Search found 144 matches
- Fri Jan 20, 2006 3:03 pm
- Forum: General Map Making Discussions
- Topic: BZFlag USA
- Replies: 20
- Views: 6302
anhancement?
Is there a way to only load a portion of that map. then when someone moves into another section that section of the map is loaded. I don't think this exsists, but can it be created. It would allow for smaller maps being run and rendered on everyones machine, and would possible break it up for the se...
- Thu Jan 19, 2006 2:02 am
- Forum: Enhancements
- Topic: A wild object idea that might be a lot of fun.
- Replies: 11
- Views: 4048
- Wed Jan 18, 2006 3:08 pm
- Forum: Enhancements
- Topic: A wild object idea that might be a lot of fun.
- Replies: 11
- Views: 4048
I like the idea
L4m3r : I think you are on the right track. I like the idea of having an object that can resend images. It would be cool if you could allow the textures to handel .php extensions. Then you could have dynamicaly generated images on your server. Is there anyway to allow and image with the .php extens...
- Tue Jan 17, 2006 5:53 pm
- Forum: Map Editors
- Topic: BZFlag MapU - Box to Mesh V0.2.0
- Replies: 24
- Views: 18379
curious
what is the point of this program?
Will it later be able to combine the outline of multiple boxes into one mesh or what?
Will it later be able to combine the outline of multiple boxes into one mesh or what?
- Sun Jan 15, 2006 11:33 pm
- Forum: Enhancements
- Topic: A Guided Missle killer...
- Replies: 9
- Views: 2694
SW or else
I think, that the SW flag should have the following added onto it: Destroys GM shots (when they hit the sphere) But stipulations could be added like: It can only nock out one GM shot per use of SW. (meaning that each sphere of SW could nock out one GM shot) It would make a nice GM imunity weapon. Li...
- Sun Jan 15, 2006 11:15 pm
- Forum: Enhancements
- Topic: New play style ? ( dodgeball like)
- Replies: 23
- Views: 8163
Interesting...
Sounds cool. The rest would no doubt need to be modifications to the game. Like the capture the flag mode that already exists. I would like to start with game dev, but I have never done major programming outside web dev.
- Sat Jan 14, 2006 7:01 pm
- Forum: Help: Map Making
- Topic: Flat Teleporter
- Replies: 14
- Views: 3562
- Sat Jan 14, 2006 4:25 am
- Forum: Works In Progress
- Topic: Map #2: The Prison
- Replies: 20
- Views: 7536
- Sat Jan 14, 2006 3:31 am
- Forum: Help: Map Making
- Topic: Flat Teleporter
- Replies: 14
- Views: 3562
answer
1) I have tried using the spin command, but bzflag does not spin it at all. 2) If you read the help page ( http://www.bzflag.org/wiki/MapMaking ) it does not mention this, but one of the help files showed a command in the teleporter code to make a teleporter horizontal. It also said that this featur...
- Thu Jan 12, 2006 3:38 am
- Forum: Works In Progress
- Topic: Map #2: The Prison
- Replies: 20
- Views: 7536
By the way!
By the way!
I am impressed with what you have done so far. Major improvment.
I am impressed with what you have done so far. Major improvment.
- Thu Jan 12, 2006 3:37 am
- Forum: Works In Progress
- Topic: Map #2: The Prison
- Replies: 20
- Views: 7536
Wink Wink
I can help you do the towers and all that. Why don't you just come over on Friday?
Talk to ya tomorrow, at school.
Talk to ya tomorrow, at school.
- Tue Jan 10, 2006 2:54 pm
- Forum: Help: Map Making
- Topic: Robots
- Replies: 6
- Views: 2258
Simple?
Can't they just open a bzflag client and have it run on outpilot?
- Tue Jan 10, 2006 2:47 pm
- Forum: Help: Map Making
- Topic: Objects invisible on radar?
- Replies: 18
- Views: 4288
Does it also work with...
Does it also work with cones, spheres. Every time I try to use it on those it does not work.
