Search found 4441 matches
- Wed Jul 25, 2018 1:41 am
- Forum: Help: Map Making
- Topic: DrawInfo
- Replies: 3
- Views: 4107
Re: DrawInfo
Model tool can convert an obj into drawinfo. It’s kind of super complex so there isn’t a tutorial.
- Tue Jul 24, 2018 4:15 am
- Forum: Enhancements
- Topic: Flag enhancements
- Replies: 3
- Views: 5794
Re: Flag enhancements
Flags that are not carried intentionally don’t have a type, so people can’t just get the flag they want. The entire point of bad flags is they hit you when you don’t expect them.
And yes one flag cud should be possible in 2,6
And yes one flag cud should be possible in 2,6
- Thu Jul 19, 2018 10:44 pm
- Forum: Players
- Topic: Life on the outside
- Replies: 10
- Views: 8869
Re: Life on the outside
Works for me skippy.
- Wed Jul 18, 2018 3:24 pm
- Forum: Enhancements
- Topic: Server Filtering (version 2)
- Replies: 14
- Views: 10714
Re: Server Filtering (version 2)
Your classifications are naive and based on incorrect data and are unlocalizable and un-maintainable. Much is changing in the way the software works. While there have been long term plans to provide more data to players about the server, and some of that does include more data about leagues, maps, a...
- Mon Jul 16, 2018 8:44 pm
- Forum: General Discussion
- Topic: Possibility of BZFlag on a console
- Replies: 8
- Views: 4147
Re: Possibility of BZFlag on a console
The openGL UWP wrapper only works on desktop, not xbox. (Also that's for OpenGL ES, something bzflag does not use). It's mostly used to get legacy apps into the windows store, not crossplay on the xbox. XBox needs all graphics to be Direct3D. Like sony MS only supports their graphics API on their ha...
- Thu Jul 12, 2018 9:52 pm
- Forum: General Discussion
- Topic: Possibility of BZFlag on a console
- Replies: 8
- Views: 4147
Re: Possibility of BZFlag on a console
"BZFlag foundation" There is no such thing. BZFlag is owned by an individual and maintained by a group of volunteers. There is no formal organisation or company. "PS4 DevKit as an Indie Developer." Sony does not have an indie developer program, as I stated the development cost is...
- Thu Jul 12, 2018 3:24 pm
- Forum: General Discussion
- Topic: Possibility of BZFlag on a console
- Replies: 8
- Views: 4147
Re: Possibility of BZFlag on a console
Ok, so let’s say we do what is suggested and start the process of making a PS4 version of BZFlag. We have a Kickstarter and somehow we meet our goal. Getting a PS4 dev kit is not as simple as walking down to a GameStop, slapping down your beryllium level AmEx card and saying “I’d like one developer ...
- Tue Jul 10, 2018 7:47 pm
- Forum: Enhancements
- Topic: Game mode suggestion: Humans vs Zombies
- Replies: 39
- Views: 17474
Re: Game mode suggestion: Humans vs Zombies
Why would you update a plugin to an API that isn't finalized yet!?!
Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
Also as we have said the "per player variables" idea will never happen. There are already too many variables. We understand the problem and have a solution, but it is NOT the ones that you are pushing for.
- Tue Jul 10, 2018 5:15 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40242
Re: BZFlag inspired game under development
Here is a screenshot from the video (after converting it to Mp4 from the evil that is FLV)
- Tue Jul 10, 2018 3:34 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40242
Re: BZFlag inspired game under development
Just so you know, since it seems you have used assets from bzflag, you can't change the license on those assets to the full GPL from the LGPL or MPL licenses that bzflag is distributed under. Assets from bzflag must be maintained under the original license.
- Mon Jul 09, 2018 8:53 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40242
Re: BZFlag inspired game under development
It’s a reasonable expectation that a post announcing a new game project have a screenshot of said new game project.
- Sun Jul 08, 2018 3:17 am
- Forum: Plug-in Releases
- Topic: MyPosition
- Replies: 8
- Views: 4850
Re: MyPosition
1) the api lets the plugin pick spawns already.
2) stop using the word teleport in the wrong context.
3) the api already allows forcibly moving a player to a new location.
2) stop using the word teleport in the wrong context.
3) the api already allows forcibly moving a player to a new location.
- Fri Jul 06, 2018 10:20 pm
- Forum: Plug-in Releases
- Topic: PlaceHolder
- Replies: 4
- Views: 2948
Re: PlaceHolder
So put a time limit on flag grabs, that has the same effect and doesn't clutter the map up with extra flags.
This sounds like it just exists for the owner to go "LOLZ, YOU GOT A BAD FLAG!!"
This sounds like it just exists for the owner to go "LOLZ, YOU GOT A BAD FLAG!!"
