Search found 284 matches

by FiringSquad
Wed Jul 04, 2007 7:32 pm
Forum: Enhancements
Topic: Timer Sounds
Replies: 9
Views: 4081

Well, I just downloaded the source code for a quick look and the modification looks reasonably easy to implement. The server broadcasts a MsgTimeUpdate for timer Start, Pause, Restart and GameOver. It also broadcasts this every 30 seconds to keep the clients in sync and sends you this event immediat...
by FiringSquad
Tue Jul 03, 2007 4:23 pm
Forum: Enhancements
Topic: Timer Sounds
Replies: 9
Views: 4081

I guess since nobody else finds this useful, I'll have to do it myself.
by FiringSquad
Mon Jun 25, 2007 5:44 pm
Forum: Enhancements
Topic: Email String
Replies: 21
Views: 9318

TD-Linux wrote:any other ideas for a name for the field?
Tag
Tagline
Info
Sig
VanityPlate ;)
by FiringSquad
Mon Jun 25, 2007 5:36 pm
Forum: Enhancements
Topic: Spawnkill Prevention
Replies: 17
Views: 7572

I have suggested this before: http://my.bzflag.org/bb/viewtopic.php?t=9391&highlight= Great minds think alike. :) Of course, I was only concerned with accidental spawn-kills. Hepcat, for example, has become very popular again and it's a real problem there. Especially because when you are killed...
by FiringSquad
Thu Jun 21, 2007 10:53 pm
Forum: Enhancements
Topic: Spawnkill Prevention
Replies: 17
Views: 7572

Spawnkill Prevention

It would be nice not to get killed immediately upon spawning. Perhaps for a short time period after spawning, the tank should be able to move, but not shoot or pick up a flag and that during this period you cannot be shot. This would give you enough time to manouver and avoid incoming shots. I'd say...
by FiringSquad
Thu Jun 21, 2007 10:06 pm
Forum: Enhancements
Topic: New game type idea: Destroy The Base(s)
Replies: 33
Views: 16722

I like this idea but I think it should only be possible to damage the base by getting close to it. Otherwise someone with a laser can sit in comfort, far away, and wreak havoc. How about simplifying the idea like this. The base has one or more "hoops" associated with it and is damaged when...
by FiringSquad
Thu Jun 21, 2007 9:37 pm
Forum: Enhancements
Topic: Timer Sounds
Replies: 9
Views: 4081

By the way, I initially thought a countdown sequence sound would be a good idea (i.e. "3, 2, 1, GO!") but decided against it because it would require a server mod to delay the timer reatart and would not be worth the effort since it adds nothing to the user experience. Also there is alread...
by FiringSquad
Thu Jun 21, 2007 9:23 pm
Forum: Enhancements
Topic: Timer Sounds
Replies: 9
Views: 4081

Timer Sounds

It should be possible for the following timer events to have an accompanying sound: Timer started : Perhaps "Go!". Timer Stopped : When the timer is stopped, for whatever reason during a match, often players continue to shoot because they haven't noticed. An appropriate sound would help pr...
by FiringSquad
Thu Jun 21, 2007 8:51 pm
Forum: Enhancements
Topic: Ricochet Enhancements
Replies: 12
Views: 4765

Ricochet Enhancements

An option I'd love to see, is a bullet that only activates after a ricochet . This could be a server option of perhaps a bad flag (RA - RicoActivated - Your bullets only kill after a ricochet) Secondly, a spin option, which would put spin on a bullet after a ricochet . This would effect the bounce a...