Search found 748 matches
- Fri Apr 13, 2007 6:14 pm
- Forum: Servers: General Discussion
- Topic: Silvercat is Retired
- Replies: 36
- Views: 21763
WOW.Speechless! I just found out from longhair just a day or two ago! Silvercat will be missed. I would say it is where I first learned to play. I am not sure since I am old and losing my memory. :D . It has been a long friendship and I loved pillbox (not the player :lol-old: ) map. It was probably...
- Tue Apr 10, 2007 2:44 pm
- Forum: Help: Tactics and Playstyles
- Topic: Lock on
- Replies: 2
- Views: 3705
- Tue Apr 10, 2007 2:02 pm
- Forum: Works In Progress
- Topic: Coming Soon (Hopefully) - Home Sweet Home
- Replies: 18
- Views: 7616
- Mon Apr 09, 2007 9:35 pm
- Forum: Help: Map Making
- Topic: problems with my map here is my batch file
- Replies: 1
- Views: 1396
mind you, its been ages since i last played with batch files...
but you have a conflicting set, i believe.
but you have a conflicting set, i believe.
Code: Select all
set BZFSPROGRAM="C:\Documents and Settings\advtech.TECH\Desktop\bzflag maps\Maps\Sylvester\sylvesterD.exe"
set BZFSPROGRAM="%BZFLAGDIR%\bzfs.exe"
- Mon Apr 09, 2007 9:22 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Very unique problem, high FPS a problem...
- Replies: 8
- Views: 3962
synchronizes your framerate with your monitor's vertical refresh rate. So if your monitor refreshes at 60hz, then you're Fps will average at 60.BinarySpike wrote:Thanks guys!
I have it running at 60fps and I seem ok.
Trepan
Hmm what does vsync do? I turned it on but it doesn't make any visible difference.
- Sun Apr 01, 2007 1:38 pm
- Forum: Game Releases and Versions
- Topic: When did the Rosetta build come out?
- Replies: 5
- Views: 6115
- Sat Mar 24, 2007 12:38 pm
- Forum: Help: Tactics and Playstyles
- Topic: Machine Gun Shooting Distance
- Replies: 14
- Views: 14645
- Tue Mar 06, 2007 4:41 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 241890
I dont like this argument because people say the mouse is much better for dodging and at close range, but the keyboard is better for lond range. It all really depends on how long you have used the keyboard/mouse for. I always have and always will use the Keyboard as i can dodge at close range and s...
- Tue Mar 06, 2007 3:07 am
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 241890
I dont like this argument because people say the mouse is much better for dodging and at close range, but the keyboard is better for lond range. It all really depends on how long you have used the keyboard/mouse for. I always have and always will use the Keyboard as i can dodge at close range and s...
- Fri Mar 02, 2007 6:10 pm
- Forum: General Discussion
- Topic: Reasonable lag
- Replies: 19
- Views: 9472
- Thu Mar 01, 2007 5:03 am
- Forum: Screenshots & Artwork
- Topic: BZFlag Wallpaper
- Replies: 32
- Views: 13113
- Wed Feb 28, 2007 3:23 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 241890
Different styles, different techniques... Perhaps a more useful question would be how you would play differently against a keyboard player vs a mouse player. I tend to think a keyboard player is better off in long range situations whereas mouse players would rather jump and dance around like a ball...
- Tue Feb 27, 2007 5:29 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: UDP trouble
- Replies: 4
- Views: 2844
- Tue Feb 27, 2007 2:40 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Vs. Keyboard
- Replies: 274
- Views: 241890
Re: hmmm...
Both sides of this argument seem to have misconceptions about speed. Both methods turn the tank at about the same speed. I use the mouse because it is definintly a more instinctual method of movement. However, I figure that the keyboard gives far more accuracy in aiming; when I feel I have reaced t...
- Thu Feb 22, 2007 2:31 pm
- Forum: Enhancements
- Topic: carrier death
- Replies: 23
- Views: 7681
- Sun Feb 18, 2007 2:38 pm
- Forum: Help: Tactics and Playstyles
- Topic: Radar
- Replies: 21
- Views: 10905
I like to drive in reverse a lot, being that most players simply use radar. It looks like you're facing te other way on radar. They often jump right in front of you expecting you to be facing in another direction. Same here, if im above or below someone i'll drive in reverse till they make the firs...
- Wed Feb 14, 2007 3:57 am
- Forum: Help: Tactics and Playstyles
- Topic: Wings fights!
- Replies: 24
- Views: 12041
- Tue Feb 13, 2007 3:56 pm
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19200
yes, the radar is powerful? Yes, I think it is too powerful. That's why I'm making these suggestions. But rest assured: Nobody ever listens to my suggestions anyway. :wink: heh, I know the feeling. But I still have to disagree with you. Yes, the radar is powerful, but not too powerful. how can it b...
- Tue Feb 13, 2007 1:37 am
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19200
- Mon Feb 12, 2007 3:22 pm
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19200
- Mon Feb 12, 2007 2:03 pm
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19200
- Sun Feb 11, 2007 12:50 am
- Forum: General Discussion
- Topic: Is radar too good, or 1st person view too useless?
- Replies: 52
- Views: 19200
my point is this: shouldn't there be tools so that a map-maker or server host could control the power of the radar? right now the only tool is to turn it off completely. adding some radar limitations as options for maps would be simple and could make the 3D part stronger and (more importantly) woul...
- Sun Feb 11, 2007 12:49 am
- Forum: Screenshots & Artwork
- Topic: Glitch At high Altitude, looks like a candle!
- Replies: 12
- Views: 5601
- Thu Feb 08, 2007 5:18 am
- Forum: Help: Tactics and Playstyles
- Topic: GM
- Replies: 15
- Views: 8108
Is that why it is impossible to kill someone with gm when they are a second or less away? I've always wondered how that worked. So if the server sets it, gms could be activated in a extremely short period of time, causing even close tanks to be killed? The delay was put it to help prevent players f...
- Thu Feb 08, 2007 5:15 am
- Forum: General Discussion
- Topic: Flags in CTF
- Replies: 30
- Views: 12490