- Thu Jul 05, 2018 8:33 pm
- Forum: Plug-in Releases
- Topic: TeamDeathZones
- Replies: 2
- Views: 2491
Re: TeamDeathZones
The code does no error checking, and is very inefficient and not very maintainable/consistent. Again, you need to learn about basic assignments and stop using long lists of complex if statements, when a simple assignment or equality test will do. // TeamDeathZone.cpp /* Copyright (c) 2018 Jeffery My...
- Thu Jul 05, 2018 3:45 pm
- Forum: General Discussion
- Topic: Is BZFlag dying?
- Replies: 5
- Views: 2908
Re: Is BZFlag dying?
That will not happen. Those versions are not open source and would require significant re-writes of the entire codebase. it is not something the project is interested in.
- Thu Jul 05, 2018 3:44 pm
- Forum: General Discussion
- Topic: BZFlag inspired game under development
- Replies: 63
- Views: 40242
Re: BZFlag inspired game under development
Because like most of these announcements, it is done by someone with very little software development experience. They get an idea, throw something on the net and then it stops.
- Tue Jul 03, 2018 12:45 am
- Forum: Help: Server Setup and Administration
- Topic: Plug-in and bzfs settings security
- Replies: 2
- Views: 3472
Re: Plug-in and bzfs settings security
security wasn't a huge concern when bzfs was written, so it's never had a proper security review. If there is sensitive stuff on the sever, and you think someone will hack you through a silly tank game, then sure run it in a jail if you can. Plugins run in the bzfs thread so they will all have the s...
- Sun Jul 01, 2018 9:06 pm
- Forum: Plug-in Releases
- Topic: NoSelfCaptures
- Replies: 6
- Views: 2694
Re: NoSelfCaptures
Yeah you did, we went over this in irc. You keep saying you will learn the basics of c, but you never do.
As for copyright, you need to provide a copyright notice, usuallyt with your real name, and the license, with the work.
- Sun Jul 01, 2018 6:24 pm
- Forum: Plug-in Releases
- Topic: NoSelfCaptures
- Replies: 6
- Views: 2694
Re: NoSelfCaptures
A few more things; Does this even run? You have your plugin members not marked as public, so they'll be private by default, you have an empty public section at the bottom. You should put the license and copyright information in the file so it's clear what the license is. How do people who find the c...
- Sun Jul 01, 2018 4:02 pm
- Forum: Plug-in Releases
- Topic: NoSelfCaptures
- Replies: 6
- Views: 2694
Re: NoSelfCaptures
If (bz_getPlayerTeam(capData->playerCapping) == capData->teamCapped)
{
capData->allow = false;
}
else capData->allow = true;
You should be consistent in how you handle single line conditionals.
Also learn about assignment.
{
capData->allow = false;
}
else capData->allow = true;
You should be consistent in how you handle single line conditionals.
Also learn about assignment.
- Sat Jun 30, 2018 9:14 pm
- Forum: General Discussion
- Topic: Servers Classification (Protected Mode #2)
- Replies: 14
- Views: 10563
Re: Servers Classification (Protected Mode #2)
This is not something the project will be doing. You should let this go.
- Sat Jun 30, 2018 6:24 pm
- Forum: Plug-in Development
- Topic: Week of Plug-ins
- Replies: 2
- Views: 2553
Re: Week of Plug-ins
Why not focus on quality rather than quantity? Do one plugin really well instead of focusing on making as many as you can, you will learn much more that way.
- Wed Jun 20, 2018 4:49 am
- Forum: Plug-in Development
- Topic: New world weapon API
- Replies: 3
- Views: 2555
Re: New world weapon API
The new function mostly ignores some arguments and takes a vector instead of 2 angles.
The utility function
bz_vectorFromRotations(const float tilt, const float rotation, float outVec[3])
Is provided for developers who don’t know basic trigonometry.
The utility function
bz_vectorFromRotations(const float tilt, const float rotation, float outVec[3])
Is provided for developers who don’t know basic trigonometry.
- Tue Jun 19, 2018 7:50 pm
- Forum: News & Announcements
- Topic: Colorblindness support; we need your help
- Replies: 4
- Views: 7016
Re: Colorblindness support; we need your help
Then your testing would be useless. Leave it to the people with the condition. Input from other sources is irrelevant and only adds noise to actual real work.
- Mon Jun 11, 2018 10:17 pm
- Forum: Enhancements
- Topic: Custom teams and team flags?
- Replies: 2
- Views: 2009
Re: Custom teams and team flags?
The team stuff is exceptionally hard coded throughout a large part of the game. There is on real benefit of this since its' just end user labels, and a single color won't cut it. A truly custom team would would require much more than a simple name and color, there is a large list of assets associate...