Search found 4441 matches
- Sun Jan 26, 2003 5:38 am
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
- Sat Jan 25, 2003 3:51 am
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
I said I would report it when I duped it. The bug needs more info, and I have asked you for that info in my last 2 posts. What links don't work? we need specifics here. I have gone thru allmost all your ports and they seem to work just as they show in the editor. If I post it as a bug now, it will j...
- Fri Jan 24, 2003 11:40 pm
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
- Fri Jan 24, 2003 11:39 pm
- Forum: Bugs and Problems
- Topic: Thanks!
- Replies: 6
- Views: 4191
- Fri Jan 24, 2003 6:55 am
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
- Thu Jan 23, 2003 9:01 pm
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
- Thu Jan 23, 2003 5:06 pm
- Forum: Bugs and Problems
- Topic: Map size related bug for BZFlag
- Replies: 19
- Views: 9204
maps with that many objects will aslo be rather slow on low end systems with bzflags current object culling system. One way to check if it's a file size thing would be is get the map to a working size, then add a butt load of comments and see if it craps out. Looks like there is no limit to the numb...
- Tue Jan 21, 2003 4:18 am
- Forum: Servers: General Discussion
- Topic: Custom Server
- Replies: 5
- Views: 4826
I'd like to add these to BZFlag:zero as a part of it's normal server if you don't mind. I also have code that shows how to list the files in a dir on *nix based systems, if you'd like it. You may want to make a patch and post it on sourceforge, that's the normal place for posting of mods that arn't ...
- Thu Jan 16, 2003 6:37 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: My system(s)
- Replies: 27
- Views: 16185
Office 1 Gateway P4 2.4Ghz 1.0 gig Ram, a bunch of drives. Nvidia GeForce4 TI 4600, and a GeForce 2MX 400 PCI ( second monitor ). Windows XP FPS 75 rock solid ( vsynced ), around 120-150 not vsynced I think ( havent tried in a while ). Apple 400mhz G4 512 megs RAM, some more drives. Nvidia GeForce ...
- Sun Jan 12, 2003 9:54 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: using a dns service?
- Replies: 5
- Views: 4084
- Sun Jan 12, 2003 8:53 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Cvs is cooooolll
- Replies: 13
- Views: 7111
umm concurent versioning systems have been around for a VERY long time since at least 86-87. Any dev project above an amateur/student level has to use something. It's almost required for any project that has more then 1 person working on it. This stuff predates the internet by a fair amount, often w...
- Wed Jan 08, 2003 9:24 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Bzflag and linksys firewall
- Replies: 6
- Views: 5161
I have no problem doing nat and having a butt load of people play. But then I don't use the linksys boxes, they do seem flakey. the NAT realy is OS independent, but yes the linksys does all kinds of wacky stuff in it's web config that non windows browsers don't like, tho I think you can telnet into ...
- Sat Dec 14, 2002 9:30 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11174
- Sat Dec 14, 2002 4:20 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11174
Bada bing, one post in enhancments for editor stuff. :D THe first version had the basics to edit a map, It would read a map, draw it, let you add and remove elements and change there properties. On a most basic level thats all a map editor needs. after that I started adding stuff like duplicate, and...
- Fri Dec 13, 2002 5:27 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11174
- Fri Dec 13, 2002 4:19 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Developers, show yourselves!
- Replies: 21
- Views: 11174
Just so you know Dervish DuKot, BZEdit for windows was writen from the ground up in windows, the linux version is actualy using a bunch of code and intterface items from it. I should know, I made it. Thing won't even run under wine, so it's not much of a linux port. The interface is the way it is be...