Not mentioned on the wiki page is the 'trackShots' feature. Try
typing /localset trackShots 1 and using the "Following" or the
"Driving with" observer modes. It's a silly feature that'll probably
be removed at some point
Search found 676 matches
- Mon Feb 23, 2009 5:45 am
- Forum: Help: Tactics and Playstyles
- Topic: Roaming mode
- Replies: 8
- Views: 2676
- Fri Feb 13, 2009 6:07 am
- Forum: Help: Map Making
- Topic: Wierd wall color problem
- Replies: 7
- Views: 1852
- Sun Feb 08, 2009 7:39 pm
- Forum: Enhancements
- Topic: Req: Colorblind mode/mod for those of us that are RG blind.
- Replies: 21
- Views: 7025
Re: Req: Colorblind mode/mod for those of us that are RG blind.
There are several BZDB variables which may help you: roguecolor redcolor greencolor bluecolor purplecolor rogueradar redradar greenradar blueradar purpleradar These can be set in your config.cfg file, ex: set redcolor "1 0 0" The 3 numbers are RGB value (red, green, blue) You can also edit...
- Fri Jan 30, 2009 12:01 am
- Forum: Enhancements
- Topic: Replay Server Enhancement
- Replies: 5
- Views: 1252
Re: Replay Server Enhancement
For detailed examination of recording files, you can also look into
the 'rrlog' tool in the SVN misc/ directory. It allows you to print out
detailed information for all packets in a recording (in color, woohoo).
the 'rrlog' tool in the SVN misc/ directory. It allows you to print out
detailed information for all packets in a recording (in color, woohoo).
- Fri Jan 16, 2009 11:21 pm
- Forum: Plug-in Development
- Topic: lua bzfsAPI plugin
- Replies: 5
- Views: 3163
Re: lua bzfsAPI plugin
The server-side lua plugin was merged into the bzfs executable in SVN r19215.
That means that you can count on having server-side lua plugins regardless of
the build configuration (it also helps to speed up some of the callouts, and makes
it easier to share code with the client-side lua libraries).
That means that you can count on having server-side lua plugins regardless of
the build configuration (it also helps to speed up some of the callouts, and makes
it easier to share code with the client-side lua libraries).
- Sun Jan 04, 2009 1:03 am
- Forum: Plug-in Development
- Topic: lua bzfsAPI plugin
- Replies: 5
- Views: 3163
Re: lua bzfsAPI plugin
BZFS plugins are entirely server-side. That should answer most of your questions.
- Wed Dec 31, 2008 6:00 am
- Forum: Plug-in Development
- Topic: lua bzfsAPI plugin
- Replies: 5
- Views: 3163
Re: lua bzfsAPI plugin
For more examples of what lua plugins will look like compared to C++ ones, take a look in the following directory: http://bzflag.svn.sourceforge.net/viewvc/bzflag/trunk/bzflag/plugins/lua/example/plugins/ Those plugins are "luafied" versions of C++ plugins which already exist. Instead of h...
- Wed Dec 31, 2008 12:26 am
- Forum: Plug-in Development
- Topic: lua bzfsAPI plugin
- Replies: 5
- Views: 3163
lua bzfsAPI plugin
For those that don't track SVN commits, I've added a lua plugin to the SVN sources. There are several advantages to using scripting languages (lua, javascript, python, etc...), for plugins instead of using the raw C++ interface. 1. no need to compile (or have bzfsAPI dev sources) 2. usually much eas...
- Wed Dec 31, 2008 12:06 am
- Forum: Help: Map Making
- Topic: moving ball
- Replies: 3
- Views: 1011
Re: moving ball
You could also udrawInfos with a large offsets from their origins
(coupled with dynamic colors to switch between them). It look like bzflag
v3.0 or v3.1 might make it much easier to achieve your desired effect.
(coupled with dynamic colors to switch between them). It look like bzflag
v3.0 or v3.1 might make it much easier to achieve your desired effect.
