24-07-2013 15:55
EiE! Vs Bad Company
30 mins
2 - 7
If the site comes back on stream, I'll add it and mark "Done!" here (if not done already).
Just using the forum as a reminder.
Edit: Done! +-7
Search found 284 matches
- Wed Jul 24, 2013 3:08 pm
- Forum: GU League Discussion
- Topic: gu site
- Replies: 1
- Views: 1262
- Wed Jul 10, 2013 1:36 pm
- Forum: GU League Discussion
- Topic: Round Robin (All Teams Play) Team Cup
- Replies: 13
- Views: 6177
Re: Round Robin (All Teams Play) Team Cup
It will be very difficult to get people available at those specific times for an extended period. People have busy lives and even to get a team together for Rikers, which involves only two teams, can be very difficult. The only way I can see this being possible is that you create and maintain the to...
- Tue Jun 18, 2013 9:49 am
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
I think such systems have a lot of merit and anything that contributes to the fun should be considered. There are a few issues at stake here though… 1. The Player: Anything that encourages players to be more active should be encouraged. An ELO rating of kills might be useful, since there will be man...
- Wed May 29, 2013 1:41 pm
- Forum: GU League Discussion
- Topic: www.guleague.org
- Replies: 7
- Views: 2741
Re: www.guleague.org
There seems to be a problem accessing mails.
I just get a blank screen with no content.
I just get a blank screen with no content.
- Fri May 17, 2013 12:03 pm
- Forum: Enhancements
- Topic: Autohunt laggy players
- Replies: 21
- Views: 7773
Re: Autohunt laggy players
So I made one more change. rather than blinking the tank as if hunted, just draw a circle around each tank that would represent the area the tank possibly is by adding local and remote lags and giving the circle a radius of the max distance the tank can move in this period. I find this to be very u...
- Wed May 15, 2013 6:43 pm
- Forum: Ducati League Discussion
- Topic: Flag pass on ducati
- Replies: 19
- Views: 12031
Re: Flag pass on ducati
IIRC, FS wrote the original bzmatchball. I admit to not knowing how much work it would be to rewrite it or knowing anything all about code.....Can it be assumed that some of the code from the 2.0 version would be useful and thereby jumpstart the rewrite? Yes I wrote the original FlagPass plug-in. I...
- Mon May 13, 2013 11:28 am
- Forum: Leagues: General Discussion
- Topic: Yet another bug at our all time favourite OL map Tajitsu
- Replies: 3
- Views: 4593
Re: Yet another bug at our all time favourite OL map Tajitsu
Cool!
Best 2fer I've seen yet.
Best 2fer I've seen yet.
- Thu Apr 25, 2013 12:28 pm
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
Red-der brought a real concern to the table and proposed a solution. The problem is how to provide competitive matches for players with no mates currently online, and in particular for players that rarely have mates online. There will never be complete agreement for any proposal, but there needs to ...
- Mon Apr 15, 2013 2:58 pm
- Forum: Screenshots & Artwork
- Topic: BZFlag gets real
- Replies: 7
- Views: 6330
Re: BZFlag gets real
Looks like tiny flag to me
- Mon Apr 15, 2013 2:56 pm
- Forum: Players
- Topic: New players
- Replies: 6
- Views: 3740
Re: New players
Each map and each flag has their own particular skill-set to master. Don't be disheartened if you can't master everything at once. You might start with the Ducati maps. No Jumping or special flags. It is much simpler and a great way to learn dodging skills and good use of ricochets. If nobody is the...
- Wed Apr 03, 2013 1:06 pm
- Forum: Servers: General Discussion
- Topic: Rabbit Season 2012 :: The Passion of the Rabbit Hunt
- Replies: 8
- Views: 6293
Re: Rabbit Season 2012 :: The Passion of the Rabbit Hunt
Reminds me of the rabbit in Primal. (Useless movie btw. Not recommended)
- Fri Mar 15, 2013 5:16 pm
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
bz is a bad way of communicating because the chat box also logs kills, who picks up what flags, server messages etc. its easy for a message to get lost in all that You can turn those messages off. There are tabs for the different types of messages "All", "Chat", "Server&quo...
- Fri Mar 15, 2013 5:11 pm
- Forum: Servers: General Discussion
- Topic: How does a server recognize me after changing computer/IP?
- Replies: 5
- Views: 2813
Re: How does a server recognize me after changing computer/I
Some miscreants are so bad that it is necessary to blanket ban not only them but also anybody in their vicinity. It really is a shame that some people lose even the opportunity to enjoy BZFlag just because somebody that lived near them thought it was fun to ruin the game for everyone. But that's the...
- Mon Mar 04, 2013 12:54 am
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
Fun matches are an important part of the league. It allows new players to learn without the pressure of the competitiveness of an official match. I would be very worried about any proposal that reduces the opportunity for such matches or makes them so competitive that new players will be intimidated...
