Search found 480 matches
- Fri May 25, 2007 5:24 pm
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 228294
- Wed May 16, 2007 8:49 pm
- Forum: Map Editors
- Topic: BZW exporter for blender, Released, complete!
- Replies: 35
- Views: 45425
duplicate the faces in blender and reverse there facing. then just export it. it'll be seen as 2 faces, but ... That is how the twosided setting exports faces (I don't remember how it's set, but you can do it) HOWEVER, I would advise against it if at all possible, make a very very thin box instead,...
- Fri Apr 27, 2007 7:44 pm
- Forum: Fansites
- Topic: ducktape.dyndns
- Replies: 12
- Views: 8950
- Tue Apr 17, 2007 7:47 pm
- Forum: Map Editors
- Topic: Blender/Python error with BZWTools 2.0.4 Beta 2
- Replies: 6
- Views: 6333
I just did a search through the project files for setEuler, you seem to have found them all (well, all the affected files), so I will update the affected ones now I know it works, and update the SVN sources. Thanks for your help. EDIT: The sources are now up to date, and I updated Scene.getCurrent()...
- Mon Apr 16, 2007 8:27 pm
- Forum: Players
- Topic: Favorite Team?
- Replies: 37
- Views: 15139
- Sun Apr 15, 2007 8:37 pm
- Forum: Enhancements
- Topic: Double Jump
- Replies: 18
- Views: 6181
- Sun Apr 15, 2007 7:23 pm
- Forum: General Discussion
- Topic: Multiple autopilot clients, without graphics
- Replies: 9
- Views: 5387
Hey, I found the original thread http://my.bzflag.org/bb/viewtopic.php?t=7630
- Sun Apr 15, 2007 6:49 pm
- Forum: General Discussion
- Topic: Multiple autopilot clients, without graphics
- Replies: 9
- Views: 5387
you'd have to modify the client. That's what I have done, I'll hunt out the patch... And no, it wasn't hard. EDIT: diff -urN -x '*.o' -x '*.in' bzflag/src/bzflag/LocalPlayer.cxx bzrobot/src/bzflag/LocalPlayer.cxx --- bzflag/src/bzflag/LocalPlayer.cxx 2005-11-03 16:21:06.000000000 +0000 +++ bzrobot/...
- Sun Apr 15, 2007 3:38 pm
- Forum: General Discussion
- Topic: Multiple autopilot clients, without graphics
- Replies: 9
- Views: 5387
- Sun Apr 15, 2007 11:47 am
- Forum: Map Editors
- Topic: Blender/Python error with BZWTools 2.0.4 Beta 2
- Replies: 6
- Views: 6333
Re: Blender/Python error with BZWTools 2.0.4 Beta 2
I get this error from Python using BZWTools 2.0.4 Beta 2 (latest SVN) I tried making a base and got this error, so I tried a box. I also have Python 2.5 installed as well as 2.4 Compiled with Python version 2.4. Checking for installed Python... got it! Blender.Scene.getCurrent() is deprecated, use ...
- Tue Apr 10, 2007 8:43 pm
- Forum: Map releases
- Topic: R3laX's Map - Green vs. Blue [0.2]
- Replies: 21
- Views: 8413
- Fri Apr 06, 2007 11:23 am
- Forum: Map releases
- Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
- Replies: 25
- Views: 8173
- Sun Apr 01, 2007 11:33 am
- Forum: Servers: General Discussion
- Topic: BZFX Joins Forces with Planet MoFo and Norang
- Replies: 20
- Views: 7472
- Wed Mar 21, 2007 9:30 pm
- Forum: Help: Map Making
- Topic: generating drawInfo
- Replies: 5
- Views: 2614
- Wed Mar 07, 2007 6:38 pm
- Forum: Enhancements
- Topic: Radar flag
- Replies: 16
- Views: 6362
I think that the Idea for some of those maps is to not have Radar at all. so wouldnt the kinnda defeat the point? Yes, it would. Even if this flag were to give an advantage on these maps, it would be way to high of one. Skilled players would lurk in-between the shadows of hide-and-seek-hills, and h...
- Sat Mar 03, 2007 12:50 am
- Forum: General Discussion
- Topic: Reasonable lag
- Replies: 19
- Views: 9472
- Sat Feb 24, 2007 10:20 pm
- Forum: Enhancements
- Topic: carrier death
- Replies: 23
- Views: 7681
- Wed Feb 21, 2007 10:46 pm
- Forum: General Map Making Discussions
- Topic: .bzw to .obj conversion, the easy way.
- Replies: 18
- Views: 20168
That link is borken .Optic Delusion wrote:I believe this is what you wanted Teppic.
http://cbg.bzflag.org/images/A-Delusion ... 2wings.zip
- Sun Feb 18, 2007 10:15 am
- Forum: General Map Making Discussions
- Topic: .bzw to .obj conversion, the easy way.
- Replies: 18
- Views: 20168
There is a very simple .obj archive here.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.
I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.
If anyone cares to convert it to a blender friendly format, I'll take a look at fixing the .obj importer.
I know it's an odd request, but I'm not going to install/uninstall erlang, esdl and wings, just to run wings for 20 seconds.
- Mon Feb 12, 2007 7:06 am
- Forum: Screenshots & Artwork
- Topic: Wacky insane score
- Replies: 16
- Views: 6901
- Wed Feb 07, 2007 2:40 pm
- Forum: Map releases
- Topic: A*A Bridge Crossing Map
- Replies: 32
- Views: 13037
- Sun Feb 04, 2007 3:48 pm
- Forum: General Discussion
- Topic: Flags in CTF
- Replies: 30
- Views: 12490
- Sun Feb 04, 2007 3:44 pm
- Forum: Screenshots & Artwork
- Topic: Wacky insane score
- Replies: 16
- Views: 6901
Hmm...
Yeah, you could learn what carpal tunnel isWin Xp wrote:I'd rather spend my time getting that score normally, and learning something in the process.