- Sat Nov 29, 2008 3:52 am
- Forum: Development
- Topic: WorldText
- Replies: 1
- Views: 2036
WorldText
World text objects have been added into the SVN sources. The following features are available: - using BZDB variable values as the text source - URL sourced font files - most of the 'material' properties (noshadow, nolighting, etc...) - all of the transformation keywords (shift, scale, spin, shear, ...
- Tue Oct 28, 2008 4:02 am
- Forum: Works In Progress
- Topic: BZFootball
- Replies: 2
- Views: 1546
Louman's BZBowl:
http://my.bzflag.org/bb/viewtopic.php?t=3927
http://my.bzflag.org/bb/viewtopic.php?t=3927
- Sat Oct 18, 2008 3:02 pm
- Forum: Enhancements
- Topic: Ricochet Options
- Replies: 4
- Views: 2111
I had plans to add a major feature to BZ, but have since decided that it probably isn't worth the bother. As a warm- up, I added per-obstacle ricochet (needed for the demo map for the major feature). Someone would have to sanitize and merge the relevant commits into trunk (r18443, r18444, r18445). N...
- Fri May 23, 2008 9:51 am
- Forum: Prefabs and Map Objects
- Topic: 7-segment Display Clock.
- Replies: 4
- Views: 5167
- Wed Oct 31, 2007 10:22 pm
- Forum: Map releases
- Topic: Block Party and More Blocks Maps
- Replies: 5
- Views: 2858
- Mon Apr 09, 2007 11:08 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Very unique problem, high FPS a problem...
- Replies: 8
- Views: 3963
- Mon Apr 09, 2007 4:58 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Very unique problem, high FPS a problem...
- Replies: 8
- Views: 3963
- Sun Feb 18, 2007 12:37 am
- Forum: General Map Making Discussions
- Topic: .bzw to .obj conversion, the easy way.
- Replies: 18
- Views: 20319
- Sat Dec 23, 2006 6:55 am
- Forum: Plug-in Development
- Topic: What is wrong with this?
- Replies: 7
- Views: 4396
- Sat Aug 26, 2006 10:31 am
- Forum: Enhancements
- Topic: Flag queue
- Replies: 6
- Views: 3136
Been there, done that (pools, not queues):
http://trepan.homelinux.net/flag-switches.txt
Had a patch for it... Note that the contents of
the flag pools could be changed on the fly.
http://trepan.homelinux.net/flag-switches.txt
Had a patch for it... Note that the contents of
the flag pools could be changed on the fly.
- Mon Jul 31, 2006 3:21 am
- Forum: Enhancements
- Topic: Screenshot-viewing mode in Observer
- Replies: 6
- Views: 2516
- Mon Jul 24, 2006 4:59 am
- Forum: Help: Map Making
- Topic: Need some help on texturing
- Replies: 7
- Views: 4608
Don't bother trying to do meshes by hand, it isn't worth the effort. Your time would be better spent learning to use a modeller that will do most of the work for you. P.S. UV mapping = texture mapping. http://en.wikipedia.org/wiki/Texture_mapping Here is a Wings3D tutorial, the pictures might help e...
- Mon Jul 03, 2006 11:32 pm
- Forum: Enhancements
- Topic: Antialiasing options would be nice
- Replies: 8
- Views: 4379
- Fri Jun 16, 2006 5:31 pm
- Forum: Enhancements
- Topic: Full Screen Radar
- Replies: 9
- Views: 4464
- Fri Jun 16, 2006 5:29 pm
- Forum: Enhancements
- Topic: Full Screen Radar
- Replies: 9
- Views: 4464
Saturos:
The console shows up full length along the
bottom, like when you have the radar disabled.
Elem3nt:
AutoHunt patches in:
http://my.bzflag.org/bb/viewtopic.php?p=82330
The console shows up full length along the
bottom, like when you have the radar disabled.
Elem3nt:
AutoHunt patches in:
http://my.bzflag.org/bb/viewtopic.php?p=82330
- Fri Jun 16, 2006 4:25 am
- Forum: Enhancements
- Topic: Full Screen Radar
- Replies: 9
- Views: 4464