- Thu Feb 28, 2013 4:02 pm
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
I think the constant random team assignment might become annoying. You work hard to build your team's score only to be kicked off it. There may need to be some reward for achieving wins. I was thinking that individual scores could be kept, but that would mean complicated match-entry, especially if t...
- Tue Feb 26, 2013 1:19 am
- Forum: GU League Discussion
- Topic: A new matching variant for GU league
- Replies: 93
- Views: 34799
Re: A new matching variant for GU league
Strayers will need to be updated too, or each player will need a "shadow-player" to be set up in GU, so that we can keep track of who is on which team. It might be easier to just set up a sister-league that GU-Members are automagically added to. It would certainly simplify the coding. It m...
- Fri Feb 22, 2013 1:42 pm
- Forum: GU League Discussion
- Topic: language filter
- Replies: 41
- Views: 11260
Re: language filter
Take it up with the admins if there's a problem. Unless they're not around, which they might not be, if they can't enforce the rules on a case-by-case basis. The filter was implemented mostly due to requests by Admins. Language was becoming a very divisive issue, where cultural differences resulted...
- Thu Feb 21, 2013 5:52 pm
- Forum: Screenshots & Artwork
- Topic: Nice jumps for reaching the top side (7.5 MiB)
- Replies: 13
- Views: 6275
Re: Nice jumps for reaching the top side (7,5 MiB)
OK. I take it back. It is possible, though difficult, to achieve using normal settings. You can see from the screenshots posted how close to the edge you must be to achieve the jump @ 150 fps (approx.). I tried a few various settings and it's possible using many of them. I have attached 2 screenshot...
- Wed Feb 20, 2013 11:38 am
- Forum: Screenshots & Artwork
- Topic: Nice jumps for reaching the top side (7.5 MiB)
- Replies: 13
- Views: 6275
Re: Nice jumps for reaching the top side (7,5 MiB)
That jump becomes easy when you turn "Energy Saver" to ON in your "Options->Display Settings". As far as I know it is impossible with normal settings. Playing with this setting is very annoying, so I'm always suspicious of players that make this jump during a match without having...
- Tue Jan 29, 2013 2:28 pm
- Forum: Servers: General Discussion
- Topic: Map: A*A Bridge Crossing
- Replies: 6
- Views: 3472
Re: Map: A*A Bridge Crossing
I like the no radar stuff, but it's too easy to hide your team-flag in an unobservable location, (e.g. up a mountain shrouded in mist). It would be better if the range of safe drop zones was drastically reduced, so that it must be carried or hidden within the spawn-room. If you got killed carrying t...
- Thu Jan 24, 2013 5:23 pm
- Forum: Servers: General Discussion
- Topic: Apocalypse In Action :: Planet MoFo
- Replies: 208
- Views: 356070
Re: Apocalypse In Action :: Planet MoFo
Happy Birthday! I love this server. It really is a lot of fun to play. Just got a crash today (won't stop me playing though) and I'm attaching info about the thread that crashed, in case it's of any use in tracking down problems. Process: BZFlag [1133] Path: /Applications/Games/BZFlag-2.4.0.app/Cont...
- Wed Jan 09, 2013 11:18 am
- Forum: GU League Discussion
- Topic: GU Trainer Map
- Replies: 23
- Views: 5901
Re: GU Trainer Map
I have edited my post above to clarify your licensing concerns.JeffM wrote:If its based on HIX you cant change the license so it remains lgpl
- Tue Jan 08, 2013 11:04 am
- Forum: GU League Discussion
- Topic: GU Trainer Map
- Replies: 23
- Views: 5901
Re: GU Trainer Map
In case it is of any help to you. I created a map for practising fighting in the corners and attacking/protecting the flag there. I don't believe it's hosted anywhere at the moment, but you are welcome to use/edit it. I will not assert any rights whatsoever, but given that it was based on the HIX ma...
- Mon Dec 03, 2012 12:35 pm
- Forum: Bugs and Problems
- Topic: 10.8.2 REPEAT CRASHES
- Replies: 2
- Views: 3278
Re: 10.8.2 REPEAT CRASHES
It's not just 10.8 either. I've had a few crashes there to on various versions on OS X. I posted info about early crashes here , but the crashes did not seem to be very consistent so I stopped reporting them. It looked like the crash was happening after it tripped up on some debris rather than anyth...
- Tue Nov 27, 2012 12:38 am
- Forum: GU League Discussion
- Topic: GU league tournament suggestion
- Replies: 25
- Views: 8191
Re: GU league tournament suggestion
I'm willing to do anything I can to promote fun and activity in the league.
Have you figured out how many active players you will need to make it viable?
Have you figured out how many active players you will need to make it viable?