Search found 215 matches
- Sat Jun 21, 2008 12:47 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: help with making a new tab
- Replies: 4
- Views: 4011
- Fri Jun 13, 2008 11:48 am
- Forum: Bugs and Problems
- Topic: Drawing problem with newly installed client.
- Replies: 5
- Views: 3861
the xorg drivers are the current linux drivers from intel. most distros come with two intel drivers, the older XFree86 (i810) and the newer intel (intel) drivers. Both do the same thing with respect to the zbuffer problem. I have tried both. The intel driver is the default on newer distros like Ubun...
- Thu Jun 12, 2008 12:02 pm
- Forum: Bugs and Problems
- Topic: Drawing problem with newly installed client.
- Replies: 5
- Views: 3861
I had this same issue on an intel video card ( my son had same thing on ATI ). I found that it was an issue with the narrowWithDepth function. I commented out the renderNarrowWithDepth function call in TankSceneNode.cxx and that fixed it. Later I added a BZDB variable and a display menu item to turn...
- Fri May 09, 2008 3:33 pm
- Forum: Prefabs and Map Objects
- Topic: Tank with spinning turret
- Replies: 17
- Views: 11607
I must have missed this post, sorry for the late reply. very nice, what'd you use to make it? I used blender, made new tracks, and yes I used the original obj file as a starting point. Only selected objects get exported in blender so it was easy to separate the tanks body/tracks from the turret/barr...
- Sat May 03, 2008 12:53 pm
- Forum: Help: Map Making
- Topic: Making a One Sided Drive Through Wall
- Replies: 5
- Views: 2258
I'm too lazy to figure out what might be wrong with your mesh, however, here is another wall mesh that you can try. BZFlag will triangulate mesh faces. If the mesh is already triangulated you can see how it will look in BZ before you export it as bzw. That may be what you are experiencing. material ...
- Thu May 01, 2008 12:12 pm
- Forum: General Map Making Discussions
- Topic: normal jump high etc
- Replies: 4
- Views: 3661
try this
http://my.bzflag.org/w/World_units
http://my.bzflag.org/w/World_units
- Tue Apr 29, 2008 7:47 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: image submission issue
- Replies: 1
- Views: 2427
image submission issue
I submitted an image last week and it is still in moderation. Would someone let me know if there is a problem with this image please? thanks.
- Mon Apr 28, 2008 12:08 pm
- Forum: Bugs and Problems
- Topic: Reload time: 5373 seconds??? Why me.
- Replies: 16
- Views: 8010
There are many possible explanations for this. One being that it is bogus. pun intended. Having said that, reload time defaults to shotrange / shotspeed , but can be set to any reasonable value. Its also possible that a network issue caused the client to get or read the wrong values for shot range a...
- Sat Apr 26, 2008 12:40 pm
- Forum: Help: Map Making
- Topic: any questions on my map
- Replies: 8
- Views: 2891
try this for teleporter teleporter tower11 position 0 0 0 size 5 6 6 end teleporter tower12 position 480 900 81 size 5 6 6 end link from tower11:f to tower12:f end link from tower12:b to tower11:b end where did you place the '-c' ? try it in an options block also you can set team sizes there: option...
- Fri Apr 25, 2008 4:20 pm
- Forum: Bugs and Problems
- Topic: Server not found
- Replies: 1
- Views: 2609
- Thu Apr 24, 2008 12:52 pm
- Forum: Help: Map Making
- Topic: New Router, public server not working
- Replies: 8
- Views: 3202
Also it is best to give the computer that is running the server a static IP. If your machine reboots it may get another IP address if it is configured for DHCP. If that happens you will have to change the IP in the router. Sorry, I didn't mean for you to put in the values as I had them. I thought yo...
