Search found 597 matches

by L4m3r
Wed Nov 21, 2007 10:03 pm
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 45570

Re: fix dereference of null pointer

Constitution wrote:IIRC, L4m3r thought that the plugin should be re-written to take advantage of better API methods that are now available.
Indeed, the plug-in is extremely primitive and somewhat wonky. I'll add it to the source tree when it's not a steaming pile of crap. :p
by L4m3r
Tue Nov 20, 2007 9:41 pm
Forum: Enhancements
Topic: Bored of the way things look?
Replies: 2
Views: 1736

Um, yeah, texture modding has been done for a VERY long time. there are probably a few texture packs in the artwork forum.
by L4m3r
Sat Nov 10, 2007 11:49 pm
Forum: Plug-in Development
Topic: Unofficial Subversion hosting for plug-ins
Replies: 0
Views: 2020

Unofficial Subversion hosting for plug-ins

I'm offering unofficial svn hosting for plug-in development. This is aimed at people who have several plug-ins to manage (theme97, Louman, Enigma, I'm looking at you! :P). Users get their own repository and commit access. Access to the repos is public only. The only requirements are that the plug-in...
by L4m3r
Tue Oct 16, 2007 8:12 pm
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8779

Indeed - I didn't mean that poll hooks in the API should replace overriding slash commands... just that creating a framework for custom poll options would probably be a better idea than creating an entire poll manager from scratch (with the plugin) when implementing it. It would also allow for diff...
by L4m3r
Tue Oct 16, 2007 9:17 am
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8779

Even better would be a custom poll option framework, something like the custom slash command handler we have now. Poll options could be registered with a list of options and a pointer to a handler called when the poll is successful, etc. Not really. IMO being able to simply override commands would ...
by L4m3r
Tue Oct 16, 2007 6:05 am
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8779

Slash commands can be overriden in the 2.1 development version. The poll and voting framework is already almost 100% server-side, unless I'm mistaken. But why would you need to change the commands at all? You can add options, perhaps (for instance, "/poll changemap <mapname>" for a mapcha...
by L4m3r
Sun Oct 14, 2007 11:23 pm
Forum: Enhancements
Topic: BZFLAG in html
Replies: 12
Views: 5477

A cheesy pseudo-3D Flash client could be fun... still not worth the effort though. :p
by L4m3r
Sat Oct 06, 2007 9:02 pm
Forum: Enhancements
Topic: Idea: make poll voting mandatory
Replies: 22
Views: 8779

Another idea would be to just not count people who don't vote, and instead take a tally only from those who actually voted. Or, perhaps, and abstaining vote could count for a partial vote, instead of of a whole "no" vote.
by L4m3r
Wed Oct 03, 2007 3:32 pm
Forum: Help: Map Making
Topic: Program assisted map making vs writing by hand
Replies: 6
Views: 2643

If you are modeling a cube, it would be less trouble and just as efficient to create a meshbox. Actually, a modelled cube (or a plain 1.x box) has 12 triangles, while a meshbox has 16. ;) Anyway, there is a LOT of optimization that can be done, especially with mesh maps. Sparse, simple maps probabl...
by L4m3r
Sun Sep 23, 2007 5:57 pm
Forum: General Map Making Discussions
Topic: Mapatorium 2.0 - Open Beta
Replies: 14
Views: 8301

RPG said months ago that he was no longer maintaining the mapatorium. it's been more or less left to rot. Anyway, does this new mapatorium allow users to submit maps on someone else's behalf? Not being able to credit someone else for a map submission was a major shortcoming of the original mapatoriu...
by L4m3r
Mon Sep 17, 2007 7:23 pm
Forum: Help: Map Making
Topic: Can you make custum flags for a map?
Replies: 9
Views: 4830

CannonBallGuy is correct. Furthermore, flags are a part of the game protocol more or less, so most modifications to flags (or addition of flags) will require changes to the client as well as the server. So, in other words, no. Most of the (subtle) alterations you can make to flags are controlled by ...
by L4m3r
Sun Sep 16, 2007 1:13 am
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 45570

blast wrote:You also want SVN, not CVS. We no longer use CVS for BZFlag.

http://my.bzflag.org/w/BZFlag_SVN
Oh, right. How did I not catch that? >_<
by L4m3r
Sat Sep 15, 2007 8:13 pm
Forum: Plug-in Releases
Topic: fairCTF
Replies: 47
Views: 45570

You'll need to build it with a newer bzfsAPI.h. Take the one from your CVS build (in the include directory) and replace the one distributed with the plugin with that. Re-compile, and it should work.

