It still needs more testing and will be configurable in the future.
However, here is the source in all of it's Beta glory.
Compiled versions and more info about the plug-in to be posted tomorrow.
Search found 182 matches
- Wed Jul 26, 2006 3:01 am
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6379
- Tue Jul 25, 2006 9:24 pm
- Forum: Enhancements
- Topic: Mouse Position for Observer?
- Replies: 5
- Views: 2611
Mouse Position for Observer?
It would be quite interesting to see a little black/red/(random color) dot where the mouse is in the mousebox...
Random idea.
*doubts this will be added*
Random idea.
*doubts this will be added*
- Tue Jul 25, 2006 8:55 pm
- Forum: Plug-in Development
- Topic: KeepScore plugin
- Replies: 14
- Views: 7673
In CTF I ignore my score completely and focus on the other teams flag Dodge for your life, though. ;) Seriously, if you've ever seen me in a match (with ducatiwannabe, hopefully), I am at the bottom of the list (literally) yet out team score is 5-1... hmm... Besides, you'll have to wait for 2.2. I ...
- Tue Jul 25, 2006 12:35 am
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, using Python
- Replies: 1
- Views: 2152
- Sun Jul 23, 2006 9:22 pm
- Forum: Plug-in Development
- Topic: KeepScore plugin
- Replies: 14
- Views: 7673
- Sun Jul 23, 2006 9:04 pm
- Forum: General Discussion
- Topic: A new approach to superflags
- Replies: 50
- Views: 22463
- Wed Apr 19, 2006 12:24 am
- Forum: General Discussion
- Topic: Hands-Free BZ (almost)
- Replies: 11
- Views: 4587
- Tue Apr 18, 2006 11:27 pm
- Forum: Servers: General Discussion
- Topic: Rain and puddle settings ???
- Replies: 2
- Views: 1723
- Tue Apr 18, 2006 11:19 pm
- Forum: General Discussion
- Topic: Shield Q
- Replies: 5
- Views: 2708
Re: Shield Q
Edit - Post submitted 3 times? :/
- Tue Apr 18, 2006 11:19 pm
- Forum: General Discussion
- Topic: Shield Q
- Replies: 5
- Views: 2708
Re: Shield Q
Edit - Post submitted 3 times?
- Tue Apr 18, 2006 11:19 pm
- Forum: General Discussion
- Topic: Shield Q
- Replies: 5
- Views: 2708
Re: Shield Q
Tanner wrote:-TAnner
And while we're at it, what does _flagEffectTime do?
And _teleportTime?
And _wideAngleAng doesn't seem to do anything. Is it an on-server-start variable?
- Tue Apr 18, 2006 12:05 am
- Forum: General Discussion
- Topic: (UNKNOWN)
- Replies: 38
- Views: 13062
- Mon Apr 17, 2006 12:11 am
- Forum: Map releases
- Topic: Does anyone want a host?
- Replies: 16
- Views: 7972
- Mon Apr 17, 2006 12:08 am
- Forum: Map releases
- Topic: triple realease
- Replies: 19
- Views: 6460
Re: triple realease
No, it won't, AFAIK.The Knights Who Say Ni wrote:by the way putting size Z=0 will be overriden and reset to 1me1 wrote:pos z=0
size z=0
- Sun Apr 16, 2006 8:32 pm
- Forum: Bugs and Problems
- Topic: No Colored Bases On Radar?
- Replies: 0
- Views: 1947
No Colored Bases On Radar?
I use the Enhanced radar mode. However, the bases aren't colored.
The only ways I can make the bases colored is to use one of the "Fast" radars.
However, if I turn smoothing off, the bases become colored no matter what radar.
Should I kill my conf?
The only ways I can make the bases colored is to use one of the "Fast" radars.
However, if I turn smoothing off, the bases become colored no matter what radar.
Should I kill my conf?
- Fri Apr 14, 2006 11:00 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.6 "Good enough for now" Released
- Replies: 45
- Views: 28648
- Fri Apr 14, 2006 6:08 pm
- Forum: Map releases
- Topic: Desktop Revision 1
- Replies: 14
- Views: 6278
- Fri Apr 14, 2006 6:02 pm
- Forum: General Discussion
- Topic: (UNKNOWN)
- Replies: 38
- Views: 13062
- Thu Apr 13, 2006 9:49 pm
- Forum: Plug-in Development
- Topic: BETA: killLimits
- Replies: 5
- Views: 3975
- Thu Apr 13, 2006 8:36 pm
- Forum: Plug-in Development
- Topic: BETA: killLimits
- Replies: 5
- Views: 3975
Re: BETA: killLimits
Pending. Will look forward to the next release. Yes, but only when the API reports no flag. It works quite nicely with steamrolling, because you have to have the flag at the exact instant you make the kill, whereas with others the shot can hit someone after you've died, etc. Well, then, was that yo...
- Thu Apr 13, 2006 7:42 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.6 "Good enough for now" Released
- Replies: 45
- Views: 28648
- Thu Apr 13, 2006 5:28 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.6 "Good enough for now" Released
- Replies: 45
- Views: 28648
- Thu Apr 13, 2006 5:00 pm
- Forum: Plug-in Development
- Topic: BETA: killLimits
- Replies: 5
- Views: 3975
Re: BETA: killLimits
killLimits are like flag shot limits, only they count kills instead of shots. I feel this can help ease the camper problem without the restrictive feeling of shot limits. In my opinion, it would be quite powerful to use both. :) For example, setting a Genocide shotlimit to, I don't know, maybe 10, ...
- Wed Apr 12, 2006 11:28 pm
- Forum: Map releases
- Topic: Desktop Revision 1
- Replies: 14
- Views: 6278
- Wed Apr 12, 2006 8:08 pm
- Forum: Map releases
- Topic: Desktop Revision 1
- Replies: 14
- Views: 6278