- Wed Apr 23, 2008 3:27 pm
- Forum: Map releases
- Topic: The Battle of Midway Island
- Replies: 46
- Views: 19978
- Wed Apr 23, 2008 2:44 pm
- Forum: Help: Map Making
- Topic: New Router, public server not working
- Replies: 8
- Views: 3202
- Tue Apr 22, 2008 9:49 pm
- Forum: Help: Map Making
- Topic: .3DS
- Replies: 4
- Views: 2196
- Sat Apr 19, 2008 2:31 pm
- Forum: Help: Map Making
- Topic: .3DS
- Replies: 4
- Views: 2196
This is what the source file comments say, so yes it will create a bzflag mesh from a .3ds file. I used it a couple of times years ago and it worked then, If you have the ability to export your 3ds files as obj files, modeltool is probably a better choice. // // 3DS2BZW // // Author: Anonymous // Da...
- Sat Mar 29, 2008 1:02 pm
- Forum: Works In Progress
- Topic: Warzone- its back!
- Replies: 19
- Views: 8363
I created a map a few years ago called Landmine City that uses a mesh plane 0.125x0.125 units that are invisible and use a phydrv to destroy any tank that runs over it. The mines are static of course and not as elegant as the plugin. But they are effective! Even on older clients that don't understan...
- Wed Mar 26, 2008 11:48 am
- Forum: Help: Map Making
- Topic: Adding Flags To The Map
- Replies: 4
- Views: 1890
the '#' is a single line comment delimiter this is an example code but what does this mean # Add two GM, one OO zoneflag GM 2 OO flag L SW good bad Using zoneflag allows you to add one or more specific flags to that zone. In this case two GM flags and one OO flag will appear in that zone. These flag...
- Mon Mar 10, 2008 12:13 pm
- Forum: Map Editors
- Topic: BZWorkbench RPM for Fedora 8
- Replies: 22
- Views: 16167
- Thu Jan 31, 2008 1:05 am
- Forum: Prefabs and Map Objects
- Topic: skydome
- Replies: 14
- Views: 16049
- Tue Jan 29, 2008 1:50 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Massive jitter on newest hardware
- Replies: 20
- Views: 8260
You should try this with other 3D games or applications. There are reasons that BZ may be doing this other than just your nvidia drivers. The way BZ is built (threading or not) can also affect the performance. Sometimes windowed mode uses more resources than fullscreen. Minimizing should should stop...
- Sat Jan 05, 2008 12:36 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Everyone Going NR?
- Replies: 17
- Views: 6612
One reason this could be a router issue for you is that TCP is a connection based protocol and UDP is not. As long as there is a TCP connection (you are connected to the bzflag server) the router will keep the port open for TCP. But UDP will require packets to be somewhat continuous to keep the conn...
- Fri Jan 04, 2008 5:31 pm
- Forum: Help: Source Code / Compiling / Development
- Topic: Need help compiling on ubuntu
- Replies: 16
- Views: 9010
If running configure again does not work... Some distros have separate SDL libs and headers for sound, image, etc. The configure.ac file does not include a check for SDL sound specifically. Check to make sure you have SDL sound libs and devel packages. Or try using your package manager to install th...
- Thu Nov 22, 2007 2:40 pm
- Forum: Help: Map Making
- Topic: What map making program should I use?
- Replies: 6
- Views: 3423
Both wings3d and blender can create meshes and apply images to the mesh as a U/V mapped texture. Both have 3rd party support for importing/exporting BZW maps. Look for BZWTools for blender and there is a wings3d to bzw plugin available. Search the forums. Wings3d is easier to use at first. blender h...
- Sat Nov 10, 2007 10:20 pm
- Forum: Map releases
- Topic: Dread Pirate Ryan maps
- Replies: 11
- Views: 4838
- Sat Nov 10, 2007 2:33 pm
- Forum: Bugs and Problems
- Topic: Map Bug: Problem with ground plane, meshbox with spin
- Replies: 8
- Views: 5404
Try rotating the object first. Then position it. The order of transformations is important. Also as Tedius pointed out, the spin of 45 degrees is about the X axis and the Y length is 200 units. This will cause the object to rotate below the ground. Not sure what you're trying to end up with here. Tr...