Search found 381 matches

by toaster
Tue Jan 18, 2005 11:35 pm
Forum: General Discussion
Topic: Camping
Replies: 9
Views: 3424

Two Castles draws campers, but I have killed campers in every possible location, every possible weapon on that map. Of course, I also died in similar attempts. :) Probably the absolute worst abuse there, as elsewhere, is caused by the geno campers who like to camp with geno right in front of the ene...
by toaster
Tue Jan 18, 2005 4:54 pm
Forum: Game Releases and Versions
Topic: BZFlag 2.0.0 is Released!
Replies: 15
Views: 14664

Tried to download this several times already. When using SourceForge to get access to the Win32 exe, get this message no matter which mirror I select. The mirror you've selected, umn.dl.sourceforge.net does not currently have the file you requested. (This is an error on our part which will be fixed)...
by toaster
Mon Jan 17, 2005 9:59 pm
Forum: Game Releases and Versions
Topic: Release 2.0 and some admin migration issues
Replies: 9
Views: 8992

Re: Bug on Mac OS X

I'm not sure if this is the place to report bugs, but I wasn't sure where else to do it. I'm running Mac OS 10.2.8 on a G3 iBook, resolution 1024x768. Right when I started up the new beta, it at least got to the main screen (an improvement from 1.10.8 for me). However, the main screen looked very g...
by toaster
Fri Jan 14, 2005 3:33 pm
Forum: Help: Map Making
Topic: Does anybody have more info on v2 map syntax?
Replies: 15
Views: 7680

Well I know about concave and convex lenses and angles but that didn't seem to apply since I was playing with a plane, i.e. one of the axis was the same for all 4 vertices. I ran into that when using the tetra objects. They worked fine so long as they were not planar. The rendering doesn't work for...
by toaster
Mon Jan 10, 2005 6:47 pm
Forum: Help: Tactics and Playstyles
Topic: Shot limits make BZFlag less fun
Replies: 49
Views: 29103

If you want a server with no shot limits then just set up your own server and perhaps invite some of ya friends along.. If you're a dyed-in-the-wool camper who always likes to make everyone else mad by send insulting, sexually explicit, or other inappropriate messages, odds are you don't have any f...
by toaster
Sat Jan 08, 2005 10:17 pm
Forum: General Discussion
Topic: One million users yet there's nobody on
Replies: 6
Views: 2767

Also note that the 1-million number is total downloads (over the last 4 or 5 years), not total users. People who upgrade every version will have downloaded about two a year. Not counting people who reinstall, reformat, etc. Yeah, and if you're one of the idiots like me that try to keep up with the ...
by toaster
Tue Jan 04, 2005 11:44 pm
Forum: General Map Making Discussions
Topic: Ideas Please!!!!!
Replies: 30
Views: 8827

My next map was going to be a nanotank map. I've been gathering models for making a desktop (stapler, tape dispenser, coffee cup, pencil holder, keyboard, monitor, mouse, desk lamp, printer, etc. The idea was to make these large enough to have to play around them, but keeping the world size reasonab...
by toaster
Tue Jan 04, 2005 4:19 am
Forum: Screenshots & Artwork
Topic: radar silliness
Replies: 30
Views: 15049

Any closer Trepan, and we'd be able to see you through the top hatch. :)
by toaster
Sun Jan 02, 2005 7:29 pm
Forum: General Discussion
Topic: something is wrong, VERY WRONG!
Replies: 9
Views: 3345

Workaphobia wrote:
ssbfalcon wrote:Y2K5 Bug!!!
... Grrrrrrrr

Do you have ANY idea what kind of self-restraint it took for me to not say that one?
Really, it's a y2kV bug (only strikes those with System V compliance libraries)

:)
by toaster
Sun Jan 02, 2005 7:17 pm
Forum: General Discussion
Topic: Parental Supervision Gone Wrong...I Think
Replies: 26
Views: 9737

Workaphobia wrote:I just tried "netstat -a" and got this: TCP <Mycomputername>:<port> bzflag.secretplace.us:80 TIME_WAIT. Why would this be there when I'm not playing the game?
Port 80 is an http port, not a game port. Not sure what caused that.
by toaster
Sun Jan 02, 2005 7:13 pm
Forum: General Discussion
Topic: Server Report!
Replies: 14
Views: 4113

Somebody should make a fix that doesn't count bots as 'players', but instead lists the number of bots up where the server stats are displayed on the server list. Is that easily possible? That's not really practical with the existing code, and probably never. As long as the client is open source, th...
by toaster
Sat Jan 01, 2005 2:47 pm
Forum: Servers: General Discussion
Topic: Banned for no good reason
Replies: 5
Views: 2151

Santa, I don't see any recent bans with your name. There are two recent Class B subnet bans, each lasting 3 days, both for rejoining and/or spamming players that used dynamic IP to get back in after their first ban. I made both of them. If you're caught in one of those, I have no way of knowing with...
by toaster
Thu Dec 30, 2004 3:13 am
Forum: Bugs and Problems
Topic: quickMessage in 1.10.8 ?
Replies: 9
Views: 4149

