Search found 144 matches

by person1
Mon Feb 20, 2006 5:35 pm
Forum: Servers: General Discussion
Topic: Server Won't Keep up
Replies: 38
Views: 11476

ok so that is for linux. so if i recompile I should be able to run my server on Linux, then I can have as many flags as I want?
by person1
Mon Feb 20, 2006 5:32 pm
Forum: Servers: General Discussion
Topic: How do you become an admin on localhost?
Replies: 12
Views: 3768

in your config file/command line put the following: -password "[password]" or use the following your map file: options -password "[password]" end unless ...unless you're starting the server from the BZFlag client, in which case I have no idea. Then I do not believe you can.
by person1
Sun Feb 19, 2006 10:31 pm
Forum: Servers: General Discussion
Topic: Server Won't Keep up
Replies: 38
Views: 11476

No idea what -O1 optimization level is
by person1
Sun Feb 19, 2006 8:40 pm
Forum: Servers: General Discussion
Topic: Server Won't Keep up
Replies: 38
Views: 11476

64bit athlon
by person1
Sun Feb 19, 2006 8:13 pm
Forum: Servers: General Discussion
Topic: Server Won't Keep up
Replies: 38
Views: 11476

My friend was on the same..

JPT : I have no log files, didn't think i needed to log when i could get it to run right. The Knights Who Say Ni : My friend was on the same ISP, but not on my local LAN. Everyone : I have Windows XP PRO (SP2) I would like to run it on Linux, but I'm having a hard time getting bzfs or even bzflag t...
by person1
Sun Feb 19, 2006 7:54 am
Forum: Servers: General Discussion
Topic: Server Won't Keep up
Replies: 38
Views: 11476

Server Won't Keep up

My server is running on a windows XP box, for the moment. I have everything set up and it runs great. That is for a short time. I get about 1 person to connect successfully to my server then everyone else it says logs in and out. I have had friends try to connect and they say it says error connectin...
by person1
Sat Feb 18, 2006 11:03 pm
Forum: Help: Map Making
Topic: [HELP] CTF MAP
Replies: 11
Views: 3113

u may never have used the version i started with.... or configuration
by person1
Sat Feb 18, 2006 3:47 am
Forum: Help: Map Making
Topic: [HELP] CTF MAP
Replies: 11
Views: 3113

hmmm...

You used to be able to only set -mp in config/batch, but not -c. Now as I have just tried it works in bzflag2.0.5b5, but never did before
by person1
Fri Feb 17, 2006 6:00 pm
Forum: Help: Map Making
Topic: [HELP] CTF MAP
Replies: 11
Views: 3113

you cannot...

You cannot set the game mode to capture the flag in the config file or batch file. You must insert the following into your map file. options -c # capture the flag end It sounds like you have the number of players set up correctly other wise you will need to set that as well. If you have only two bas...
by person1
Fri Feb 17, 2006 2:46 pm
Forum: Enhancements
Topic: New "physics" driver
Replies: 32
Views: 11228

that would be great reguarding the zone. Would be cool if you could target lock and fire a world weapon gm at someone as they entered a zone.
by person1
Mon Feb 13, 2006 2:59 pm
Forum: Map Editors
Topic: Zoom
Replies: 4
Views: 4487

well not exactly zoom....

you can use ctrl + r-click to move around, kinda of the same think as zoom, except when you use r-click to rotate you are still zoomed out.


Let me know if it works ok.
by person1
Mon Feb 13, 2006 2:57 pm
Forum: Bugs and Problems
Topic: Exclusive sound?
Replies: 3
Views: 2997

Yep!

Works good for me with Windows Media and XP PRO. Also on Linux.
by person1
Wed Feb 08, 2006 2:35 am
Forum: Help: Map Making
Topic: Sky problem
Replies: 9
Views: 2697

Just use the meshbox, much simpliler and works prefectly in this situation. Mesh is overkill.
by person1
Sun Jan 29, 2006 10:34 pm
Forum: Help: Map Making
Topic: Include function
Replies: 3
Views: 1451

yes!

That works fine. I tested the following, with no problems:

Code: Select all

define importedDooDah
   include http://my.bzflag.org/resources/prefabs/jmyers/billboard.bzw
enddef

group importedDooDah
   shift 200 300 0
end

group importedDooDah
   shift -230 150 0
   spin 52 1 0 1
end
by person1
Sun Jan 29, 2006 8:10 pm
Forum: Help: Map Making
Topic: Include function
Replies: 3
Views: 1451

My Understanding

To my knowledge it is as follows: If you include a file it does the same thing as if that code was simply copied and pasted into your file Exception being that it will not have access to any textures or materials in the file that included it And visa versa So if you are using textures and materials ...
by person1
Sun Jan 29, 2006 7:45 pm
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b5
Replies: 25
Views: 19247

Thank you!

Thank you!

That was all I was looking for.
I downloaded it sucessfully. I will try and and complile it soon.

I am new to this and that was all I needed to know.

It probably said that somewhere, but I just needed someone to say it to me.
by person1
Sun Jan 29, 2006 6:27 pm
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b5
Replies: 25
Views: 19247

....?

so basically if we don't have windows we are screwed? Or if we are trying to run it on a different OS i should say.
by person1
Sun Jan 29, 2006 2:10 am
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b5
Replies: 25
Views: 19247

ok

so how exactly what files do i need. I find it all confusing. I just want to compile them on Linux for now.
by person1
Sun Jan 29, 2006 1:30 am
Forum: Game Releases and Versions
Topic: BZFlag beta build 2.0.5b5
Replies: 25
Views: 19247

Source?

Where can I get a bundled version of the 2.0.5b5 source.

The only thing I could find was the 2.0.5b5 source bundled at: http://sourceforge.net/project/showfile ... up_id=3248.

This is the first time I have attempted this. Is there any help you can offer.
by person1
Wed Jan 25, 2006 3:08 am
Forum: General Map Making Discussions
Topic: Just an idea...screenshots as bzflag textures.
Replies: 29
Views: 9170

w/e

u guys lost the point.
by person1
Sun Jan 22, 2006 1:31 am
Forum: General Map Making Discussions
Topic: Just an idea...screenshots as bzflag textures.
Replies: 29
Views: 9170

use images that look like something is there when really it is a solid pain.
by person1
Sat Jan 21, 2006 6:01 pm
Forum: General Map Making Discussions
Topic: Just an idea...screenshots as bzflag textures.
Replies: 29
Views: 9170

??

we are going for optical illusions not fake walls
by person1
Fri Jan 20, 2006 9:19 pm
Forum: General Map Making Discussions
Topic: BZFlag USA
Replies: 20
Views: 6302

Standaroules Plumbarmacy: good idea.

im fine u?: I have seen this done on other games, and worked well. I don't think it would be to difficult, but would probably take a lot of changes.
by person1
Fri Jan 20, 2006 3:12 pm
Forum: General Map Making Discussions
Topic: When posting a map and viewing a map (screenshots)
Replies: 3
Views: 1469

question...

is there a way to make bzflag output screenshots as JPEG instead of PNG
by person1
Fri Jan 20, 2006 3:11 pm
Forum: General Map Making Discussions
Topic: Just an idea...screenshots as bzflag textures.
Replies: 29
Views: 9170

anhancement?

could bzflag have an adition made to it to all it the reder fake sences at the perfect size and scale, etc?