Search found 511 matches

by DTRemenak
Wed Sep 19, 2007 7:55 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.10 Release Candidate 1
Replies: 22
Views: 17801

Teppic: s/reccomended/recommended/ ;)
by DTRemenak
Sun Sep 16, 2007 4:49 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Apparent keymap issue - resolved, kind of . . .
Replies: 6
Views: 3228

Macrosoft, please read his post before posting stuff that has no relevance. He uses a Slackware variant, not Ubuntu. Yeah, we don't poll keypad keys for menu movement. We could do so, I suppose; I'll see if anyone has any objections first. "nv" is not 3d accelerated, so your performance wi...
by DTRemenak
Sat Sep 15, 2007 9:47 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Apparent keymap issue - resolved, kind of . . .
Replies: 6
Views: 3228

Are you using SDL or X for your platform (if you're using SDL, it will say so at the end of your version output...i.e. "BZFlag 2.0.8.20070907-RELEASE-dragonfly1.6.1-SDL")? The codepaths for handling input are very different between them. For what it's worth, building with SDL has more feat...
by DTRemenak
Thu Sep 13, 2007 6:22 pm
Forum: Servers: General Discussion
Topic: Deft Wings
Replies: 6
Views: 4346

Just checked that in this morning...so unless it's REALLY recent, you don't have it yet ;)
by DTRemenak
Thu Sep 13, 2007 3:02 pm
Forum: Servers: General Discussion
Topic: Deft Wings
Replies: 6
Views: 4346

r15878 on v2_0branch should fix the outside the play area kick during death arcs. It's been fixed on trunk for quite some time.
by DTRemenak
Wed Aug 22, 2007 2:45 pm
Forum: Enhancements
Topic: Follow a player in observer mode by lookin' at them.
Replies: 14
Views: 6451

At the moment it seems to do nothing, but it should identify the target.
by DTRemenak
Tue Aug 21, 2007 10:55 pm
Forum: Enhancements
Topic: Follow a player in observer mode by lookin' at them.
Replies: 14
Views: 6451

Fire would likely be a better choice, as identify is actually useful in observer mode.
by DTRemenak
Tue Aug 07, 2007 5:36 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Bzflag internet usage
Replies: 3
Views: 2670

Bandwidth consumption is dependent on the number of players and shots present on the server. http://my.bzflag.org/bb/viewtopic.php?t=3731&highlight=per+player-second http://my.bzflag.org/bb/viewtopic.php?t=5167&highlight=per+player-second Inbound client bandwidth usage is equal to the outbou...
by DTRemenak
Sat Aug 04, 2007 12:27 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Problem with localhost:Fixed. Now just setting everything
Replies: 27
Views: 12158

BZFlag worlds should be named .bzw, not .map. Some old ones are named .map; we changed bzfs to warn in this case to make things more consistent.
by DTRemenak
Thu Aug 02, 2007 12:44 am
Forum: General Map Making Discussions
Topic: For mapmakers everywhere:
Replies: 6
Views: 3471

QA is a Good Thing. You'll never find all the problems in your own map by yourself; having someone else look over it can be helpful.

And hey, it's free. If you don't like it, don't use it, but there's no reason to bash the idea.
by DTRemenak
Tue Jul 24, 2007 5:44 pm
Forum: Help: Source Code / Compiling / Development
Topic: Ordinal 55 can not be found in zlib1.dll
Replies: 29
Views: 20140

BZFlag will not remember the configdir option, you need to pass it every time. Where would it remember it...in the config file? :P
by DTRemenak
Tue Jul 24, 2007 4:47 pm
Forum: Help: Source Code / Compiling / Development
Topic: Ordinal 55 can not be found in zlib1.dll
Replies: 29
Views: 20140

The default config directory under windows is "My Documents\My BZFlag Files". If your "My Documents" folder is on a network drive it will not work. You can use the -configdir option to change this to any FOLDER (not file) you want, provided said folder is not on a network drive, ...
by DTRemenak
Wed Jul 18, 2007 4:43 pm
Forum: Help: Source Code / Compiling / Development
Topic: Ordinal 55 can not be found in zlib1.dll
Replies: 29
Views: 20140

You need to use the zlib that matches curl, not the one distributed by zlib.org. If you have an official copy of bzflag installed, use the libcurl.dll and zlib1.dll (if applicable) from it.

