Search found 94 matches
- Fri Jul 09, 2010 7:17 pm
- Forum: GU League Discussion
- Topic: Fair Play (or lack thereof)
- Replies: 36
- Views: 10176
Re: Fair Play (or lack thereof)
And it's not whining about not getting a kill. I would have been quite happy if he had agreed to return to the landing position alive. I'd believe you if you didn't continue to shoot at him. You also kept shooting far after the pause. I stopped on two occasions after the pause and I was the only pl...
- Fri Jul 09, 2010 6:34 pm
- Forum: GU League Discussion
- Topic: Fair Play (or lack thereof)
- Replies: 36
- Views: 10176
Re: Fair Play (or lack thereof)
Personally, I am very focused on the game and don't have my chat console up so I miss 90% of the pause messages. There is a plugin that can stop all shooting, jumping, and driving via a /pause command. I would recommend taking a look at it. I don't know how stable it is or if it needs some tweaking...
- Fri Jul 09, 2010 6:19 pm
- Forum: GU League Discussion
- Topic: Fair Play (or lack thereof)
- Replies: 36
- Views: 10176
Re: Fair Play (or lack thereof)
In that first situation it looks as though IR acted correctly, while you, who kept shooting at him, were out of line. If someone shoots at a tank, that tank should dodge, regardless of whether the game is paused or not. He didn't dodge. He jumped. Which means a further 3.878 seconds of movement. It...
- Fri Jul 09, 2010 12:50 pm
- Forum: GU League Discussion
- Topic: Fair Play (or lack thereof)
- Replies: 36
- Views: 10176
Re: Fair Play (or lack thereof)
All of these issues could be taken care of by a little bit of give-and-take from both sides. If there is confusion about gameplay or someone doesn't see a message, work it out with them and be willing to try to see things from their perspective. You can't expect people to guess that you are not dev...
- Fri Jul 09, 2010 11:56 am
- Forum: GU League Discussion
- Topic: Fair Play (or lack thereof)
- Replies: 36
- Views: 10176
Fair Play (or lack thereof)
Can you stop trying to take advantage of other tanks' not playing, tfg? Thanks. Footage: http://www.youtube.com/watch?v=sIe9nEx91ew&fmt=22 3 scenes. 1. The first pause. I fire at exactly the same time[1] Rumbler's pause message appears and Ignition Remix is in the air at that point. Notice how I...
- Mon Apr 26, 2010 1:00 pm
- Forum: GU League Discussion
- Topic: The League
- Replies: 10
- Views: 3209
Re: The League
Yep, the good old days when Death Barrel bought everyone flowers.Gollum wrote:I miss the old ducati days where everyone got along, and respected each other...
- Sat Mar 13, 2010 9:52 am
- Forum: GU League Discussion
- Topic: A New Look
- Replies: 4
- Views: 1651
Re: A New Look
Wow! Really nice work, snick! I love all those textures. Are you planning on releasing them? :) I don't have a hosting account at the moment, so I've nowhere to put them. But I would be happy to distribute most of the textures ( note carefully the comments below ). A few words about licensing and h...
- Wed Mar 10, 2010 12:13 pm
- Forum: GU League Discussion
- Topic: A New Look
- Replies: 4
- Views: 1651
A New Look
I've been working to improve the look of BZFlag and I thought I'd share with you some of the results of that. First some screenshots: screen1.png screen2.png screen3.png A quick summary of the changes made: Improved cirrus type clouds. Deep blue sky (code mod). New textures for: walls, team base top...
- Sat Mar 06, 2010 4:07 pm
- Forum: GU League Discussion
- Topic: BZ-TV :-)
- Replies: 15
- Views: 5225
Re: BZ-TV :-)
First thing: I've made another video, this time captured Mac-side. I think the image quality is a notch up on what I posted last time and I've used my custom high resolution BZ textures: 360p: http://www.youtube.com/watch?v=LjM9ndG5BFU&fmt 720p: http://www.youtube.com/watch?v=LjM9ndG5BFU&fmt...
- Fri Feb 26, 2010 12:50 pm
- Forum: GU League Discussion
- Topic: BZ-TV :-)
- Replies: 15
- Views: 5225
Re: BZ-TV :-)
very nice snick.. its simple but really high quality and a more realistic version of the gameplay. Thanks! What I've been trying to do for now is concentrate on playback quality - artistic merit can come later :). most of the youtube vids that I've seen have had really choppy framerates - but not y...
- Wed Feb 24, 2010 10:02 am
- Forum: GU League Discussion
- Topic: BZ-TV :-)
- Replies: 15
- Views: 5225
BZ-TV :-)
Just a small video, nothing special:
360p: http://www.youtube.com/watch?v=dLdMl5QIKb0
720p: http://www.youtube.com/watch?v=dLdMl5QIKb0&fmt=22
Cheers!
360p: http://www.youtube.com/watch?v=dLdMl5QIKb0
720p: http://www.youtube.com/watch?v=dLdMl5QIKb0&fmt=22
Cheers!
