Search found 221 matches
- Mon Jun 12, 2006 2:45 pm
- Forum: Ducati League Discussion
- Topic: Penalizing for inactivity
- Replies: 33
- Views: 29748
- Mon Jun 12, 2006 9:41 am
- Forum: Ducati League Discussion
- Topic: Penalizing for inactivity
- Replies: 33
- Views: 29748
I tend to agree with longhair on this. If you got teams a, b, c, d. And you reward teams a and b for benig ative, how does this differ from punishing teams c and d for being inactive? The end result is the same: The active teams will have more points than the inactive ones. You might even say, the i...
- Fri Jun 09, 2006 9:10 am
- Forum: Ducati League Discussion
- Topic: everyone should have the right to choose who they want to ma
- Replies: 13
- Views: 13547
- Wed Jun 07, 2006 8:17 pm
- Forum: Ducati League Discussion
- Topic: Section 4: Team rewards and penalties
- Replies: 8
- Views: 10125
- Wed Jun 07, 2006 1:43 pm
- Forum: Ducati League Discussion
- Topic: arrange matches
- Replies: 18
- Views: 18314
This can be extended by adding ways for external systems to communicate with GPS. E.g. A webinterface, where authenticated users can chat with players in-game. IRC and instant messaging systems, such as ICQ, MSN, Yahoo, etc. However, this is a secondary goal. However, it introduces alot of issues I...
- Wed Jun 07, 2006 9:26 am
- Forum: Ducati League Discussion
- Topic: arrange matches
- Replies: 18
- Views: 18314
My idea is to keep GPS as basic as possible, so only vital features are implemented, to see if it is going to be used. The GPS' channels is as basic as they can be for now, but I plan to add more (channel) features later on. For now, I need to finished what I've got, and see if its going to be used....
- Tue Jun 06, 2006 5:45 pm
- Forum: Ducati League Discussion
- Topic: arrange matches
- Replies: 18
- Views: 18314
GPS!
sussi, i also realized that problem, so i wanted to try to solve this. As you, I see the communication as essential to improve this. My idea is to make an in-game cross-server communication system (kinda like irc), and i've begun developing it. I have just gotten a working prototype working, but it ...
- Tue Jun 06, 2006 2:57 pm
- Forum: Ducati League Discussion
- Topic: Cap Limit - Please Vote
- Replies: 29
- Views: 26691
- Mon Jun 05, 2006 8:39 pm
- Forum: Servers: General Discussion
- Topic: urmom.is-a-geek.com:5154 Memphis, TN
- Replies: 13
- Views: 3998
- Mon Jun 05, 2006 2:02 pm
- Forum: Ducati League Discussion
- Topic: Cap Limit - Please Vote
- Replies: 29
- Views: 26691
- Fri Jun 02, 2006 11:08 am
- Forum: Ducati League Discussion
- Topic: Dont shoot the idea, read it first...
- Replies: 20
- Views: 13951
Here's a thought: make a web page that compiles information from all the leagues, and gives an overall view of how things are going. I'd really like to see information about each individual player's affiliation, and their won/lost matches. This would obviously take some serious PHP/MYSQL hacking, b...
- Wed May 24, 2006 7:49 am
- Forum: Leagues: General Discussion
- Topic: Tournaments for money. Get in on it.
- Replies: 15
- Views: 9920
The problem isnt how to deal with cheaters. Its just very hard to detect them. The server trusths the client way too much and alot of calculations are done at each client - and the server belives the data coming from clients is good. And as BZFlag is opensource, anyone can with little effort change ...
- Tue May 23, 2006 7:36 pm
- Forum: Ducati League Discussion
- Topic: Oh
- Replies: 14
- Views: 8494
- Tue May 23, 2006 9:39 am
- Forum: Ducati League Discussion
- Topic: Mr_Molez hall of shame
- Replies: 4
- Views: 3778
- Mon May 22, 2006 9:39 pm
- Forum: Ducati League Discussion
- Topic: Using Player-based ELO to determine team elo score
- Replies: 19
- Views: 18710
Downside: Inactive players on a team can overly influence its rating. A team can keep a permanently high rating by having a few very highly rated inactive players whilst they lose every single match. Yep. Its pretty much the same as now. So the solution to this could be activity-factor or something...
- Sun May 21, 2006 11:30 pm
- Forum: Ducati League Discussion
- Topic: Using Player-based ELO to determine team elo score
- Replies: 19
- Views: 18710
Using Player-based ELO to determine team elo score
I'll try to describe another way to calculate team scores. The idea is to rate every player and let team score depends on this. Let me try to make it not-so-long :). (For you that knows how my old ladder worked, this is basically the same) The team elo-score will be the average of the members elo-sc...
- Sun May 21, 2006 10:43 pm
- Forum: Ducati League Discussion
- Topic: The purpose and problems of teamscores
- Replies: 3
- Views: 3312
- Sun May 21, 2006 10:19 pm
- Forum: Ducati League Discussion
- Topic: Team score modifications (Activity factor) and JrTeams
- Replies: 15
- Views: 15399
If we need to have the teamscore to change quicker for new teams, why not change the K-Factor . It states: If the K-factor coefficient is set too large, there will be too much sensitivity to winning, losing or drawing, in terms of the large number of points exchanged. Too low a K-value, and the sens...
- Sun May 21, 2006 9:41 pm
- Forum: Ducati League Discussion
- Topic: Section 3: New Matching possibilities.
- Replies: 8
- Views: 6589
- Fri May 19, 2006 2:23 pm
- Forum: Ducati League Discussion
- Topic: My $20, On the league and attitudes.
- Replies: 8
- Views: 6148
Changing players behaviour is a challenge of its own. And will only work if players want to change. One mean is to reward these players somehow, showing that the league appriciate that they value new players over old regulars. Perhaps giving them a dummy-symbol for each player that was mentored :) h...
- Thu May 18, 2006 11:24 pm
- Forum: News & Announcements
- Topic: BZFlag Image Submitter
- Replies: 26
- Views: 28627
- Wed May 17, 2006 4:08 pm
- Forum: Ducati League Discussion
- Topic: The purpose and problems of teamscores
- Replies: 3
- Views: 3312
The purpose and problems of teamscores
Ok, this will probably be abit hard for me to get acrossed, but bear with me. When I read peoples suggestions and problems toward the teamscores (including my own activity factor) it seems like people have different expectations for what teamscore means. I see two different purposes: Teamscores is s...
- Mon May 15, 2006 10:36 pm
- Forum: Ducati League Discussion
- Topic: Team score modifications (Activity factor) and JrTeams
- Replies: 15
- Views: 15399
- Sun May 14, 2006 12:45 pm
- Forum: Ducati League Discussion
- Topic: Team score modifications (Activity factor) and JrTeams
- Replies: 15
- Views: 15399
Team score modifications (Activity factor) and JrTeams
Tokimi made interesting read . Not that I agree with it in full deatils, but he got alot of good points. Thanks for sharing tokimi. While reading it I got an idea. So here is my few cents. Team score modification (Activity factor) (Was discussed on IRC) Rewarding active teams for activity is to be a...
- Mon Apr 17, 2006 11:05 am
- Forum: Plug-in Releases
- Topic: ChatChannel v1.1
- Replies: 15
- Views: 12324