Search found 91 matches
- Mon Oct 17, 2011 6:24 pm
- Forum: Leagues: General Discussion
- Topic: The New League
- Replies: 10
- Views: 6076
Re: The New League
It sounds like a good idea, I think it would make a good map and gameplay, but it seems people don't seem to like confusing concepts..... (Humans vs. Zombies, AHOD ,Qbert, etc...) So try not to make it too confusing ;) i shall think of something just for fun lol but if any1 could make that true........
- Thu Oct 13, 2011 12:37 pm
- Forum: Works In Progress
- Topic: BZFlag Dodger Map - "Bullet Hell" style
- Replies: 3
- Views: 2577
Re: BZFlag Dodger Map - "Bullet Hell" style
Yet another great map from sig. A another of you maps I would love to play. I couldn't get onto the server but from the video the map looks really good. On that last stage maybe you should add a few gaps so the people that have been alive for four minute and are screwed at the back at least have a c...
- Sat Oct 01, 2011 12:50 pm
- Forum: General Discussion
- Topic: Debate on Sigonasr2's Server Rules.
- Replies: 25
- Views: 6470
Re: Debate on Sigonasr2's Server Rules.
We need to set a moral standard that this is unwanted. Treat it like camping, teamkilling, spawn killing, etc.Because it does ruin it when half your players leave. Yeah I guess using private chat is fine, how else would you your teamies to match? But making it too all league players? I have seen jus...
- Fri Sep 30, 2011 7:29 pm
- Forum: General Discussion
- Topic: Debate on Sigonasr2's Server Rules.
- Replies: 25
- Views: 6470
Re: Debate on Sigonasr2's Server Rules.
It is all Sig's choice on who he wants to talk on his server. Kinda the same how The Leagues don't let people that are not in the Global Group talk. And there is a price for it. I liked his servers especially QBert and his RaceTrack Map. But I don't think I'll go back if I can't even talk. "You...
- Wed Sep 28, 2011 8:49 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Rank?!@#$%^&*()_+
- Replies: 37
- Views: 15961
Re: Rank?!@#$%^&*()_+
Yeah what you are doing is great. And more people need to be more like in in helping the helpless, but it is a more indirect way of helping. What you are doesn't directly help BZFlag, but it could..... But when you help with coding, bug fixes, the wiki , etc. your great grand children will still hav...
- Wed Sep 28, 2011 12:59 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Rank?!@#$%^&*()_+
- Replies: 37
- Views: 15961
Re: Rank?!@#$%^&*()_+
It is a way to make people who help the project in significant ways to be recognized for their efforts. Key Words: 'project' & 'significant; Welcoming noobs to BZFlags is you duty.And helping the helpless is also the same. I help them because I got help when I first started, so all you are doin...
- Wed Sep 28, 2011 12:42 pm
- Forum: General Map Making Discussions
- Topic: Panic Map! READ THIS!
- Replies: 7
- Views: 2876
Re: Panic Map! READ THIS!
A picture is worth 1000 words.....
Let alone 2.
*EDIT*
And a map file is worth 100,000,000.
Let alone 2.
*EDIT*
And a map file is worth 100,000,000.
- Thu Aug 18, 2011 6:00 pm
- Forum: General Discussion
- Topic: Hacking Accusations
- Replies: 17
- Views: 7757
Re: Hacking Accusations
Like a year ago Erik Spaltaxt was giving out jump/dodge lessons at 100$ per hour on the BZF facebook page.blast wrote: Dang, where do you download that one? I'm in desperate need...
Now you know why they cost so much
- Thu Aug 18, 2011 12:52 pm
- Forum: General Discussion
- Topic: BZFlag clubs
- Replies: 6
- Views: 2762
Re: BZFlag clubs
Ok so we are all meeting over at geekydude4's house on Sunday.
Anyone have directions?
Spy from another club
Anyone have directions?
Spy from another club
- Wed Aug 17, 2011 9:38 pm
- Forum: General Discussion
- Topic: Hacking Accusations
- Replies: 17
- Views: 7757
Re: Hacking Accusations
I always tell them I use a well know cheat called 'skill' .....
- Sat Aug 13, 2011 8:02 pm
- Forum: General Map Making Discussions
- Topic: Mesh Alphabet
- Replies: 7
- Views: 3303
Re: Mesh Alphabet
Yeah I got it down now thanks for the help!!
- Fri Aug 12, 2011 11:13 am
- Forum: General Map Making Discussions
- Topic: Mesh Alphabet
- Replies: 7
- Views: 3303
Re: Mesh Alphabet
yeah I know wings3d and blender and a host of other 3d modelling programs can do that.
But I just have a problem with converting the .obj to .bzw .
There is BZWTools for blender and a BZW converter for wings3d I have tried and failed to use these.
I just don't know how to convert the file over.
But I just have a problem with converting the .obj to .bzw .
There is BZWTools for blender and a BZW converter for wings3d I have tried and failed to use these.
I just don't know how to convert the file over.
- Thu Aug 11, 2011 6:07 pm
- Forum: General Map Making Discussions
- Topic: Mesh Alphabet
- Replies: 7
- Views: 3303
Mesh Alphabet
I wanted to put some text on my map and just wanted to see if anyone has made the whole alphabet. Just a basic letter in a group would be fine and I will just group the groups into word. So if anyone has any type of thing like that I wouldn't mind you sharing it with me :) (and the rest of the forum...
