Search found 367 matches
- Tue Sep 30, 2008 9:56 pm
- Forum: Works In Progress
- Topic: Tank Race
- Replies: 13
- Views: 4488
> The only thing is that every shot that hits you kill you ... so i think > that there would be some serious changes on the server itself todo to make > that possible. Maybe. The big problem is that once you get killed you go back to the start. Though you could probably fix that by loading Phoenix....
- Mon Sep 29, 2008 9:41 pm
- Forum: Help: Tactics and Playstyles
- Topic: "Del" - New Tactic or New Cheat?
- Replies: 23
- Views: 8101
Honestly? Self-destruct is self-destruct, and whoever wants to use it can use it the way he wants. Whether to fix stuck tanks, or blow himself out of the air as a defense tactic and to take away points from t3h rightful winnar. I may not like what you do, but I'll defend to the death your right to d...
- Mon Sep 29, 2008 9:20 pm
- Forum: General Map Making Discussions
- Topic: If you find a good new map....
- Replies: 11
- Views: 3911
> 1. Is there anyway to get people to try a new map? > 2. Is there any point in making new maps? 1. If you build it, they will come. Well, at least in theory. One of the best ways to get people to start coming to your map is to (you guessed it) get them addicted to it. Have a few loyal players, and...
- Mon Sep 29, 2008 8:58 pm
- Forum: Works In Progress
- Topic: Unnamed Works in Progress.
- Replies: 6
- Views: 2017
- Mon Sep 29, 2008 8:51 pm
- Forum: Works In Progress
- Topic: Tank Race
- Replies: 13
- Views: 4488
- Thu Sep 25, 2008 2:16 am
- Forum: Works In Progress
- Topic: Obstacle Course
- Replies: 21
- Views: 6042
Meh, I thought I'd post my (first) submission the Fun Way, for all the world to see. This isn't the hardest obstacle out there, and not the most original by far, but it was what came to mind (for me). Basically, it's a slippery platform surrounded by lava that tapers the closer you get to the end. I...
- Tue Sep 23, 2008 8:08 pm
- Forum: Enhancements
- Topic: Black Hole
- Replies: 7
- Views: 1928
> How about an area that is pitch black once you enter it, > but will light up if it contains an active bullet. As what? A zone, flag, plugin? One concern of mine is how much would need to be rewired in order for this to work. An easy way to do this would be to make an area completely boxed-in with...
- Mon Sep 22, 2008 12:48 am
- Forum: Help: Map Making
- Topic: how can I make this texture?
- Replies: 3
- Views: 1256
Hmm, let me guess, the textures tile from the side, and not from the middle. Well, one thing you could do is cheat (my method) and place colored arcs around the cone to face the appearance of the blue circles. Or, if you really want to do as you described, you'll have to use meshes. *scary music* ht...
- Mon Sep 22, 2008 12:41 am
- Forum: Enhancements
- Topic: Permanent scores and rankings
- Replies: 5
- Views: 1876
Well, there kinda is something already implemented along the lines of that, when it comes to rankings. The Strength Index (implemented on m.b.o and strayer's bzstats ) measures your overall skill, either by highest and lowest (the way m.b.o does it), or by keeping a cumulative score from your whole ...
- Sat Sep 20, 2008 11:13 pm
- Forum: Fansites
- Topic: Making A Map On ANY OS'S
- Replies: 15
- Views: 7301
I agree with Winny. Most of this should be moved to the wiki . Besides, about half the information on the site are links to the wiki. Also, since BZ is very cross-platform, most of the information that concerns using OS X with BZ has to do with getting everything set up. Once you have your developer...
- Sat Sep 20, 2008 10:59 pm
- Forum: Enhancements
- Topic: Thermal View Flag?
- Replies: 10
- Views: 3028
Uh, wha? Personally, this flag seems too confusing, and not really super-effective or game-breaking. On 95% of servers, you can see the whole map through radar, so seeing far-away players is as simple as zooming out your radar. Also, you can already see tanks inside (or above or below) buildings. An...
