't.
Code: Select all
dhcp216n72:~ devindelong$ lipo -info /Users/devindelong/Downloads/Thief\ Kills/THKills.so
Non-fat file: /Users/devindelong/Downloads/Thief Kills/THKills.so is architecture: ppc7400
- Tue Dec 16, 2008 12:35 am
- Forum: Map Editors
- Topic: GtkBzedit's New Release
- Replies: 15
- Views: 6426
- Thu Dec 11, 2008 7:55 pm
- Forum: Help: Tactics and Playstyles
- Topic: "Del" - New Tactic or New Cheat?
- Replies: 23
- Views: 8106
Re: "Del" - New Tactic or New Cheat?
I had a long arguement with a player who saw other players, and a cop/admin, perform this trick and so he thought it was okey. He also argued that it was okey because you were still connected to the server. He later expressed a strong dislike towards "F12ers". Heh, I think I may be the ad...
- Tue Dec 09, 2008 6:14 pm
- Forum: Players
- Topic: Don't ignore players that look like losers!
- Replies: 15
- Views: 4794
I don't think they ignored you because you are not a skilled player. For instance, many people do not try to coordinate CTF when I ask them, and I have been playing for probably three years. Most players just play independently, without team effort, at least on the public servers. There are, however...
- Tue Dec 09, 2008 2:18 am
- Forum: Players
- Topic: Which map was the first map you ever played on?
- Replies: 91
- Views: 44227
- Sun Nov 16, 2008 8:04 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 10.5.5
- Replies: 24
- Views: 3568
This is the release candidate 3 thread.cj wrote:is it possible to send me a copy? or can you provide a link to one.Enigma wrote:I'm still using the 2.0.10RC3 build on my PPC970 Mac. It works. I am also using Mac OS 10.5.5.
thanks
http://my.bzflag.org/bb/viewtopic.php?t=11558
- Sat Nov 15, 2008 9:12 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: 10.5.5
- Replies: 24
- Views: 3568
- Fri Nov 07, 2008 9:53 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 207793
- Thu Oct 30, 2008 5:19 pm
- Forum: Screenshots & Artwork
- Topic: Screensaver
- Replies: 2
- Views: 1739
- Thu Oct 30, 2008 1:36 am
- Forum: Screenshots & Artwork
- Topic: Screensaver
- Replies: 2
- Views: 1739
Screensaver
I was screwing around with Quartz Composer a long time ago and made this screen saver. It's nothing special, but I stumbled onto it a few minutes ago. It should only work with Mac OS 10.5.
The screen shot is scaled 50%; my screen is not that small, BTW.
The screen shot is scaled 50%; my screen is not that small, BTW.
- Thu Oct 23, 2008 7:54 pm
- Forum: General Discussion
- Topic: Flag color in player list
- Replies: 2
- Views: 1088
- Fri Oct 17, 2008 6:45 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Not able to compile BZworkbench from the SVN
- Replies: 3
- Views: 2100
When I compiled it for osx, I had to edit eack makefile. I'm on vacation now, but I'll post my makefile when I have access to it Heh, I had to do the same thing. I also had to edit some of the source files too, as the OpenGL headers are different on each platform. On Mac it's #include <OpenGL/gl.h>...
- Fri Oct 17, 2008 6:32 am
- Forum: Plug-in Development
- Topic: Python plugins
- Replies: 4
- Views: 2200
The Boost.Python library makes it easier to expose C++ libraries to python. I was going to try to expose the bzfsAPI, but the Boost.Python library generally requires the Boost build tools. I can use Boost.Build, but I am unfamiliar with configure and couldn't find out how to link to the plug-in API....
- Sun Oct 12, 2008 4:12 am
- Forum: Plug-in Development
- Topic: Fusion Plug-in
- Replies: 5
- Views: 3430
Is anyone interested in this plug-in? I know I didn't post the code yet, but I will eventually. I haven't posted the code because it is written for BZFlag 3.0, which, as probably everyone knows, is still under development. So yay, nay? You like it; you don't like it? It is so uninteresting that you ...
- Mon Sep 15, 2008 5:57 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54350
Skeeve wrote:Thanks for the hint. The problem seems to lie in libtoolize:A Meteorite wrote: Please run autogen.sh with the --verbose flag and either paste it here or pastebin it.
"libtoolize: cannot list files in `/usr/share/libtool'"
Code: Select all
sudo ln -s /usr/bin/glibtoolize /usr/bin/libtoolize
- Mon Sep 15, 2008 5:47 am
- Forum: Game Releases and Versions
- Topic: Where are the enhancements?
- Replies: 3
- Views: 2849
- Sun Sep 14, 2008 8:17 am
- Forum: Plug-in Releases
- Topic: AntiSpawnCamp
- Replies: 12
- Views: 8532
I have a make and i don't even know how to compile this You have to: Get the BZFlag source code. Get the plug-in source code. Read how to add a plug-in to the project. The bzflag/plugins/newplug.sh shell script might help with this. The shell script will tell you to edit bzflag/configure.ac and bzf...
- Sat Sep 06, 2008 9:25 pm
- Forum: Game Releases and Versions
- Topic: [OUTDATED] 2.99.5.20080903 pre-alpha build
- Replies: 35
- Views: 14009
For all you lazy Mac users (:wink:): Source: http://home.comcast.net/~devin_d/bzflag/BZFlag-svn-source.tar.bz2 MAC 10.5 Binary: http://home.comcast.net/~devin_d/bzflag/BZFlag-mac-10.5.dmg MAC 10.4 Binary: http://home.comcast.net/~devin_d/bzflag/BZFlag-mac-10.4.dmg All binaries are PPC. The 10.5 bina...
- Fri Sep 05, 2008 7:32 pm
- Forum: Plug-in Releases
- Topic: duplicatemap v2.0
- Replies: 5
- Views: 3746
- Sun Aug 03, 2008 11:48 pm
- Forum: Plug-in Development
- Topic: Smart Pointers and Stuff
- Replies: 0
- Views: 1618
Smart Pointers and Stuff
This is just a small collection of functions and classes that I have written and may be of use to someone. The name of the header file could use a better name, and if your compiler doesn't support partial template specialization then you are out of luck. Noncopyable class This class is meant to be s...
- Tue Jul 29, 2008 5:08 am
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5547
I really like the aesthetics of this map, but its playability could be improved. Although the tank speed is lower than what it was originally, it can still go lower, especially since people can zip across the map with the high speed flag. This becomes worse with the addition of an extra team flag pe...
- Sat Jul 26, 2008 1:44 am
- Forum: Plug-in Development
- Topic: Getting Flag Information
- Replies: 2
- Views: 2750
- Wed Jul 23, 2008 5:08 am
- Forum: Plug-in Development
- Topic: Getting Flag Information
- Replies: 2
- Views: 2750
- Thu Jul 03, 2008 2:16 am
- Forum: Enhancements
- Topic: BZW Sound Block
- Replies: 2
- Views: 1512
There is a function to play a sound effect in the plug-in API: // custom client sounds bool bz_sendPlayCustomLocalSound ( int playerID, const char* soundName ); You could use the logic from the wwzones plug-in to play a sound instead of firing a world weapon. Although I think you are limited to soun...