antiLagkickRejoin and spawnByPlayerCount added.
No .so's yet. They'll all be here tomorrow.
Search found 182 matches
- Wed Sep 13, 2006 2:15 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
- Tue Sep 12, 2006 1:17 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
Yesterday: autoVeto added. Vetoes any poll if an Admin is there. Doesn't do poll type + Admin perm checking, so it may veto a poll that an Admin can't do. I may fix this if enough people bug me. Today: autoVeto's .so added and IPMute added (both .dll and .so), which mutes by IP (/ipmute, /ipunmute, ...
- Wed Sep 06, 2006 11:09 pm
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
- Mon Sep 04, 2006 6:04 pm
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
- Thu Aug 31, 2006 5:19 pm
- Forum: Enhancements
- Topic: auto-kick cheating teammate killers
- Replies: 21
- Views: 8315
- Wed Aug 30, 2006 4:29 pm
- Forum: General Discussion
- Topic: Random Flag Regeneration?
- Replies: 8
- Views: 4578
- Wed Aug 30, 2006 3:31 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
- Wed Aug 30, 2006 1:02 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
- Wed Aug 30, 2006 12:49 am
- Forum: Players
- Topic: The Story of Your Callsign
- Replies: 385
- Views: 162495
All right, I changed my name...I'm now Brave Sir Robin, due to my behavior around Genocides: Brave Sir Robin ran away. Bravely ran away, away! When danger reared its ugly head, He bravely turned his tail and fled. Yes, brave Sir Robin turned about And gallantly he chickened out. Bravely taking to h...
- Wed Aug 30, 2006 12:47 am
- Forum: Enhancements
- Topic: Just a few things.
- Replies: 5
- Views: 1855
Re: Just a few things.
Fog. While BZFlag does have options to render fog, all the objects except the ground are affected by fog, which makes the scene look weird (see attached). The ground seems to be affected by fog, it probably just depends on what type of fog you're using. Setting _fogMode to 1, _fogDensity to 1, and ...
- Wed Aug 30, 2006 12:03 am
- Forum: Plug-in Development
- Topic: help for 1vs1 plugin needed
- Replies: 14
- Views: 9192
However a meteorite was also going to write a plugin, you hould probably pool your efforts ;) I believe that was me, and I never got around to it because I was a bit lazy... :D Yes, he wrote a oneOnOneRules plug-in, but that doesn't mimic Pimpi's /official command. It takes your flag if you kill so...
- Wed Aug 23, 2006 11:36 pm
- Forum: Plug-in Development
- Topic: help for 1vs1 plugin needed
- Replies: 14
- Views: 9192
I couldve sworn that L4m3r made a plugin by the name of 1on1rules or something near that. Yes, he wrote a oneOnOneRules plug-in, but that doesn't mimic Pimpi's /official command. It takes your flag if you kill someone else while playing in a 1v1. I'm willing to write it. I've already written 6 othe...
- Wed Aug 23, 2006 2:09 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
Re: i dont have
Oops! I did a chmod. Can anybody get them now?86 Monte Carlo SS wrote:i dont have the perm to download the dlls
Edit: Nevermind. I put the .dll's into zip files along with the README.txt.
- Wed Aug 23, 2006 1:37 am
- Forum: Plug-in Releases
- Topic: Multiple Plug-in Releases
- Replies: 20
- Views: 12502
Multiple Plug-in Releases
17 plug-ins! All have a .cpp except for killStats. All also have a .dll & a .so. anonSay antiLagkickRejoin autoVeto flagOnCap giveAll Hitpoints invisiCountdown IPMute killStats Logger mineField phantomShots progFlag RSWE shotChanger spawnByPlayerCount SSOGO They are at http://theme.freehostia.co...
- Sun Aug 20, 2006 3:44 am
- Forum: General Discussion
- Topic: BZFlag World Cup (or whatever you like to call it)
- Replies: 22
- Views: 9258
I think it works better if everyone stays in every round (as opposed to being eliminated) and a score is kept to determine the winner. Sure, the winner has to be pretty good at every style... But if you are better than me in 10 styles, but I can beat you in just one... then you may end up eliminate...
- Fri Aug 11, 2006 10:47 pm
- Forum: Enhancements
- Topic: New flags?
- Replies: 12
- Views: 3824
They should split WG into Gyro (turn in midair) and thrusters (jump in midair) You can get a variation of this. Set _wingsSlideTime to an insanely high number and _wingsJumpCount to a number bigger than 1. With WG, once you jump, you can still jump more and turn, but you can't move in another direc...
- Sun Aug 06, 2006 5:57 pm
- Forum: Servers: General Discussion
- Topic: CAP -SW
- Replies: 10
- Views: 3225
Actually, that would be triggered when any team caps.A Heart Attack wrote:you need to add this:The position of the WW is the position of the base.Code: Select all
weapon position 0 0 10 type SW trigger oncap eventteam -1 end
- Sat Aug 05, 2006 9:25 pm
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6378
Why not give a flag on bz_ePlayerDieEvent? Shot mismatch kick. Would sleeping for a few milliseconds do much harm to bzfs' loop? :) When I tried it, sleeping caused a segfault. I think I did something wrong, but, still. A =delay option has been added. If you mod your BZFS to not do shot mismatch ch...
- Sat Aug 05, 2006 9:16 pm
- Forum: Servers: General Discussion
- Topic: InstaKill is back!
- Replies: 0
- Views: 1007
InstaKill is back!
Yes, it's back, because all of us who used to play wish it was back. ---------------------------------------------------------------------------- bzfrag.game-host.org:5154 Hosted near Los Angeles, CA. Windows XP Pro SP2 (:() BZFlag 2.0.8 2 of each good flag (including Useless) and 9 random bad flags...
- Tue Aug 01, 2006 12:49 am
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6378
- Mon Jul 31, 2006 5:56 pm
- Forum: Plug-in Releases
- Topic: Progressive Flag Mode
- Replies: 21
- Views: 13620
Re: Progressive Flag Mode
Teamkills put the killer at level "negative 1" and an un-shakable bad flag is given to that TK'er. The bad flag stays with the negative level player, until he can make a kill, even through multiple respawns. Yes, BUT, if you're already at negative 1, you can go lower with more teamkills. ...
- Mon Jul 31, 2006 5:37 pm
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6378
it seems a change in the way the delay timer works, (a player makes a kill, and there is a half-second delay before they receive their upgraded flag) has eliminated wrong-end-shot kicks and flag mismatch kicks. Until someone can point out how to get miliseconds in a timer... well... I'm gonna have ...
- Mon Jul 31, 2006 3:16 am
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6378
Here are a couple of example configurations. This is what A-Delusion currently (as of the time of this post) uses: =addflag -1 B BY JM O RC RO TR WA =addlevel 1 F =addlevel 1 A QT V =addlevel 1 SH SR =addlevel 1 IB MG =addlevel 1 N T =addlevel 1 BU CL SB SW =addlevel 1 ST =addlevel 1 GM =addlevel 1 ...
- Mon Jul 31, 2006 3:13 am
- Forum: Plug-in Development
- Topic: Progressive Flag Mode, NOT Python!
- Replies: 11
- Views: 6378
Alrighty, much work has been done on it. Here is the current README. ################################# # Progressive Flag Mode Plug-in # # Idea By: A-Delusion # # Written By: Theme97 # ################################# Progressive Flag Mode is a plug-in which allows players to progress levels by kil...
- Fri Jul 28, 2006 5:09 pm
- Forum: General Discussion
- Topic: BZFlag World Cup (or whatever you like to call it)
- Replies: 22
- Views: 9258