Interestingly, that's not even a wiki page, but one of the old static help pages. Wonder how many others like it there are...they should probably be moved into the wiki and updated. Hehehe, guess you'd have to be one of the supersecretadmin forum members to know. ;) Wouldn't it be easier to set you...
by toaster
Wed Dec 29, 2004 3:04 am
Forum: Enhancements
Topic: An idea for a flag...
Replies: 23
Views: 5507

RPG wrote:Wait, how can you get shot by burrow if you have N? How? I've killed BU with N plenty of times and never died.
Ask Brad2901 if you see him. I have killed a lot of Narrows from BU, but far more have killed me. It's not easy.
by toaster
Tue Dec 28, 2004 3:17 pm
Forum: Enhancements
Topic: An idea for a flag...
Replies: 23
Views: 5507

I agree with Workaphobia. Burrowed tanks are very weak. ST is great for sneaking up on them, they are slower than all other tanks, SW and GM can take them out from different ranges, and N can be hit, but it's hard to do it. It's hard to last long in a BU tank, only works well if you have lots of clo...
by toaster
Tue Dec 28, 2004 4:30 am
Forum: Bugs and Problems
Topic: quickMessage in 1.10.8 ?
Replies: 9
Views: 4149

DTRemenak wrote:Key word there is "old" post. 1.7 didn't require the "set" keyword, 1.10 and above do. The wiki page should be corrected, which page was it?
Okay, here is the page I was on. I haven't been able to trace how I got there, but that's where I ended up.
by toaster
Sat Dec 25, 2004 9:43 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Files
Replies: 28
Views: 6570

Memnarch brought up an interesting point. A server should have the option to use its own registration system independently of the master list - in case it doesn’t trust admin capabilities to external verification. I assume you would still be able to do this via the /identify system, but that is pro...
by toaster
Sat Dec 25, 2004 6:02 pm
Forum: Bugs and Problems
Topic: quickMessage in 1.10.8 ?
Replies: 9
Views: 4149

brad2901 wrote:Works fine for me on WinXP - perhaps you didn't put set in front..

set quickMessage1 hi
set quickTeamMessage1 hi
I'll try that. I used the syntax in the wiki, no "set" shown. Also found it in an old post here by SGI, again without the set. Something must have changed.

Thanks!
by toaster
Sat Dec 25, 2004 4:50 pm
Forum: Bugs and Problems
Topic: quickMessage in 1.10.8 ?
Replies: 9
Views: 4149

quickMessage in 1.10.8 ?

Has anyone else noticed that the quickMessage feature doesn't seem to work as documented? In my config file, I add the following lines: quickTeamMessage1 hi quickMessage1 hi Then I run bzflag. The keys don't do anything (Alt-F1 and Ctrl-F1). I exit bzflag, and I edit the file, and those two lines ha...
by toaster
Sat Dec 25, 2004 4:21 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keymaping
Replies: 11
Views: 4649

Next step, is there a way to set the radar to a minimal/maximal range? Ive tried /set "min displayRadarRange 0.1" and it didnt do any thing I believe these are semi-standard settings for the 1,2,3, and 4 keys: bind 1 down "set displayRadarRange 0.2" bind 2 down "set display...
by toaster
Fri Dec 24, 2004 1:52 am
Forum: Help: Setup / Hardware / Performance Issues
Topic: Keymaping
Replies: 11
Views: 4649

The standard keymapping that I have for the 4 and 5 keys does radar incremental zoom out/in. From my config file:


bind 5 down "mult displayRadarRange 0.9524"
bind 6 down "mult displayRadarRange 1.05"
by toaster
Wed Dec 22, 2004 7:26 pm
Forum: Bugs and Problems
Topic: BU bug?
Replies: 2
Views: 2259

Yes, pretty odd, huh. You can move at incredible speeds in BU mode when admins fool with that. When I looked at the code, I thought it seemed more of a bug than a feature.
by toaster
Mon Dec 20, 2004 12:59 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: "UDP network connection" problem
Replies: 3
Views: 1587

I have been observing this happening to a number of people connecting to servers recently. It happened to me twice a couple of days ago, both times when I had been playing on a server for more than 20 minutes. I am not being blocked by my ISP or my firewalls. In each case, it was a busy time of day ...
by toaster
Thu Dec 16, 2004 2:40 pm
Forum: Help: Source Code / Compiling / Development
Topic: How do I give a compiled version to other linux users?
Replies: 12
Views: 6492

Now - and this is coming from a Linux semi-newbie - do all packages (rpm, deb) require superuser access for installation? No, rpm in and of itself only requires su access for a couple of things: updating its database of installed packages and associated information, and installing components that e...
by toaster
Mon Dec 13, 2004 9:11 pm
Forum: Help: Setup / Hardware / Performance Issues
Topic: Files
Replies: 28
Views: 6570

Toaster, just make one if you have issues, if it has enough info we'll sticky it. Uhmmm.... I didn't know I had admin capabilities on this board. I know I can create a thread/topic, but a forum? I was following up on the lines of DTRemenack's idea: I anticipate a forum will be set up for "Regi...