Search found 128 matches

by jpenguin
Thu Aug 06, 2009 2:45 am
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 6056

Re: QT BZFS 3 Launcher

8 views and no src downloads, and only 1 download of the mac bin?

Someone must have an opinion about this...
Speak Up!


EDIT- here's on for BZFS 2.0.10
BZFS2_Launcher.zip
(39.57 KiB) Downloaded 250 times
by jpenguin
Thu Aug 06, 2009 12:01 am
Forum: Development
Topic: QT BZFS 3 Launcher
Replies: 12
Views: 6056

QT BZFS 3 Launcher

I coded up this BZFS 3 launcher. It has many options, including one to start BZFlag 3 in single player mode. It can run public servers too. It has only been tested on MacOS X, but it should compile under any OS that QT 4.5 supports (Mac, Win, Lin). It is released under GPL v3 Scr- http://my.bzflag.o...
by jpenguin
Mon Jul 13, 2009 10:18 pm
Forum: Development
Topic: BZW TestLauncher Mac
Replies: 3
Views: 2085

Re: BZW TestLauncher Mac

Blast is correct.

Same requirements and instructions as http://my.bzflag.org/bb/viewtopic.php?f=42&t=14373
by jpenguin
Sun Jul 12, 2009 2:36 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 54322

Re: Mac SVN/Compile instructions

I still prefer to run 'xcodebuild' from the terminal.
by jpenguin
Fri Jul 10, 2009 2:18 am
Forum: General Map Making Discussions
Topic: BZWTestLauncher Beta 1
Replies: 61
Views: 34573

Re: BZWTestLauncher Beta 1

I use this launcher all the time (on a MAC). For quick test of maps, it's easier than StartBZFS. It's also the easiest way to start a local game with bots
by jpenguin
Thu Jul 09, 2009 1:34 am
Forum: Development
Topic: Gtkbzadmin New Release!
Replies: 4
Views: 2517

Re: Gtkbzadmin New Release!

I just mentioned mediafire for a temp mirror
by jpenguin
Thu Jul 09, 2009 1:31 am
Forum: Game Releases and Versions
Topic: BZFlag SVN builds MacOSX
Replies: 0
Views: 1970

BZFlag SVN builds MacOSX

a directory where they are is at http://www.mediafire.com/?sharekey=65c68a8921ac4aba19747bd91027d4dd12584a2fc2e84690 the svn revision number is in the name of the files Start Sever has be removed, and is now at http://my.bzflag.org/bb/viewtopic.php?f=42&t=14373 & http://my.bzflag.org/bb/view...
by jpenguin
Thu Jul 09, 2009 1:00 am
Forum: Help: Source Code / Compiling / Development
Topic: Mac SVN/Compile instructions
Replies: 68
Views: 54322

Re: Mac SVN/Compile instructions

Ya, 2.5 is broken. My laptop, runs leopard, has xcode 3.x and build bzflag fine
by jpenguin
Wed Jul 08, 2009 11:45 pm
Forum: Development
Topic: Gtkbzadmin New Release!
Replies: 4
Views: 2517

Re: Gtkbzadmin New Release!

DEAD LINK

www.mediafire.com is the file host I use
by jpenguin
Wed Jul 08, 2009 5:39 pm
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 3545

Re: StartBZFS for Mac

All that in the DMG is a script in an StartBZFS.app bundle, it's PublicDomain. There is no source. To see how I made it,n Just (StartBZFS.app/Contents/document.wflow). I put StartBZFS.exe in 'StartBZFS.app/Contents/'. StartBZFS.exe can be replaced with a newer version without needing a new script, S...
by jpenguin
Wed Jul 08, 2009 4:36 pm
Forum: Servers: General Discussion
Topic: BZExcess Hosting - UI feedback needed
Replies: 16
Views: 3484

Re: BZExcess Hosting - UI feedback needed

I always use the second on to generate my *.conf file, and I am using the first one to host my map, although I have to reupload every 12hrs :-). II can't wait to see what you come up with, I would offer to help- but I suck at PHP. You don't really need to know how to set up a server to use the first...
by jpenguin
Wed Jul 08, 2009 12:32 am
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 3545

Re: StartBZFS for Mac

It works for me, but you can see my pub directory--
http://www.mediafire.com/?sharekey=65c6 ... c7f7eed764

click on a file name, then click download.
AFAIK you need an Intel Mac
by jpenguin
Wed Jul 08, 2009 12:03 am
Forum: Players
Topic: Why you play BzFlag
Replies: 137
Views: 70979

Re: Why you play BzFlag

Cause its easy to start playing, but there's always more to learn. No mattered how many times you die you always respawn and I'm addicted.