- Tue Jan 10, 2006 2:44 pm
- Forum: Help: Map Making
- Topic: Okay all you wings gurus out there...I am stuck
- Replies: 6
- Views: 2117
?
Maybe I don't know what I am talking about, but eveytime I try to export Wings Data with textures and convert it to bzw data it never works. Can the conversion process even support this.
Can all of the components: .obj, converter, support it?
Can all of the components: .obj, converter, support it?
- Thu Nov 24, 2005 3:07 am
- Forum: Help: Map Making
- Topic: Inside | Outside parameters regarding mesh explanation
- Replies: 1
- Views: 966
Is there some documentation?
Is there some documentation of this? Or is this another one of those undocument features that no one knows how to use?
- Sat Nov 19, 2005 4:26 pm
- Forum: Help: Map Making
- Topic: Inside | Outside parameters regarding mesh explanation
- Replies: 1
- Views: 966
Inside | Outside parameters regarding mesh explanation
Can someone explain how the parameters Inside & Outside work when regarding a mesh.
Any of the other parameters would also be helpful.
Any of the other parameters would also be helpful.
- Sat Nov 19, 2005 4:19 pm
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
Thats not what I said
Thats not what I said, I just would like some help.
- Sat Nov 19, 2005 4:24 am
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
Question?
Ok great it was CBG, what does it have to do with my question?
Kinda like a random post taking up space in my opinion.
Kinda like a random post taking up space in my opinion.
- Sat Nov 19, 2005 4:20 am
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
YES!
i figured it out!!!! The following make a mesh box with a hole in it! material name default texture wall end mesh vertex 3 0 3 vertex 3 0 7 vertex 7 0 7 vertex 7 0 3 vertex 0 0 0 vertex 0 0 40 vertex 40 0 40 vertex 40 0 0 face vertices 0 1 2 3 7 6 5 4 7 3 0 # 7 6 5 4 3 2 1 0 matref default endface e...
- Sat Nov 19, 2005 4:10 am
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
Reply
CannonBallGuy: CGB was someone's name in the IRC chat room.
Everyone Else: I still need help I can't seem to figure it out.
Everyone Else: I still need help I can't seem to figure it out.
- Sat Nov 19, 2005 3:09 am
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
read the post
I am writting code to gin it therefore modeler can not be used. Meaning I have to gin it myselft.
I have been chatting with CGB on IRC and I think i got it.
I have been chatting with CGB on IRC and I think i got it.
- Sat Nov 19, 2005 3:02 am
- Forum: Help: Map Making
- Topic: mesh with holes
- Replies: 9
- Views: 2536
mesh with holes
I would like to write some code that outputs meshes with holes. So modeler will not work . I have tried everything I can think of. Any help? Currently: (This has gone through MANY stages, please don't criticize) material name default texture wall end material name none texture wall color 1 1 1 0.2 e...
- Thu Nov 17, 2005 3:00 am
- Forum: Help: Map Making
- Topic: Wings3D into BZEdit?
- Replies: 3
- Views: 1579
Obj (export as) to bzw
You can use this if you export the wing3D object as .obj code then simple drag the file onto this exe and it creates a bzw file for you.
http://my.bzflag.org/bb/viewtopic.php?t=2698
Works great!
http://my.bzflag.org/bb/viewtopic.php?t=2698
Works great!
- Wed Nov 16, 2005 1:54 am
- Forum: Help: Map Making
- Topic: Pixel to bzw Conversion
- Replies: 2
- Views: 1147
OK?
Any help JeffM2501 or other knowledgeable people?
- Mon Nov 14, 2005 3:05 am
- Forum: Help: Map Making
- Topic: Pixel to bzw Conversion
- Replies: 2
- Views: 1147
Pixel to bzw Conversion
I would like to know what the pixel to bzw units equation is. Basical what would I have to make the size of a box to equal one pixel on the screen.
Also what are the "bzw units" based on.
Thank you for your comments.
Also what are the "bzw units" based on.
Thank you for your comments.