Search found 511 matches

by DTRemenak
Tue Jul 18, 2006 5:40 am
Forum: Enhancements
Topic: Half Speed Joystick enhancement
Replies: 1
Views: 1209

On head (not on 2.0) you can use the "A" key (or another key of your choice) to slow movement from all input devices (in 2.0 it only works against keyboard input...try it out if you want). Of course if you have extra axes lying around doing nothing anyway....
by DTRemenak
Mon Jul 10, 2006 7:21 pm
Forum: Servers: General Discussion
Topic: help please. server no longer posts to global list
Replies: 4
Views: 2163

The list server is recieving your ADD request from a different address than torborg.com redirects to. Requesting address is 72.51.12.20 while server is at 72.51.12.130. CannonBallGuy is probably on the right track for the fix; your host is probably using some kind of http proxy, unless you have mult...
by DTRemenak
Fri Jul 07, 2006 9:01 pm
Forum: General Discussion
Topic: A new approach to superflags
Replies: 50
Views: 22461

Spazzy Mcgee wrote:whenever you pick up a flag, it is added to your arsenal, so if you 'drop' a flag, you can change back to it by doing a command - untill you die and your arsenal gets reset. thoughts?
What an interesting idea....
by DTRemenak
Sat Apr 15, 2006 7:53 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28417

Actually he was programmed to drop the flag if he didn't have a base, but the function continued executing assuming the flag was not dropped and that he did have a base. Just a wee little missing "else" statement.
by DTRemenak
Sat Apr 15, 2006 5:19 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28417

L4m3r wrote:I've only seen it happen when Roger is a rogue.
Thanks.

Fix checked in to cvs, it'll be in .8.
by DTRemenak
Fri Apr 14, 2006 8:44 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.6 "Good enough for now" Released
Replies: 45
Views: 28417

I can't duplicate that bug at all. Joined green team on a ctf server, turned on autopilot right next to the red flag, Roger picked it up and drove off towards the green base with no problems at all.
by DTRemenak
Sun Feb 26, 2006 5:33 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Need Help, run with me here....
Replies: 6
Views: 2529

If it has a Free os and x86 cpu arch, just drop a copy of the os on your desktop and build bzflag from it there (even if it doesn't, you can cross-compile, it's just a bit more work). You'll also need a libcurl binary if you don't have that installed.
by DTRemenak
Sat Feb 25, 2006 2:22 am
Forum: Development
Topic: Spawning
Replies: 6
Views: 7854

See SpawnPosition.cxx in src/bzfs.
by DTRemenak
Wed Feb 22, 2006 9:25 pm
Forum: Help: Source Code / Compiling / Development
Topic: VS2005
Replies: 23
Views: 10819

Default dependencies should not be added to the project's "additional dependencies". They are defaults, we just use them. If your compiler is not set up with the correct defaults, set it up properly. You won't be able to compile *anything* nontrivial (not just bzflag) without them.
by DTRemenak
Wed Feb 22, 2006 9:19 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Installing on Linux
Replies: 10
Views: 3720

As the page you linked to says:
Please give feedback to AKAQuinn AT hotmail.com if it doesn't (or does) work.
We do not maintain the Obelisk packages, the Obelisk maintainer does. Note that the download link links to /suparun/ (obelisk used to be called suparun) not /bzflag/.
by DTRemenak
Sun Feb 19, 2006 8:56 am
Forum: General Discussion
Topic: Join the hunt for Oma...
Replies: 79
Views: 39984

That's gotta be some kinda record for thread dredging....almost three years!
by DTRemenak
Sun Feb 19, 2006 12:48 am
Forum: Screenshots & Artwork
Topic: Glassjaw
Replies: 6
Views: 3346

Nope. This thread has no potential for being useful. Goodbye.
by DTRemenak
Fri Feb 10, 2006 10:16 pm
Forum: Enhancements
Topic: New "Broken Screen"
Replies: 18
Views: 5226

The shattering effect used to be hardcoded. As of about version 1.7g0 or so it became dynamic. That was what, three years ago? Four? So it's changed relatively recently.