I'm told that the plugin is broken with newer versions of bzfs, though. :\
by L4m3r
Tue Sep 11, 2007 7:43 am
Forum: Enhancements
Topic: Different banning method.
Replies: 42
Views: 18497

If this file is so random, how does the client deal with it? This whole system is flawed. Design a flowchart if you like, but the fact is that authentication has to be tied into the client. there's no way around it, and it's always going to be subject to manipulation.
by L4m3r
Tue Sep 11, 2007 4:26 am
Forum: Enhancements
Topic: Different banning method.
Replies: 42
Views: 18497

Hm... Once someone figures out the interaction of the key system with the server, they'd probably hack a function into the client to fetch and fake bogus keys, and then use them to join servers. Then they'd release it as a patch and the troublemakers would be back in business. Getting such a system ...
by L4m3r
Thu Sep 06, 2007 1:40 am
Forum: Map releases
Topic: Pythonian Maps
Replies: 3
Views: 2509

Note also that neutronix7 is now well aware of all the issues that the community at large has had with the Pythonian servers under previous management. He is doing his best to correct these issues. Please don't hold a grudge against him or against the new Pythonian because of what went on before.
by L4m3r
Tue Sep 04, 2007 7:30 am
Forum: Help: Map Making
Topic: Double base spawning problem.
Replies: 8
Views: 4281

You can write a plug-in to control the spawns. Otherwise, base spawns will always be random across all team bases.
by L4m3r
Tue Sep 04, 2007 1:07 am
Forum: Help: Map Making
Topic: My New Map - Anyone Want To Help?
Replies: 12
Views: 5397

blast wrote:Yeah, because that's such a complex name. That deserves credit. And maybe a quarter too.
Well, yeah, clearly. He's contributed almost as much to the map as Kirby! :roll:
by L4m3r
Tue Aug 28, 2007 7:25 pm
Forum: Help: Server Setup and Administration
Topic: Creating a server
Replies: 4
Views: 2628

Please be more specific. Explain what you do, and any errors you get, and maybe we can help you.

(this thread has been moved to the correct forum)
by L4m3r
Mon Aug 27, 2007 2:05 am
Forum: Plug-in Releases
Topic: rabbitTimer
Replies: 0
Views: 2821

rabbitTimer

From the readme: The rabbitTimer plug-in helps solve that pesky rabbit cowardice problem. Rabbits don't get any points for hiding; they must kill hunters to increase their score. Hiding also slows down the game and frustrates the hunters, especially when flags like ST or WG are involved. This plug-i...
by L4m3r
Sun Aug 26, 2007 1:36 am
Forum: Game Releases and Versions
Topic: BZFlag on Mac OS X Server
Replies: 11
Views: 19540

The "BSD operating system" is not the same thing as the unix kernel. They do take code from freeBSD, but it's still mach at the core. Mach was originally designed to be a drop-in replacement for the existing Unix kernel, so it only makes sense to design a unix-like OS around it. However, t...
by L4m3r
Fri Aug 24, 2007 6:51 pm
Forum: Game Releases and Versions
Topic: BZFlag on Mac OS X Server
Replies: 11
Views: 19540

I don't suppose it's because OS X is based on the FreeBSD Unix kernel. Nah, that wouldn't have anything to do with it.... Actually, OS X is based on the Mach kernel that was used for Nextstep OS that Steve Jobs worked on while he was away from Apple. While it does use a BSD userland, and works simi...
by L4m3r
Sat Aug 18, 2007 4:17 am
Forum: Servers: General Discussion
Topic: good server hardware?
Replies: 6
Views: 3804

Hardware is not much of an issue. BZFS is an extremely low-demand program. But yes, what you DO need is a decent connection... more specifically, a good upstream. Your bandwidth consumption increases quadratically as a function of the number of players, and is also influenced by things like the numb...
by L4m3r
Thu Aug 16, 2007 3:29 am
Forum: Forum Suggestions, Questions, and Issues
Topic: This Forum Version
Replies: 3
Views: 3753

As far as I understand, the current "plan" involves moving global login to an LDAP system. phpBB3 can hook into LDAP, as can MediaWiki, and whatever else. This abstraction would make it much easier to upgrade phpBB, as well as any other services relying on global authentication. However, i...
by L4m3r
Wed Aug 08, 2007 10:47 pm
Forum: Enhancements
Topic: Fuel & Ammo for tanks
Replies: 22
Views: 8536

It'd be feasible to implement limited ammo with a plug-in, either by the flag method described by Joe-Schmoe, or directly through the API. A fuel limit could also be done, probably, using distance, time, or a combination thereof. However, you'd only be able to destroy tanks, not immobilize them. Te...