I'm also addicted to t*tris
by jpenguin
Tue Jul 07, 2009 11:24 pm
Forum: Players
Topic: What map do you think has the most potential?
Replies: 7
Views: 2367

What map do you think has the most potential?

I'm asking a couple of questions here... We all know that there aren't enough player to fill every hosted map, so what maps have you found that you really liked, but don't play just because there's never enough players on the server to make an enjoyable game? What maps have you found, that you think...
by jpenguin
Sat Jul 04, 2009 2:38 am
Forum: Servers: General Discussion
Topic: Won't BZFlag 3 eat bandwidth
Replies: 5
Views: 1832

Re: Won't BZFlag 3 eat bandwidth

JeffM wrote:you are greatly misinformed.

The simple answer is, no, it should not.
Yay

I'm happy to hear that
by jpenguin
Fri Jul 03, 2009 10:23 pm
Forum: Development
Topic: StartBZFS for Mac
Replies: 8
Views: 3545

StartBZFS for Mac

This is just a simple wrapper that I made to make StartBZFS run a little easier on MacOS X.

Instructions
by jpenguin
Mon Apr 13, 2009 1:29 am
Forum: Servers: General Discussion
Topic: Won't BZFlag 3 eat bandwidth
Replies: 5
Views: 1832

Won't BZFlag 3 eat bandwidth

if everyting is going to go through the server, won't a lot more data have to be sent and received? Won't that eat bandwidth, will BZFlag 3 be a LagFest?
by jpenguin
Sun Apr 12, 2009 1:48 am
Forum: Help: Tactics and Playstyles
Topic: Your definition of a good player.
Replies: 65
Views: 33656

Re: Your definition of a good player.

peple with low scores, people who don't complain, dont TK, know what flag is good for what, dont go geno crazy, dont go SW crazy, use ST, don't bring bots, us autopilot sparinly, try unpoppular maps, don't cap in CTF if teams are to uneven (2 vs 1))
by jpenguin
Fri Mar 27, 2009 10:37 pm
Forum: Help: Map Making
Topic: How many WW can go off at a time?
Replies: 9
Views: 1499

Re: How many WW can go off at a time?

I'll try cutting out evety-other-one
by jpenguin
Fri Mar 27, 2009 10:32 pm
Forum: Help: Map Making
Topic: How many WW can go off at a time?
Replies: 9
Views: 1499

Re: How many WW can go off at a time?

yes, when the red flag is capture; the red base is supposed to be covered withe WorldWeapon SW's. Only the first half in my bzw go off
by jpenguin
Fri Mar 27, 2009 10:23 pm
Forum: Help: Map Making
Topic: How many WW can go off at a time?
Replies: 9
Views: 1499

Re: How many WW can go off at a time?

My code-- #Blue #ONCAP weapon position 190 77 1 type SW trigger oncap eventteam 3 end weapon position 190 107 1 type SW trigger oncap eventteam 3 end weapon position 190 137 1 type SW trigger oncap eventteam 3 end weapon position 190 157 1 type SW trigger oncap eventteam 3 end weapon position 190 19...
by jpenguin
Fri Mar 27, 2009 10:10 pm
Forum: Help: Map Making
Topic: How many WW can go off at a time?
Replies: 9
Views: 1499

How many WW can go off at a time?

I have 120 WorldWeapon SW's in my Red Vs Blue CTF. 60 are for when the red team caps, the othe 60 are for when the blue team caps. When either team cap's- only about 30 seem to go off, 60 should go off- is this a limit in the game?