L4m3r: that was tried in a dev version before 2.0. It made people sick ;)
by DTRemenak
Wed Jan 18, 2006 11:02 pm
Forum: Help: Source Code / Compiling / Development
Topic: VS2005
Replies: 23
Views: 10819

use the vc8 project. and yeah, I just checked it in today.
by DTRemenak
Tue Jan 10, 2006 5:19 am
Forum: Map releases
Topic: The Pit
Replies: 9
Views: 3201

Moved to Map Releases forum.
by DTRemenak
Wed Jan 04, 2006 9:23 pm
Forum: Bugs and Problems
Topic: libcurl not detected even though it is on my system
Replies: 5
Views: 3915

You need curl-dev, SDL-dev, and the dev package for whatever opengl you're using (mesa usually). If you want to use bzadmin you'll want ncurses-dev also.
by DTRemenak
Wed Jan 04, 2006 12:17 am
Forum: Plug-in Development
Topic: bzfscron 0.1
Replies: 61
Views: 38102

Silverfox: You can run bzfscron commands in the crontab. So do something like: 0 0 * * * /cron reload and at midnight it will reload the crontab and update from any changes you've made. I was gonna say somethin' about not reading the readme, but looking at the readme, I didn't put the /cron commands...
by DTRemenak
Mon Jan 02, 2006 11:01 pm
Forum: Plug-in Development
Topic: bzfscron 0.1
Replies: 61
Views: 38102

There are certainly problems with this plugin. It's kind of a bad hack to begin with. It will only load in player slot 0, as I_Died_Once discovered. It doesn't have to be loaded first, but slot 0 needs to be unoccupied, and loading it at startup is the easiest way to guarantee that. (If you have Pla...
by DTRemenak
Mon Jan 02, 2006 10:32 pm
Forum: Enhancements
Topic: ways to stop cheaters.
Replies: 32
Views: 10425

To clarify a couple things: These are listed in order from general to specific. 1. A number of the developers value Free software VERY highly. We would instantly lose at least two, probably more active developers if BZFlag incorporated even one line of non-Free code. Considering that there are only ...
by DTRemenak
Sun Dec 18, 2005 11:33 pm
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b4
Replies: 43
Views: 32620

Hannibal wrote:Something weird: when i open 2.0.5b4, the text is blurred.
Now that's odd. Texturing is screwed up. It's not just the fonts, look at the title also. Make sure your video drivers are up to date and that your video card is not overheating. What sort of video card are you using?
by DTRemenak
Sat Dec 10, 2005 10:59 pm
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b4
Replies: 43
Views: 32620

BZFlag beta build 2.0.5b4

Today we have 2.0.5b4. Windows Installer http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b4.exe (requires DirectX 7+) All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/ Linux and mac folk can, as always, build from anonymous cvs; see http://sourceforge.net/cvs/?group_id=...
by DTRemenak
Thu Dec 01, 2005 6:29 am
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b3
Replies: 18
Views: 10266

BZFlag beta build 2.0.5b3

Today we have 2.0.5b3. Windows Installer http://my.bzflag.org/builds/2.0.x/bzflag-2.0.5b3.exe (requires DirectX 7+) All current builds for 2.0.x will always be at http://my.bzflag.org/builds/2.0.x/ Linux and mac folk can, as always, build from anonymous cvs; see http://sourceforge.net/cvs/?group_id=...
by DTRemenak
Wed Nov 16, 2005 8:15 pm
Forum: Game Releases and Versions
Topic: sourceforge.net website released :-)
Replies: 11
Views: 6837

Personally I'm not a big fan of it. On the main project page, the project details pane (which is where all the good information is) is crammed into the smallest column and at the bottom of the page. Then, some of its information is duplicated (in a tiny font) at the top of the page. Who thinks this ...