- Fri Aug 05, 2011 9:14 pm
- Forum: Enhancements
- Topic: Give Genocide a radius
- Replies: 7
- Views: 3742
Re: Give Genocide a radius
There is always the riskygeno plugin.
If you get shot and you are holding the geno flag YOUR whole team dies.
Makes it more of a risk!
'spray and pray' that makes me laugh every time!
If you get shot and you are holding the geno flag YOUR whole team dies.
Makes it more of a risk!
'spray and pray' that makes me laugh every time!
- Sat Jul 23, 2011 1:15 pm
- Forum: General Discussion
- Topic: BzFlag is dying
- Replies: 69
- Views: 22502
Re: BzFlag is dying
I think this has been asked before, but I think it would be good to put links to the wiki in the game client for newbies. This would really help to teach people. I think these are some good links. http://wiki.bzflag.org/Getting_Started http://wiki.bzflag.org/Category:Tactics Also I have never seen a...
- Sat Jul 23, 2011 1:00 pm
- Forum: Help: Map Making
- Topic: Question
- Replies: 2
- Views: 1609
Re: Question
No
Or at least I don't know how....
Although you could make the ground a negative linear physics so when you are on a box it seems higher.....
Or at least I don't know how....
Although you could make the ground a negative linear physics so when you are on a box it seems higher.....
- Mon Jul 04, 2011 2:06 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 "Wake the Dead" released
- Replies: 74
- Views: 84934
Re: BZFlag 2.4.0 "Wake the Dead" released
Allow plugins to register custom flag types - Daniel Remenak
Does this mean plugin flags will be/are now limited to what plugins can do?
That would be/is really cool. That itself might bring alot of people of people back to BZFlag.
Does this mean plugin flags will be/are now limited to what plugins can do?
That would be/is really cool. That itself might bring alot of people of people back to BZFlag.
- Fri Jul 01, 2011 3:42 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8066
Re: Error ::: Unable to position flags on this world. :::
zone like you asked for in you last post.
- Fri Jul 01, 2011 2:51 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8066
Re: Error ::: Unable to position flags on this world. :::
which setting aren't your......try testing it out!
the 15 15 5 is what i used.
But you have to have _flagHeight 1 or low enough so it doesn't interfere with the pyramid
And you can take _flagAltitude out.
the 15 15 5 is what i used.
But you have to have _flagHeight 1 or low enough so it doesn't interfere with the pyramid
And you can take _flagAltitude out.
- Fri Jul 01, 2011 2:37 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8066
Re: Error ::: Unable to position flags on this world. :::
ok I ran this on a server and it work with only _flagHeight set to 1 and not _flagAltitude and flagHeight can probably be set high though. But there is a pyramid going straight through the middle so you set the zone size 2 2 5 , and it spawn right on top of it. So you need to change it higher. It wo...
- Fri Jul 01, 2011 12:42 pm
- Forum: Help: Map Making
- Topic: Error ::: Unable to position flags on this world. :::
- Replies: 27
- Views: 8066
Re: Error ::: Unable to position flags on this world. :::
First of all you defined a group then never said: group group_house pos 0 0 0 end Now for the flags. I think flags have a height at which they spawn. And there just so happens to be a _flagHeight variable and the default is 10. So if you actually declared the group there is a pyramid at zpos 20.5 an...
- Thu Jun 30, 2011 12:49 am
- Forum: Help: Server Setup and Administration
- Topic: Mac OS X public server hosting problem (Video Provided)
- Replies: 8
- Views: 3758
Re: Mac OS X public server hosting problem (Video Provided)
This is the first person I have ever seen who gave 'too much information'!!
I don't even know if you could given more info!!'
More people need to be like this.
I don't even know if you could given more info!!'
More people need to be like this.
- Wed Jun 15, 2011 2:56 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 19299
Re: BZFlag 2.4.0 Beta Program
In one of Yrogirg pics http://ubuntuone.com/p/zLf/
The shot on the radar seem to be backwards.
The big square part is at the back instead of the front.
Or is that a customization?
The shot on the radar seem to be backwards.
The big square part is at the back instead of the front.
Or is that a customization?
- Wed Jun 15, 2011 10:24 am
- Forum: Game Releases and Versions
- Topic: BZFlag 2.4.0 Beta Program
- Replies: 22
- Views: 19299
Re: BZFlag 2.4.0 Beta Program
How you compile the source code?
- Wed Jun 15, 2011 9:25 am
- Forum: Help: Map Making
- Topic: arc and rotation
- Replies: 7
- Views: 3136
Re: arc and rotation
I haven't play around with your map file.
But you rotated the arc 90 degrees.
So assuming the arc was symmetric it would't 'change'.
Maybe color one face a color then try rotation and see what happens.
You might want to specify more perimeters when you make arcs though.
But you rotated the arc 90 degrees.
So assuming the arc was symmetric it would't 'change'.
Maybe color one face a color then try rotation and see what happens.
You might want to specify more perimeters when you make arcs though.