Yours is slightly larger because you used VS2005; official builds are usually built in VS2003.
by DTRemenak
Mon Jul 16, 2007 11:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Display Problem on Old Machine
Replies: 8
Views: 3014

First: Make sure you have sufficient memory allocated to your graphics controller. A lot of old 815's only allocate 8mb by default. This setting can usually be changed in your BIOS; consult your motherboard or system manual for details. Set it to 32mb or so. That should fix your problem. Second: If ...
by DTRemenak
Mon Jul 16, 2007 4:51 pm
Forum: Plug-in Development
Topic: Plugin Idea: Camp Brag
Replies: 7
Views: 4317

Random idea: it'd also be cool to record who ended the person's streak. There are some pretty dedicated anti-campers who would love to have that kind of recognition.
by DTRemenak
Fri Jul 13, 2007 9:14 pm
Forum: Help: Map Making
Topic: Spawning
Replies: 9
Views: 3485

donny_baker is mostly correct. High spawns are normally caused by having no safe place to spawn. Spawn safeties can be modified with bzdb. The following are considered to make a spawn point imminently dangerous (unsafe): A tank with shockwave within _spawnSafeSWMod * _shockOutRadius A tank with stea...
by DTRemenak
Mon Jul 09, 2007 7:05 pm
Forum: Plug-in Development
Topic: Plugin Idea: The Bank
Replies: 13
Views: 7281

Can a plugin "ask" a yes or no question? Kinda like in some command line programs, yuo have to give either a "y" or N" responce in order to proceed... can we force the same answers out of players? We could integrate a confirmation if so. At the moment, the only way to do th...
by DTRemenak
Thu Jun 14, 2007 4:18 pm
Forum: Help: Tactics and Playstyles
Topic: is cloaking invinsible to laser??
Replies: 7
Views: 5279

Cloaked tanks cannot be hit by laser (think about it for a minute - a laser is a beam of light; a cloaked tank is invisible, meaning light passes straight through it).
by DTRemenak
Wed Jun 13, 2007 2:09 am
Forum: Help: Source Code / Compiling / Development
Topic: Autogen not working for SVN version
Replies: 4
Views: 4235

Unless you have a good reason not to, you should build with SDL. Install whatever package libsdl is shipped in (likely libsdl1.2debian), and re-run ./configure. There's a possibility that our raw X support is broken for modern versions of X; it hasn't been actively maintained in a long time. SDL is ...
by DTRemenak
Tue Jun 12, 2007 12:04 am
Forum: Players
Topic: if ur a admin click here
Replies: 26
Views: 12824

u hate me dont u thats not nice laserball2 and tomer, There are two kinds of not nice. The obvious one is being rude or sarcastic to people who genuinely want help. The other kind is when someone posts nonsense like what you have. Read the thread, don't use aol baby talk, use complete, well-thought...
by DTRemenak
Wed Jun 06, 2007 11:20 pm
Forum: Works In Progress
Topic: Historic Map Ideas
Replies: 26
Views: 11076

PETER: One of the greatest dangers in society is forgetting our own history. Creating scenarios based off of historical events (even if they're crazily unrelated) is one way to avoid this. Which would you prefer, for nobody to remember Tiananmen Square (as is the case in China today), or for them to...
by DTRemenak
Wed Jun 06, 2007 6:25 pm
Forum: Works In Progress
Topic: Historic Map Ideas
Replies: 26
Views: 11076

I'm totally loving the "Tiananmen Square Steam Roller Arena" idea ;)
by DTRemenak
Wed Jun 06, 2007 7:56 am
Forum: Players
Topic: This forum
Replies: 8
Views: 21918

The board rules apply to all forums. So does the FAQ . This particular forum had a large number of off-topic posts at one time, so this announcement was posted. If you need additional clarification: These are the official BZFlag bulletin boards. Anything not related to BZFlag does not belong here. T...
by DTRemenak
Tue Jun 05, 2007 8:20 pm
Forum: Players
Topic: This forum
Replies: 8
Views: 21918

BZFlag-related polls are fine. Just keep it on topic.
by DTRemenak
Tue Jun 05, 2007 4:33 pm
Forum: General Discussion
Topic: Call Out -- Open Letter to BZFlag Community
Replies: 21
Views: 8855

Mmkay, this is no longer productive (if it was in the first place).