Search found 144 matches

by person1
Fri Jan 20, 2006 3:03 pm
Forum: General Map Making Discussions
Topic: BZFlag USA
Replies: 20
Views: 6302

anhancement?

Is there a way to only load a portion of that map. then when someone moves into another section that section of the map is loaded. I don't think this exsists, but can it be created. It would allow for smaller maps being run and rendered on everyones machine, and would possible break it up for the se...
by person1
Thu Jan 19, 2006 2:02 am
Forum: Enhancements
Topic: A wild object idea that might be a lot of fun.
Replies: 11
Views: 4048

L4m3r

THANK YOU! That is a great idea, I never thought of that.
by person1
Wed Jan 18, 2006 3:08 pm
Forum: Enhancements
Topic: A wild object idea that might be a lot of fun.
Replies: 11
Views: 4048

I like the idea

L4m3r : I think you are on the right track. I like the idea of having an object that can resend images. It would be cool if you could allow the textures to handel .php extensions. Then you could have dynamicaly generated images on your server. Is there anyway to allow and image with the .php extens...
by person1
Tue Jan 17, 2006 5:53 pm
Forum: Map Editors
Topic: BZFlag MapU - Box to Mesh V0.2.0
Replies: 24
Views: 18379

curious

what is the point of this program?

Will it later be able to combine the outline of multiple boxes into one mesh or what?
by person1
Sun Jan 15, 2006 11:33 pm
Forum: Enhancements
Topic: A Guided Missle killer...
Replies: 9
Views: 2694

SW or else

I think, that the SW flag should have the following added onto it: Destroys GM shots (when they hit the sphere) But stipulations could be added like: It can only nock out one GM shot per use of SW. (meaning that each sphere of SW could nock out one GM shot) It would make a nice GM imunity weapon. Li...
by person1
Sun Jan 15, 2006 11:15 pm
Forum: Enhancements
Topic: New play style ? ( dodgeball like)
Replies: 23
Views: 8163

Interesting...

Sounds cool. The rest would no doubt need to be modifications to the game. Like the capture the flag mode that already exists. I would like to start with game dev, but I have never done major programming outside web dev.
by person1
Sat Jan 14, 2006 7:01 pm
Forum: Help: Map Making
Topic: Flat Teleporter
Replies: 14
Views: 3562

Mostly Harmless! & ducatiwannabe: that was my point
by person1
Sat Jan 14, 2006 4:25 am
Forum: Works In Progress
Topic: Map #2: The Prison
Replies: 20
Views: 7536

Grand Slam: and you didn't need to write that....(go on forever)

Big Cheese: I will attempt to make it. Let you know when I am done.
by person1
Sat Jan 14, 2006 3:31 am
Forum: Help: Map Making
Topic: Flat Teleporter
Replies: 14
Views: 3562

answer

1) I have tried using the spin command, but bzflag does not spin it at all. 2) If you read the help page ( http://www.bzflag.org/wiki/MapMaking ) it does not mention this, but one of the help files showed a command in the teleporter code to make a teleporter horizontal. It also said that this featur...
by person1
Thu Jan 12, 2006 3:38 am
Forum: Works In Progress
Topic: Map #2: The Prison
Replies: 20
Views: 7536

By the way!

By the way!

I am impressed with what you have done so far. Major improvment.
by person1
Thu Jan 12, 2006 3:37 am
Forum: Works In Progress
Topic: Map #2: The Prison
Replies: 20
Views: 7536

Wink Wink

I can help you do the towers and all that. Why don't you just come over on Friday?

Talk to ya tomorrow, at school.
by person1
Tue Jan 10, 2006 2:54 pm
Forum: Help: Map Making
Topic: Robots
Replies: 6
Views: 2258

Simple?

Can't they just open a bzflag client and have it run on outpilot?
by person1
Tue Jan 10, 2006 2:47 pm
Forum: Help: Map Making
Topic: Objects invisible on radar?
Replies: 18
Views: 4288

Does it also work with...

Does it also work with cones, spheres. Every time I try to use it on those it does not work.
by person1
Tue Jan 10, 2006 2:44 pm
Forum: Help: Map Making
Topic: Okay all you wings gurus out there...I am stuck
Replies: 6
Views: 2117

?

Maybe I don't know what I am talking about, but eveytime I try to export Wings Data with textures and convert it to bzw data it never works. Can the conversion process even support this.

Can all of the components: .obj, converter, support it?
by person1
Thu Nov 24, 2005 3:07 am
Forum: Help: Map Making
Topic: Inside | Outside parameters regarding mesh explanation
Replies: 1
Views: 966

Is there some documentation?

Is there some documentation of this? Or is this another one of those undocument features that no one knows how to use?
by person1
Sat Nov 19, 2005 4:26 pm
Forum: Help: Map Making
Topic: Inside | Outside parameters regarding mesh explanation
Replies: 1
Views: 966

Inside | Outside parameters regarding mesh explanation

Can someone explain how the parameters Inside & Outside work when regarding a mesh.

Any of the other parameters would also be helpful.
by person1
Sat Nov 19, 2005 4:19 pm
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

Thats not what I said

Thats not what I said, I just would like some help.
by person1
Sat Nov 19, 2005 4:24 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

Question?

Ok great it was CBG, what does it have to do with my question?

Kinda like a random post taking up space in my opinion.
by person1
Sat Nov 19, 2005 4:20 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

YES!

i figured it out!!!! The following make a mesh box with a hole in it! material name default texture wall end mesh vertex 3 0 3 vertex 3 0 7 vertex 7 0 7 vertex 7 0 3 vertex 0 0 0 vertex 0 0 40 vertex 40 0 40 vertex 40 0 0 face vertices 0 1 2 3 7 6 5 4 7 3 0 # 7 6 5 4 3 2 1 0 matref default endface e...
by person1
Sat Nov 19, 2005 4:10 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

Reply

CannonBallGuy: CGB was someone's name in the IRC chat room.

Everyone Else: I still need help I can't seem to figure it out.
by person1
Sat Nov 19, 2005 3:09 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

read the post

I am writting code to gin it therefore modeler can not be used. Meaning I have to gin it myselft.

I have been chatting with CGB on IRC and I think i got it.
by person1
Sat Nov 19, 2005 3:02 am
Forum: Help: Map Making
Topic: mesh with holes
Replies: 9
Views: 2536

mesh with holes

I would like to write some code that outputs meshes with holes. So modeler will not work . I have tried everything I can think of. Any help? Currently: (This has gone through MANY stages, please don't criticize) material name default texture wall end material name none texture wall color 1 1 1 0.2 e...
by person1
Thu Nov 17, 2005 3:00 am
Forum: Help: Map Making
Topic: Wings3D into BZEdit?
Replies: 3
Views: 1579

Obj (export as) to bzw

You can use this if you export the wing3D object as .obj code then simple drag the file onto this exe and it creates a bzw file for you.

http://my.bzflag.org/bb/viewtopic.php?t=2698

Works great!
by person1
Wed Nov 16, 2005 1:54 am
Forum: Help: Map Making
Topic: Pixel to bzw Conversion
Replies: 2
Views: 1147

OK?

Any help JeffM2501 or other knowledgeable people?
by person1
Mon Nov 14, 2005 3:05 am
Forum: Help: Map Making
Topic: Pixel to bzw Conversion
Replies: 2
Views: 1147

Pixel to bzw Conversion

I would like to know what the pixel to bzw units equation is. Basical what would I have to make the size of a box to equal one pixel on the screen.

Also what are the "bzw units" based on.

Thank you for your comments.