- Mon Feb 22, 2010 10:40 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.14 Released
- Replies: 20
- Views: 17393
Re: BZFlag 2.0.14 Released
Got it !, installed, but I have some issues with networking, list servers takes forever, and in play, I really lag, old version stil working even if it is crashing every 10 minutes. (I need a win 64 bit version I think) I might mention in passing: I have 64-bit builds for both Windows and OS X. Whi...
- Fri Jan 01, 2010 10:23 am
- Forum: GU League Discussion
- Topic: Rikers #4
- Replies: 30
- Views: 9389
Re: Rikers #4
Fellow euros: please don't mention the secret weapon
- Tue Dec 01, 2009 10:27 am
- Forum: Game Releases and Versions
- Topic: Pre-Alpha OSX 10.6 Build
- Replies: 16
- Views: 6727
Re: Pre-Alpha OSX 10.6 Build
No obvious first-glance issues here.
OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.
Loving the new fiery shots, btw
ps
What does the antiflicker setting
do (apart from the obvious)?
OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.
Loving the new fiery shots, btw
ps
What does the antiflicker setting
do (apart from the obvious)?
- Mon Aug 31, 2009 12:44 am
- Forum: Help: Tactics and Playstyles
- Topic: GM locking on
- Replies: 5
- Views: 2297
Re: GM locking on
Especially if it's a teammateQuantum Tank wrote:press your defined identify key when looking at the person. It usually locks on to the closest person that's in front of you.
- Mon Aug 31, 2009 12:38 am
- Forum: General Discussion
- Topic: Pyramid Tking
- Replies: 8
- Views: 2049
Re: Pyramid Tking
So, I was in Tricolor, I had SB and I was hiding inside a pyramid, doing pretty well, and then one of my teammates comes into the pyr, just as I was firing. It counted as a tk and the guy got really angry at me, as well as me at him. So, what I want to know is, if someone gets shot because he was r...
- Wed Jul 01, 2009 3:10 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
But again.. you don't listen to what has been said. Fixing 2.0.x is not something that will happen. You will have 2 different behaviors depending on the client, and that will not fly. It isn't fair to anyone. I have listened, and I disagree. Repeating yourself endlessly will not make your argument ...
- Wed Jul 01, 2009 2:10 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
You must remember that bzflag was never meant to be used like it is these days. It is a LAN game that was made for old hardware. It makes a lot of assumptions. If you want to figure out what the best "intent" was, figure on 30fps, with 10ms or less lag. That's how the game was first playe...
- Tue Jun 30, 2009 6:19 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
I think the maintainers should provide some insight as to what the hit zone was meant to be. In any case a hit zone should not change at all -- in my opinion. Especially as a function of fps. It changes when you change fps. It changes when your tank moves this way or that. It changes according to t...
- Tue Jun 30, 2009 5:52 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
We would be more than happy if this bug is fixed in 2.x, which is not going to happen apparently. But if it is not, what would you do as gu admin? ban everyone because they use the official buggy client? The problem with us fixing it in a 2.0.14 version would be that it would have to be compatible ...
- Tue Jun 30, 2009 5:32 pm
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
Great demonstration snick. This is a major problem. This is likely a reason for many of the "Thru" comments, etc. Unless I am myself mistaken, the bug demonstrated by snick (while interesting) is not a "major" problem in any sense of the word, as it can only be exploited when a ...
- Sun Jun 28, 2009 12:16 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
And now, Hit Zone Bug, the movie :) --> http://www.vimeo.com/5353924 Notes: this is a different situation from the one described in my previous post. Here the tank is not jumping and the shot is not always horizontal. The shot's initial path is horizontal, but then it hits the needle object, a defle...
- Sat Jun 27, 2009 3:02 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Censored words
- Replies: 2
- Views: 805
Re: Censored words
Just use "falg". Everybody else does.YourOwnGardenGnome wrote:I am having trouble with BZ censoring words that are not meant to be censored. Like "pick" or "flag". Wat?)
- Sat Jun 27, 2009 2:59 am
- Forum: GU League Discussion
- Topic: ?, thru, what? wtf? etc.
- Replies: 162
- Views: 35310
Re: ?, thru, what? wtf? etc.
Just a quick graphical illustration of how framerate can affect the hit zones[1] of jumping tanks: http://www.pixentral.com/hosted/1PLJtXSpOdbrAm6EfqxKLTrgcIM720_thumb.png The above assumes a jumping tank and a shot moving along a horizontal path. A decent graphics card is, effectively, a thin flag ...
- Fri Jun 26, 2009 1:47 am
- Forum: Enhancements
- Topic: Vectorized Camouflage
- Replies: 10
- Views: 3201
Re: Vectorized Camouflage
Wait a minute, did you write that SVG code yourself? I'm not sure exactly what it is you're asking, but I can say I claim no credit for this work. It is based entirely on the original bitmap textures. I don't see anything saying it was made with something like Inkscape. Indeed, I did not use someth...