Search found 621 matches
- Sat Mar 24, 2007 7:53 pm
- Forum: Help: Tactics and Playstyles
- Topic: Machine Gun Shooting Distance
- Replies: 14
- Views: 14633
Your tank speed affects the distance (actually the speed). Just try it. Go backwards and fire, paying attention to the distance you are getting) and then try doing it while going forwards. Your tank velocity affects the bullet velocity (they may be added together, though I am not sure on that one),...
- Sat Mar 24, 2007 7:48 pm
- Forum: Screenshots & Artwork
- Topic: Solid Tank model
- Replies: 8
- Views: 3391
- Sat Mar 24, 2007 7:31 pm
- Forum: Screenshots & Artwork
- Topic: Solid Tank model
- Replies: 8
- Views: 3391
- Sat Mar 24, 2007 6:00 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
I changed the name from EMP Pulse to EMP Pulse Cannon. abbreviation is still EP. Changed rendering a little, still a little stumped how render nodes and effects work, but with quarter/golf ball sized hail and flash flood/tornado warnings I have been preocupied today. (we had a tornado sighting 22.7 ...
- Sat Mar 24, 2007 4:03 am
- Forum: Screenshots & Artwork
- Topic: Solid Tank model
- Replies: 8
- Views: 3391
- Sat Mar 24, 2007 3:48 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
- Sat Mar 24, 2007 3:47 am
- Forum: Enhancements
- Topic: serverlist enhancement
- Replies: 13
- Views: 5617
Constitution I think we all agree a single list server that every time you start has a different game mode is silly, but think outside the box for a minute and think if you could re-do the lists so that FFA, CTF, and RH were all removed from something. It's like opening a candy jar and there being ...
- Fri Mar 23, 2007 10:02 pm
- Forum: Screenshots & Artwork
- Topic: Solid Tank model
- Replies: 8
- Views: 3391
Solid Tank model
Does anybody have a solid bzflag tank model? the one I have (http://opencombat.net/files/tank.obj) isn't solid.
Cheers
Cheers
- Fri Mar 23, 2007 5:36 pm
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
- Fri Mar 23, 2007 1:51 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
Re: Minor enhancements
I got all but the rendering of EMP Pulse done. I added four variables here's an explanation (When rendering is done I'll post a patch) _empActivationTime, exactly like _gmActivationTime, means pulses won't activate till that time (I think default around 1.5 seconds and 2 seconds is good) _empRange s...
- Thu Mar 22, 2007 5:46 pm
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
Re: Minor enhancements
If I understood this right, you want to edit some textfile to change your settings? Did you know that there is a config file where you can change even more than the in-game menus offer? Nononononononono, port the "loading" of the menus to text files, not pure source-code creation. And may...
- Thu Mar 22, 2007 4:54 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
- Thu Mar 22, 2007 12:36 am
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
- Wed Mar 21, 2007 11:57 pm
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
Been thinking about EMP Pulse, this would be a powerful flag against dodgers. Also been thinking about rendering, I want it to shoot like a normal bullet but be like white and have like zaps coming out of it... What do you guys think? (on low detail settings it would be white/bluish) Me1 No as a HUD...
- Wed Mar 21, 2007 10:40 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: help on error
- Replies: 6
- Views: 3075
- Wed Mar 21, 2007 10:36 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: flag error thingy
- Replies: 6
- Views: 4736
- Wed Mar 21, 2007 10:33 pm
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
More idea's: In Phantom zone, objects should be partially transparent. And the HUD should be jittery, (like whenever Frodo puts on the ring in Lord Of the Rings movies) I saw a non-shader way tutorial a while back that did that. Not to mention a junkload of flash tutorials for that. I don't know the...
- Wed Mar 21, 2007 6:48 pm
- Forum: Enhancements
- Topic: Minor enhancements
- Replies: 22
- Views: 7214
Minor enhancements
Ok got a few minor enhancements ideas... Moving Message Prompt Effect: When you hit a button to start typing a message (n m , . z) instead of the prompt appearing below radar and info box, it appears above them. Reason I want it: I have a monitor when it turns on and is "cold" it will be w...
- Wed Mar 21, 2007 6:13 pm
- Forum: Enhancements
- Topic: serverlist enhancement
- Replies: 13
- Views: 5617
Have the client open up with a different list each time you launch it. If I open the client now and it shows the CTF list, it would remember the setting and choose rabbit hunt next time. The third time I open the client it would show the free for all list. Rinse and repeat. That would be complicate...
- Tue Mar 20, 2007 10:18 pm
- Forum: Enhancements
- Topic: Standalone BZflag
- Replies: 5
- Views: 2712
Re: Standalone BZflag
Here's what I mean. Have a very easy way for maps to be downloadable(if said owners of such maps don't have a problem with it of course) via the bzflag client and be able to choose the amount of bots in them, for practice purposes. Or even better, have BZflag configurable so that you can have multi...
- Tue Mar 20, 2007 10:05 pm
- Forum: Enhancements
- Topic: Explosion delay
- Replies: 9
- Views: 3233
I believe that your MPH figure for light should be Miles Per Second, and therefore the correct MPH figure is 670,616,629.2 MPH. Comparison must be between like terms. ;-) ack! the page I got it off of said 186,282.397 Miles per hour, not Miles per second >.< That's why I posted that, cause the numb...
- Tue Mar 20, 2007 9:52 pm
- Forum: Servers: General Discussion
- Topic: Australian Hix
- Replies: 9
- Views: 4342
- Mon Mar 19, 2007 11:17 pm
- Forum: Enhancements
- Topic: Enhanced Tank Texturing
- Replies: 18
- Views: 6377
I think your trying to say he'd need code modifications, but I'm not sure, it's worded oddly. yes he would, or we'd convert his model into the C code used by the game. Ether way would work. Yeah that's what I meant, I didn't know much about how the tank was rendered. What's all this about C code? W...
- Mon Mar 19, 2007 11:07 pm
- Forum: Enhancements
- Topic: request: different sounds "you are rabbit" / &quo
- Replies: 2
- Views: 1990
- Mon Mar 19, 2007 11:03 pm
- Forum: Enhancements
- Topic: Explosion delay
- Replies: 9
- Views: 3233
When an explosion happens far away, in bzflag, the boom is a little less loud when it happens right besides you. As far as I can tell you can hear explosions that happen far away at the same time as you can see them boom. Doesn't BZFlag use OpenAL? I always thought that the sound was correct. Note ...