Search found 551 matches

by sid6.7
Tue Mar 07, 2006 11:40 pm
Forum: Plug-in Releases
Topic: flagReset
Replies: 23
Views: 20486

cool finally someone did it....i tried to do it in a batch file
but it never worked...
by sid6.7
Tue Mar 07, 2006 11:30 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4702

I'll look into that... I'm using walls with a 7.5 height; so they're not on the floor, but I guess I could put another object on that that is thin and with the physics driver... I'll try it out... Also, for now i'm just using meshboxes... any reason those are not as good as meshes... ?? Thanks. tha...
by sid6.7
Tue Mar 07, 2006 11:29 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4702

I think the original problem here is caused by the "conflict" with 2.0 objects and non-2.0 objects. If you make a box and meshbox of the same height next to each other, you won't be able to drive over the seam from the normal box to the meshbox. You can drive the other way, however. The s...
by sid6.7
Tue Mar 07, 2006 6:04 pm
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13175

Well The flag spawn zones were really easy to get to if you jumped over the wall and as flags are an absolute nessesity for survial i wanted to make so that you'd have to be skilled to get the upper hand. also it looks better when the middle is less open well the hut is fine as it is for the effect...
by sid6.7
Tue Mar 07, 2006 5:57 pm
Forum: Help: Map Making
Topic: Physics: Linear - Cannot drive on.
Replies: 8
Views: 4702

i also ran into this problem.. i wanted something like loumans arrow jumpys what he related to me is he's raised the floor up off the standard floor then made a mesh thats even with that part not the real floor below for the arrow and put the driver there then you can drive onto it... ------------- ...
by sid6.7
Tue Mar 07, 2006 5:52 pm
Forum: Map releases
Topic: The Guardian's The Cross Fire
Replies: 16
Views: 5230

while very simple it actually looks as good as the old HIX map
in many ways....


BTW i like simplicity in maps... :D
by sid6.7
Tue Mar 07, 2006 5:49 pm
Forum: General Map Making Discussions
Topic: Random Map Generator
Replies: 52
Views: 20712

before you do that tanner i'd wait on the server thingy... i dont know how the newer 2.04 works but what he wants is more of a server thing/batch file that he would have to code up himself to run the different maps... no matter how many times your map maker would generate a map if he doesnt have the...
by sid6.7
Mon Mar 06, 2006 11:34 pm
Forum: General Map Making Discussions
Topic: Random Map Generator
Replies: 52
Views: 20712

the obvious trap wrote:it doesnt seem to work...
thats not helpful...you need to tell him exactly what happens


thats like going to the doctor and only saying "i feel sick"...


not enough to go on...
by sid6.7
Mon Mar 06, 2006 11:33 pm
Forum: Servers: General Discussion
Topic: The Disarming BZFS
Replies: 11
Views: 4511

comcast should have a http://192.X.X.X page you can goto that does what i show...they should have given you a username and password for it... on main page goto gateway then network then port config... fill in the blanks....the ip will be your local 192.X.X.X number whatever that is.... if you call c...
by sid6.7
Mon Mar 06, 2006 11:24 pm
Forum: Help: Map Making
Topic: physics part 2
Replies: 5
Views: 2076

cool thanks
by sid6.7
Mon Mar 06, 2006 11:22 pm
Forum: General Map Making Discussions
Topic: BZOgami (Map-Making Contest) Feburary, 2006
Replies: 59
Views: 23142

no go to the first post and read where to send it...
by sid6.7
Mon Mar 06, 2006 7:07 pm
Forum: Map Editors
Topic: bzedit formating
Replies: 2
Views: 3873

bzedit formating

so what exactly is the formating of a bzedit file it seems to be different then a true text file... IE...reading a text file i access the different data correctly...reading bzedit file i cannot access the same data correctly or at all becuase it appears to be formated differently? IE text file forma...
by sid6.7
Mon Mar 06, 2006 6:55 pm
Forum: Help: Map Making
Topic: physics part 2
Replies: 5
Views: 2076

okay maybe a little more specific

where exactly do you put it in the mesh...

