Search found 215 matches
- Fri Sep 28, 2007 5:00 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
- Fri Sep 28, 2007 4:41 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
- Thu Sep 27, 2007 7:53 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
You may have an 'off by one' bug. I noticed that the corner defs start at 1 (one) and they should start at 0 (zero), I think. All the .objs I ran did that. This would mean that you are missing the first corner definition. That might account for the texcoord issue. I could be wrong though... EDIT: al...
- Thu Sep 27, 2007 3:55 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
Re: DO NOT use 2 lights..
In the script?Optic Delusion wrote:We know that texcoords are not processing correctly.
- Thu Sep 27, 2007 12:05 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
The script is not calculating the normals, it only gets them from the obj file. Whatever program you use to export the mesh is responsible for the normals. BZFlag will calculate the normals if they are not provided, which might be best in some cases. I have noticed that Wings3D can export some reall...
- Wed Sep 26, 2007 5:00 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27130
- Sat Sep 22, 2007 8:10 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 1
- Replies: 22
- Views: 17800
On my machine using mesh instead of face makes the enhanced radar look more like the normal setting. Very little change in color or opacity. It may be the right values to use but they don't look good, at least on my machine. And the face code works fine, it just gives different values, not sure what...
- Sat Sep 22, 2007 2:16 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 1
- Replies: 22
- Views: 17800
the enhanced radar is not working as it used too, especially on meshes. I can't see different levels easily. Sometimes not at all. For instance on loumans desktop, I can't see the keyboard when I am on the desktop unless I jump. The levels appear to be the same color unless the height difference is ...
- Fri Sep 07, 2007 12:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Could somebody please help me?
- Replies: 10
- Views: 3413
I assume you have a broadband service and possibly are behind a router, with dynamic IP. You should call your provider's helpdesk or support. They can probably help you the best. There are a lot of variables, such as does your connection provide DNS addresses?, it should. and your router should prov...
- Thu Sep 06, 2007 8:17 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
from my previous post, trepan said
Code: Select all
angvel specifies the dynamic angular velocity
(degres per second).
- Thu Sep 06, 2007 1:08 am
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
- Wed Sep 05, 2007 10:47 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12036
For what it's worth, this is from one of trepan's posts (he is the author of drawinfo) drawInfo blocks are used to pipe information to the client that can be used with glDrawElements(), and that can be organized to increase the rendering efficiency (read: triangle strips). They also contain informat...
- Thu Aug 30, 2007 11:51 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: submitted images in wrong directory
- Replies: 3
- Views: 3465
http://images.bzflag.org/iipants/anomaly_fence.png
http://images.bzflag.org/iipants/anomaly_chainlink.png
http://images.bzflag.org/iipants/anomal ... _side1.png
should be in images.bzflag.org/msheppard/
http://images.bzflag.org/iipants/anomaly_chainlink.png
http://images.bzflag.org/iipants/anomal ... _side1.png
should be in images.bzflag.org/msheppard/
- Wed Aug 29, 2007 3:47 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: submitted images in wrong directory
- Replies: 3
- Views: 3465
submitted images in wrong directory
Not sure where to post this or who to PM,
I submitted some images last week, never received any email that they were accepted. Then I received a PM from iPants saying that my images were in images.bzflag.org/iipants. Can someone please move them to images.bzflag.org/msheppard?
I submitted some images last week, never received any email that they were accepted. Then I received a PM from iPants saying that my images were in images.bzflag.org/iipants. Can someone please move them to images.bzflag.org/msheppard?
- Mon Aug 27, 2007 1:05 am
- Forum: Servers: General Discussion
- Topic: good server hardware?
- Replies: 6
- Views: 3804
FIOS is FTTP, fiber to the premises. The broadband over FIOS is essentially the same as ADSL or cable. That 512MB doesn't sound right. Thats like an OC12. Most DSLAMS don't have that kind of a connection much less going to one residence. What is the downstream/upstream bandwidth you pay for? As has ...
- Mon Aug 27, 2007 12:48 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Endshot kick because of wireless LAN
- Replies: 20
- Views: 9484
VOIP priority is set higher than the other one. But i don't think that should be a problem as we are talking about a few ms. That is not normally an issue, but all these little things can add up. I play on wireless sometimes and I have not experienced endshot kick. I looked at the Fritz!box on the ...
- Sat Aug 25, 2007 11:29 pm
- Forum: Game Releases and Versions
- Topic: BZFlag on Mac OS X Server
- Replies: 11
- Views: 19538
Actually I was referring to: Integrated with Mach is a customized version of the BSD operating system (currently FreeBSD 5). Darwin’s implementation of BSD includes much of the POSIX API, which is available from the application layers of the system. BSD serves as the basis for the file systems and n...
- Fri Aug 24, 2007 2:56 pm
- Forum: Game Releases and Versions
- Topic: BZFlag on Mac OS X Server
- Replies: 11
- Views: 19538
...I would guess that there is no better and more secure platform to run bzflag on than on OS X Server. (cue OS flamewar.. here) I don't suppose it's because OS X is based on the FreeBSD Unix kernel. Nah, that wouldn't have anything to do with it.... http://developer.apple.com/documentation/MacOSX/...
- Mon Aug 06, 2007 10:38 pm
- Forum: Prefabs and Map Objects
- Topic: Auto models by <your name here.>
- Replies: 8
- Views: 7426
- Sun Aug 05, 2007 1:20 pm
- Forum: Help: Map Making
- Topic: problem with world weapons
- Replies: 6
- Views: 3001
- Sat Jul 21, 2007 7:37 pm
- Forum: Servers: General Discussion
- Topic: Bzfmaps.net is Looking for maps
- Replies: 13
- Views: 5299
One thing to remember about broadband connections, business or residential, is that they get congested. That means the throughput will vary, sometimes greatly, throughout the day. This is really true for cable broadband, its a shared channel. BTW, there really isn't much difference between business ...
- Sat Jul 21, 2007 7:27 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: ? Blocks are running threw blocks weard ?? is this a error??
- Replies: 2
- Views: 1716
- Mon Jul 16, 2007 10:59 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Display Problem on Old Machine
- Replies: 8
- Views: 3014
you should try changing the graphics options in the display menu. I know you can't see the text, but ... maybe you can find a screenshot of the bzflag menus and give it a try. the menus on startup are Join Options==> Input Settings ....................Audio Settings ....................Display Setti...
- Thu Jul 05, 2007 5:48 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: BZFlag in Red Hat Fedora Core 7
- Replies: 3
- Views: 1851
Try http://rpm.livna.org/rlowiki/ for the nvidia drivers. They have the drivers in rpm repos. Its a LOT easier than nvidia's method.
- Sat Jun 30, 2007 1:06 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Problem with localhost:Fixed. Now just setting everything
- Replies: 27
- Views: 12158
Thanks, anomaly that looks more like the commands I remember from my Windows days. yeah I still have to use windows at work. I'm not fond of that OS. Btw, 127.0.0.1 (the loopback address) is not always in the hosts file on Windows. Using the address directly instead of localhost will always work. G...