- Fri Sep 12, 2008 7:07 pm
- Forum: Leagues: General Discussion
- Topic: Any teams..
- Replies: 15
- Views: 5303
> There also was a soccer tournament played on a different map altogether. I don't know if it is still running, > I didn't participate in it so I know very little about it. I can't even direct you to the website. Naah, even though the site and Quol's league server are still online, there hasn't bee...
- Tue Sep 02, 2008 8:19 pm
- Forum: Enhancements
- Topic: New Flag -- Doppleganger?
- Replies: 6
- Views: 2054
> When you pick up this flag, you become part of a random cluster of, say, > 5-9 Doppleganger tanks, all now transparent (ala that wierd Zone flag) Maybe, but the only people I could see this fooling would be the same people who look right at Zoned tanks and still try to shoot them. ;-) Like A Dist...
- Sun Aug 31, 2008 8:45 pm
- Forum: Players
- Topic: Post your config file
- Replies: 12
- Views: 4325
- Tue Aug 26, 2008 8:46 pm
- Forum: Map releases
- Topic: ArenaCTF - Rev. 7 Release
- Replies: 4
- Views: 1222
ArenaCTF - Rev. 7 Release
Alright! Here's the release of ArenaCTF. This is basically your typical 4-team CTF, except the flags are in the middle of the playing field, which means you have to leave your comfy base to protect them. I have attached the map as well as a few screenshots of the map. The map is licensed under the C...
- Sun Aug 24, 2008 6:12 pm
- Forum: Screenshots & Artwork
- Topic: 1000
- Replies: 29
- Views: 11650
- Sun Aug 24, 2008 5:53 pm
- Forum: Help: Tactics and Playstyles
- Topic: Question: Who to highlight playernames in game
- Replies: 9
- Views: 3352
- Tue Aug 19, 2008 3:37 pm
- Forum: Works In Progress
- Topic: 2 in 1 map pack
- Replies: 23
- Views: 6579
- Thu Aug 14, 2008 10:30 pm
- Forum: Map releases
- Topic: Battle Field Of Sacrifice
- Replies: 5
- Views: 1464
- Tue Aug 12, 2008 2:59 pm
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5544
Here are some of the changes I made for Revision 6: * I have changed it to only have 1 team flag in the center of the map. * I have re-added the box-pyra-house-looking thingies to fill up some of the empty space in the middle. * The walls guarding the center flags were lowered. Some screenshots: A s...
- Sat Aug 02, 2008 2:05 am
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5544
Here's some more improvements I tried to make. I haven't been able to play it much (with people), so I don't really know what to improve. Changes for Revision V: * Removed the box-pyra things (seemed to cluttery) and replaced them with arcs. * Fixed a bug that involved a see-through wall having a op...
- Wed Jul 30, 2008 12:59 am
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5544
Thanks for the input Enigma . And no, I don't think you sounded too negative, but you made some very good points. So here's what I did for Revision 4: * Backed the tank speed down from 32.5 to 27.5. At this rate, I should have it down to 15.0 by the final release! ;-) * Textures are now hosted on im...
- Sun Jul 27, 2008 6:09 pm
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5544
> It looks as though the middle team flags correspond to the colored boxes > in the middle? This _might_ make it too easy for the team closest to the > box, and hard to defend. Yeah, I don't think that was the smartest move on my part... I revised the map in a few minor ways, such as... * The middl...
- Sat Jul 26, 2008 11:51 pm
- Forum: Works In Progress
- Topic: ArenaCTF - Rev. 6
- Replies: 15
- Views: 5544
ArenaCTF - Rev. 6
Thought I had stopped making maps, huh? Well, yeah, but... Anyways, this is your typical 4-Team CTF map. However, there are two sets of flags, one in the middle of the map and one at the base. The idea is that most of the fighting will occur in the center, but the base must also be guarded. Kind of ...
- Wed Jul 23, 2008 3:28 pm
- Forum: Works In Progress
- Topic: New map made but i cant test it.
- Replies: 9
- Views: 3407