after a vertice? where?

i assume your suggesting a trapazoid shape?
by sid6.7
Mon Mar 06, 2006 3:36 pm
Forum: Servers: General Discussion
Topic: The Disarming BZFS
Replies: 11
Views: 4511

you mean like dyndns? no....thats a service that does DNS forwarding i think yes? port forwarding is handled by the place you buy your internet service from...like AOL...JUNO...VERIZON COMCAST....etc...etc..thru your computer at home which will be your router(black box?)...it also might have to do ...
by sid6.7
Mon Mar 06, 2006 3:28 pm
Forum: General Discussion
Topic: Recruiting for Mappers GU team!
Replies: 5
Views: 2510

no i think he means a CTF team not a map making team
but only map makers can join it...
by sid6.7
Mon Mar 06, 2006 3:26 pm
Forum: Help: Map Making
Topic: physics part 2
Replies: 5
Views: 2076

physics part 2

is there away to place a driver on the sides of a box and not
on the top?
by sid6.7
Mon Mar 06, 2006 3:24 pm
Forum: Works In Progress
Topic: With out a paddle
Replies: 24
Views: 13175

imsome wrote:i'm having trouble designing a mesh 'house' to cover the flags and mak it harder to jump to them, any ideas?
could you elaborate as to what a hut does for your map?
that would help....
by sid6.7
Mon Mar 06, 2006 3:19 pm
Forum: General Map Making Discussions
Topic: BZOgami (Map-Making Contest) Feburary, 2006
Replies: 59
Views: 23142

ummm... I have a map that is a new "style" (olympic racing) so its not ctfable but it is ctf. And it has a ruby script that comes with it to randomize parts of it, should i just send in a randomization of it? ummm not following the "not ctfable" but it is ctf part :?: but if you...
by sid6.7
Mon Mar 06, 2006 5:41 am
Forum: Servers: General Discussion
Topic: The Disarming BZFS
Replies: 11
Views: 4511

what you need to do is ask your ip service
how to do port forwarding i think...when you
get to whatever screen to use for this there
will probably be a UDP button or check box
click that...along with whatever port forwarding
you have to do...
by sid6.7
Mon Mar 06, 2006 5:38 am
Forum: General Map Making Discussions
Topic: BZOgami (Map-Making Contest) Feburary, 2006
Replies: 59
Views: 23142

i am really looking forward to this as i have no idea what
anyones made this time around...you might say i am
even excited!


good work so far dw....
by sid6.7
Mon Mar 06, 2006 12:25 am
Forum: General Map Making Discussions
Topic: No jumping map
Replies: 2
Views: 1816

todays your lucky day....barely 3 days fresh off the old bzedit factory
there are "helpers" on the map but the server is to be run nojump...

here:
http://hosted.rangfar.com/bzflagworld/f ... .php?t=483
by sid6.7
Sun Mar 05, 2006 4:50 pm
Forum: General Map Making Discussions
Topic: bzmapper v2.0
Replies: 7
Views: 4251

i emailed it too you...
by sid6.7
Sun Mar 05, 2006 3:17 pm
Forum: Map releases
Topic: Here is my problem map
Replies: 2
Views: 1291

i'm sure the overlay/overlap is cuasing some or most of your problem but other ideas to look at: too many pyramids too many large boxes too many textures? other issues a couple of your groups are spelled wrong as per your defines... plus what JPT mentioned 1 other idea run trepans bzmapper on it if ...
by sid6.7
Sat Mar 04, 2006 10:55 pm
Forum: Help: Map Making
Topic: grouping worlds
Replies: 3
Views: 1574

Re: grouping worlds

can i group worlds together, ex. make a huge world and have some of my other maps imported and group them like a object and move the whole world around my really huge map like you would a 3d object thanks to the whole bz flag community for your help Army of One yes like jpt said but you wont be abl...
by sid6.7
Thu Mar 02, 2006 4:02 am
Forum: Works In Progress
Topic: School map
Replies: 3
Views: 2446

i think RPG has already done this...but every school would
be unique for sure...go ahead...:)