Search found 597 matches
- Tue Mar 25, 2008 1:35 pm
- Forum: Map releases
- Topic: The Randomized Worlds I/II/III
- Replies: 21
- Views: 8699
- Sun Mar 23, 2008 11:38 pm
- Forum: Plug-in Development
- Topic: Kamikaze Plugin
- Replies: 9
- Views: 5873
- Wed Mar 05, 2008 3:12 am
- Forum: Enhancements
- Topic: (TS) TEAM SAFE flag
- Replies: 6
- Views: 2975
- Sun Mar 02, 2008 6:27 pm
- Forum: Enhancements
- Topic: GUI for BZAdmin
- Replies: 12
- Views: 3820
- Wed Feb 27, 2008 8:40 pm
- Forum: Enhancements
- Topic: Make PZ flag stronger
- Replies: 9
- Views: 3574
- Tue Feb 26, 2008 10:32 am
- Forum: Plug-in Development
- Topic: Plug-in Starter (Now for 2.4.x!)
- Replies: 12
- Views: 27018
Plug-in Starter (Now for 2.4.x!)
I've written a simple PHP script to facilitate the plugin-writing process. http://l4m3r.bzflag.net/scripts/plugin_starter.php This will set up a skeleton of the C++ code, handling the events and commands of your choosing. While the primary intention is to make plug-in authoring faster (and less bori...
- Sun Feb 24, 2008 9:52 pm
- Forum: Plug-in Releases
- Topic: anti_tk_cheat: prevent cheaters from getting you tk kicked
- Replies: 2
- Views: 3664
as of right now, 2.0 SVN has been fixed to not allow players to respawn before _explodeTime has passed. This cheat should no longer be possible, at least not with a frequency greater that 1/_explodeTime. You may have to re-work your plug-in to cope with that. Sorry. ;) On the other hand, thank you f...
- Thu Feb 07, 2008 8:46 pm
- Forum: Map releases
- Topic: sf
- Replies: 10
- Views: 4200
- Tue Jan 15, 2008 11:39 pm
- Forum: Screenshots & Artwork
- Topic: Dual-screen BZFlag
- Replies: 11
- Views: 7227
- Sat Jan 12, 2008 9:23 am
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33658
- Thu Jan 10, 2008 10:23 am
- Forum: Screenshots & Artwork
- Topic: Dual-screen BZFlag
- Replies: 11
- Views: 7227
Yeah, it's hard, especially when you're trained to look at the lower right for radar. it'd work better if the laptop was just to the right of the main monitor, but there's not really room for that on my desk. With an ideal setup (two identical widescreens, or two 1600x1200 screens, side by side) it'...
- Tue Jan 08, 2008 12:53 am
- Forum: Screenshots & Artwork
- Topic: Dual-screen BZFlag
- Replies: 11
- Views: 7227
Dual-screen BZFlag
I was tinkering with monitors and had this idea: http://img218.imageshack.us/img218/8319/bzdualscreenkg2.jpg It's hard to make out (bad camera) but on the laptop screen is radar/console, and on the right screen is the window. This was done with a stock client, using vertical monitor spanning and ful...
- Mon Jan 07, 2008 9:08 am
- Forum: News & Announcements
- Topic: New BZFlag Wiki
- Replies: 6
- Views: 8639
- Wed Jan 02, 2008 6:58 pm
- Forum: Enhancements
- Topic: A simple "theme" system for sounds/textures?
- Replies: 9
- Views: 4663
- Wed Jan 02, 2008 11:32 am
- Forum: Enhancements
- Topic: A simple "theme" system for sounds/textures?
- Replies: 9
- Views: 4663
well, the idea would be that package scripts wouldn't be necessary (again, OS issues). extract the theme to the appropriate directory, start the client, and pick a theme. The client will check for theme directories and list them as options. the client saves the selected theme in its config, and you'...
- Tue Jan 01, 2008 9:35 pm
- Forum: Enhancements
- Topic: A simple "theme" system for sounds/textures?
- Replies: 9
- Views: 4663
- Mon Dec 31, 2007 4:28 am
- Forum: Enhancements
- Topic: Suggestion for game change to deal with TKers
- Replies: 10
- Views: 4178
- Mon Dec 31, 2007 3:59 am
- Forum: Enhancements
- Topic: Suggestion for game change to deal with TKers
- Replies: 10
- Views: 4178
- Sun Dec 30, 2007 12:04 am
- Forum: Enhancements
- Topic: A simple "theme" system for sounds/textures?
- Replies: 9
- Views: 4663
- Sat Dec 29, 2007 6:09 pm
- Forum: Enhancements
- Topic: New Textures
- Replies: 8
- Views: 3225
- Wed Dec 26, 2007 7:18 am
- Forum: Map releases
- Topic: Channel Crossing
- Replies: 24
- Views: 13424
- Sat Dec 15, 2007 4:58 am
- Forum: Plug-in Development
- Topic: Plug-in idea: Auto-drop-own-flag-whenever-close-to-own-base
- Replies: 7
- Views: 5317
Hmm... I can see a variation of you original idea that would work... Instead of dropping your team flag near YOUR base, you would drop it near the ENEMY base, to prevent accidental same-team caps. The flag would then fly back to your base. In other words, Red Team cannot take a Red Team Flag anywhe...
- Mon Dec 03, 2007 11:29 pm
- Forum: General Map Making Discussions
- Topic: BZEdit & Wings3D combined?
- Replies: 5
- Views: 4142
BZWorkbench is intended as a one-stop editor for BZFlag maps.
Teppic's BZWTools is a plug-in for Blender that also provides start-to-finish BZW editing, more or less.
Teppic's BZWTools is a plug-in for Blender that also provides start-to-finish BZW editing, more or less.
- Thu Nov 22, 2007 4:42 am
- Forum: Plug-in Development
- Topic: This is causing me to go insane
- Replies: 5
- Views: 3666
- Thu Nov 22, 2007 4:11 am
- Forum: Plug-in Development
- Topic: This is causing me to go insane
- Replies: 5
- Views: 3666