Search found 417 matches
- Tue Jul 10, 2007 5:59 am
- Forum: General Map Making Discussions
- Topic: can i use these materials?
- Replies: 12
- Views: 4895
- Tue Jul 10, 2007 3:27 am
- Forum: Map releases
- Topic: Bloodbath 2!
- Replies: 5
- Views: 2876
- Mon Jul 09, 2007 3:33 pm
- Forum: Plug-in Development
- Topic: Plugin Idea: The Bank
- Replies: 13
- Views: 7275
- Sun Jul 08, 2007 12:23 am
- Forum: Help: Map Making
- Topic: BZW Map FX: Lightning/Lighting = :?:
- Replies: 12
- Views: 4362
So,
would give me a 50 degree rotation on the y axis?
Code: Select all
Spin 50 0 1 0
- Sat Jul 07, 2007 4:38 pm
- Forum: Help: Map Making
- Topic: BZW Map FX: Lightning/Lighting = :?:
- Replies: 12
- Views: 4362
The coding for spin is thus:
I would assume that angle would be in degrees, and the nx, ny, nz would specify which axes to spin it upon, but I am not sure.
Code: Select all
spin angle nx ny nz # (repeatable)
- Wed Jul 04, 2007 7:06 pm
- Forum: Help: Tactics and Playstyles
- Topic: What is your key mapping / what is the best key mapping
- Replies: 73
- Views: 59323
After much experimentation I have found that mouse works for movement and shooting, tab is good for jumping and space to drop flag. However, I find it more and more useful to boost up your radar than to configure complex key combinations. I have '1' to set the radar range to .07, 2 to .5 and 3 to 1....
- Mon Jun 25, 2007 12:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: hi y'all..need some help pliz
- Replies: 9
- Views: 3891
[offtopic] I love your signature Blast. [/offtopic] Please give us some more information so we can help you. Like Blast said, even though some of us may be off the top end, we can not read minds. We can help you, but you need to put a little effort into it for us to be able to help you. Here is what...
- Mon Jun 25, 2007 12:10 am
- Forum: Map releases
- Topic: R3Pillbox
- Replies: 4
- Views: 2481
- Thu Jun 21, 2007 7:46 am
- Forum: Screenshots & Artwork
- Topic: Sketch-Up Logo
- Replies: 13
- Views: 5589
- Thu Jun 21, 2007 3:02 am
- Forum: Screenshots & Artwork
- Topic: Advanced Tank Model Pillbox, by NN
- Replies: 8
- Views: 4511
- Tue Jun 19, 2007 1:28 am
- Forum: Screenshots & Artwork
- Topic: New signature
- Replies: 8
- Views: 4382
- Mon Jun 18, 2007 7:41 am
- Forum: Screenshots & Artwork
- Topic: New signature
- Replies: 8
- Views: 4382
New signature
Here is a new signature i made, with blender and photoshop combined, hows it look?
L4m3r, Is this better, since it is bz related?
L4m3r, Is this better, since it is bz related?
- Sun Jun 17, 2007 6:05 am
- Forum: General Map Making Discussions
- Topic: portal...
- Replies: 19
- Views: 7225
- Sun Jun 17, 2007 3:37 am
- Forum: General Discussion
- Topic: a point to bz?
- Replies: 39
- Views: 17317
- Sun Jun 17, 2007 3:36 am
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 70974
- Sat Jun 16, 2007 11:16 pm
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 2
- Views: 1255
Teleporters
I have a few questions about the border on a teleporter. 1). Is there anyway to change the border without setting no border and adding a mesh along to it? 2). Is there a good way to tell which side is which, (front/back) without using an editor like bzedit?, just tell me your guys' way to do this. 3...
- Fri Jun 15, 2007 5:32 pm
- Forum: Screenshots & Artwork
- Topic: Sketch-Up Logo
- Replies: 13
- Views: 5589
- Thu Jun 14, 2007 4:23 pm
- Forum: Fansites
- Topic: Would like some help with a possible script for a rollover
- Replies: 10
- Views: 7555
- Thu Jun 14, 2007 12:43 am
- Forum: Fansites
- Topic: Would like some help with a possible script for a rollover
- Replies: 10
- Views: 7555
- Wed Jun 13, 2007 6:38 pm
- Forum: Fansites
- Topic: Would like some help with a possible script for a rollover
- Replies: 10
- Views: 7555
Would like some help with a possible script for a rollover
Hey guys. I have a list of links on a website that say day 1, day 2, etc. and would like to be able to get a paragraph show on a rollover of that link. Here is the code for the list: <ul> <li><a>Day 1</a></li> <li><a>Day 2</a></li> <li><a>Day 3</a></li> <li><a>Day 4</a></li> <li><a>Day 5</a></li> <l...
- Mon Jun 11, 2007 4:53 pm
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 9842
- Thu Jun 07, 2007 12:45 am
- Forum: Players
- Topic: How would you rate yourself
- Replies: 180
- Views: 228290
- Wed Jun 06, 2007 1:25 am
- Forum: General Map Making Discussions
- Topic: portal...
- Replies: 19
- Views: 7225
Must we do everything for you?? teleporter BZBox_1 position 270.000000 0.000000 50.000000 size 0.560000 6.000000 20.500000 rotation 0.000000 border 2.000000 end link from BZBox_1:f to BZBox_2:f end link from BZBox_1:b to BZBox_2:b end teleporter BZBox_2 position 350.000000 80.000000 0.000000 size 0....
- Tue Jun 05, 2007 7:43 pm
- Forum: General Map Making Discussions
- Topic: portal...
- Replies: 19
- Views: 7225
What they mean is to put the teleporters there first, then put the links in. This should work: teleporter position 275 0 50 rotation 180 size 1 6 20.5 border 2 end teleporter position 350 80 0 rotation 90 size 1 6 20.5 border 2 end link from 0 to 1 end link from 1 to 0 end The define object defines ...
- Tue Jun 05, 2007 7:39 pm
- Forum: Help: Map Making
- Topic: BZedit circle
- Replies: 13
- Views: 3644