Search found 1096 matches
- Sun May 07, 2006 12:05 am
- Forum: Map releases
- Topic: Army of One's The Towers-1.1
- Replies: 3
- Views: 1943
- Fri May 05, 2006 10:36 pm
- Forum: Enhancements
- Topic: Simple Light
- Replies: 10
- Views: 3553
- Fri May 05, 2006 10:31 pm
- Forum: Help: Map Making
- Topic: I have problem with map...
- Replies: 33
- Views: 11517
- Fri May 05, 2006 10:24 pm
- Forum: Map releases
- Topic: H2O
- Replies: 11
- Views: 4734
- Thu May 04, 2006 12:05 am
- Forum: Map releases
- Topic: Cross Path
- Replies: 1
- Views: 996
Cross Path
Finished this faster then i thought i would...
Red Vs Green CTF map. 5 shots and no shot limits.
Server: bzflag.norang.ca
Port: 5158
Red Vs Green CTF map. 5 shots and no shot limits.
Server: bzflag.norang.ca
Port: 5158
- Wed May 03, 2006 11:17 pm
- Forum: Works In Progress
- Topic: Cross Path CTF
- Replies: 4
- Views: 2921
Cross Path CTF
Red Vs Green
I only got the main part of it done, just have to fill in the rest of the map now. I might take away a row of walls in the middle, not sure yet. Map can be opened in bzedit.
I only got the main part of it done, just have to fill in the rest of the map now. I might take away a row of walls in the middle, not sure yet. Map can be opened in bzedit.
- Wed May 03, 2006 11:15 pm
- Forum: Works In Progress
- Topic: Towers&Squares
- Replies: 11
- Views: 5191
- Wed May 03, 2006 9:16 pm
- Forum: Help: Map Making
- Topic: I have problem with map...
- Replies: 33
- Views: 11517
- Tue May 02, 2006 11:56 pm
- Forum: Help: Map Making
- Topic: I have problem with map...
- Replies: 33
- Views: 11517
I made a readme on how to do it:
http://www.freewebs.com/bznightmare/map ... aghelp.htm
I hope this helps
http://www.freewebs.com/bznightmare/map ... aghelp.htm
I hope this helps
- Tue May 02, 2006 9:14 pm
- Forum: Enhancements
- Topic: Tank Textures
- Replies: 10
- Views: 4518
- Tue May 02, 2006 2:39 am
- Forum: Enhancements
- Topic: Tank Textures
- Replies: 10
- Views: 4518
The red tank is different because i made a new texture for it and put it into my data folder (which changed it). The zip file is the textures i made so you can replace it too if you want.Durf wrote:why is the red tank different?
I made some laser textures, i plan to redo almost every texture in data folder:
- Tue May 02, 2006 2:12 am
- Forum: Enhancements
- Topic: Tank Textures
- Replies: 10
- Views: 4518
- Mon May 01, 2006 11:21 pm
- Forum: Enhancements
- Topic: Tank Textures
- Replies: 10
- Views: 4518
Tank Textures
I got bored so i decided to redo the tank textures (again) with some of mine. Heres a screeny and the textures:
- Mon May 01, 2006 10:56 pm
- Forum: Map releases
- Topic: Little Hop [Four Team CTF] Simple Map
- Replies: 7
- Views: 2255
- Sat Apr 22, 2006 11:07 pm
- Forum: Map releases
- Topic: the four corners of the world
- Replies: 45
- Views: 13057
- Fri Apr 21, 2006 2:28 am
- Forum: Map releases
- Topic: Diamond CTF
- Replies: 6
- Views: 2628
- Wed Apr 19, 2006 9:37 pm
- Forum: Map releases
- Topic: Diamond CTF
- Replies: 6
- Views: 2628
Diamond CTF
Probably be a good ffa too. I hope its not to crowded of a map. Its going to be hosted at bzflag.norang.ca port 5158. 5 shots, all good flags, no shot limits. Im going to add bad flags (1 of each) but i dont know how to set time limit of it. Screeny: http://img113.imageshack.us/img113/4213/diamondct...
- Tue Apr 11, 2006 9:22 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.6 Release candidate 1
- Replies: 21
- Views: 14548
Re: ARGH!!!!! please fix this problem
Im not sure if this is it, but try and see if its your personal firewall is messing with it.mr manalishi wrote:MY MIND IS GOING TO EXPLODE!!!!! on these BZflag versions: 2.0.3, 2.0.4, 2.0.5 and 2.0.6 , it, without even trying, says server not found. AAARRRGGGHHH!!!
- Thu Apr 06, 2006 10:49 pm
- Forum: Help: Map Making
- Topic: Texture website
- Replies: 2
- Views: 1447
- Fri Mar 31, 2006 10:05 pm
- Forum: Map releases
- Topic: Deserted Islands
- Replies: 15
- Views: 6022
- Thu Mar 30, 2006 3:44 am
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b7
- Replies: 20
- Views: 14219
Being discussed here: http://my.bzflag.org/bb/viewtopic.php?t=7411
Jeff already said he is working on an easier way for win.
Jeff already said he is working on an easier way for win.
- Wed Mar 29, 2006 12:24 am
- Forum: Map releases
- Topic: Deserted Islands
- Replies: 15
- Views: 6022
Ya i knowducatiwannabe wrote:It's pretty fun, but not your best ^nightmare^. I like using laser on it.
Im still trying to figure out hat mao was my best, so i can make another map in that style.
Not really, it was kinda baout my mapA Heart Attack wrote:umm off topic...guitarman wrote:ok, here. i figured it out...
- Mon Mar 27, 2006 11:33 pm
- Forum: Map releases
- Topic: Kingdom of BZ
- Replies: 11
- Views: 4101
- Mon Mar 27, 2006 3:59 am
- Forum: Game Releases and Versions
- Topic: BZFlag beta build 2.0.5b6
- Replies: 24
- Views: 20145
Also, if you want to minimize download time, you can always use CVS and update and recompile whenever you like. ;) I dont know how to compile bzflag and i cant seem to find a free compiler :| Really Nightmare? Are GCC and its varients not to your liking? What about MinGW on Windows? They are all fr...
- Mon Mar 27, 2006 1:35 am
- Forum: Map releases
- Topic: Deserted Islands
- Replies: 15
- Views: 6022
Deserted Islands
I got bored of making non-2.0 map so i just mad a simple 2.0 map. I used Clay Ogres palm tree (on the middle island) and somebodys sand texture (from images.bzflag.org) on the islands. Each island has its own flag. I plan to update it more, but here it is. http://img95.imageshack.us/img95/7610/islan...