8 views and no src downloads, and only 1 download of the mac bin?
Someone must have an opinion about this...
Speak Up!
EDIT- here's on for BZFS 2.0.10
Search found 128 matches
- Thu Aug 06, 2009 2:45 am
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
- Thu Aug 06, 2009 12:01 am
- Forum: Development
- Topic: QT BZFS 3 Launcher
- Replies: 12
- Views: 6056
QT BZFS 3 Launcher
I coded up this BZFS 3 launcher. It has many options, including one to start BZFlag 3 in single player mode. It can run public servers too. It has only been tested on MacOS X, but it should compile under any OS that QT 4.5 supports (Mac, Win, Lin). It is released under GPL v3 Scr- http://my.bzflag.o...
- Mon Jul 13, 2009 10:18 pm
- Forum: Development
- Topic: BZW TestLauncher Mac
- Replies: 3
- Views: 2085
Re: BZW TestLauncher Mac
Blast is correct.
Same requirements and instructions as http://my.bzflag.org/bb/viewtopic.php?f=42&t=14373
Same requirements and instructions as http://my.bzflag.org/bb/viewtopic.php?f=42&t=14373
- Sun Jul 12, 2009 2:36 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54322
Re: Mac SVN/Compile instructions
I still prefer to run 'xcodebuild' from the terminal.
- Fri Jul 10, 2009 2:18 am
- Forum: General Map Making Discussions
- Topic: BZWTestLauncher Beta 1
- Replies: 61
- Views: 34573
Re: BZWTestLauncher Beta 1
I use this launcher all the time (on a MAC). For quick test of maps, it's easier than StartBZFS. It's also the easiest way to start a local game with bots
- Thu Jul 09, 2009 1:34 am
- Forum: Development
- Topic: Gtkbzadmin New Release!
- Replies: 4
- Views: 2517
Re: Gtkbzadmin New Release!
I just mentioned mediafire for a temp mirror
- Thu Jul 09, 2009 1:31 am
- Forum: Game Releases and Versions
- Topic: BZFlag SVN builds MacOSX
- Replies: 0
- Views: 1970
BZFlag SVN builds MacOSX
a directory where they are is at http://www.mediafire.com/?sharekey=65c68a8921ac4aba19747bd91027d4dd12584a2fc2e84690 the svn revision number is in the name of the files Start Sever has be removed, and is now at http://my.bzflag.org/bb/viewtopic.php?f=42&t=14373 & http://my.bzflag.org/bb/view...
- Thu Jul 09, 2009 1:00 am
- Forum: Help: Source Code / Compiling / Development
- Topic: Mac SVN/Compile instructions
- Replies: 68
- Views: 54322
Re: Mac SVN/Compile instructions
Ya, 2.5 is broken. My laptop, runs leopard, has xcode 3.x and build bzflag fine
- Thu Jul 09, 2009 12:22 am
- Forum: Development
- Topic: BZW TestLauncher Mac
- Replies: 3
- Views: 2085
- Wed Jul 08, 2009 11:45 pm
- Forum: Development
- Topic: Gtkbzadmin New Release!
- Replies: 4
- Views: 2517
- Wed Jul 08, 2009 5:39 pm
- Forum: Development
- Topic: StartBZFS for Mac
- Replies: 8
- Views: 3545
Re: StartBZFS for Mac
All that in the DMG is a script in an StartBZFS.app bundle, it's PublicDomain. There is no source. To see how I made it,n Just (StartBZFS.app/Contents/document.wflow). I put StartBZFS.exe in 'StartBZFS.app/Contents/'. StartBZFS.exe can be replaced with a newer version without needing a new script, S...
- Wed Jul 08, 2009 4:54 pm
- Forum: Help: Server Setup and Administration
- Topic: Guide on How to Run a BZFlag Server on Mac OS X
- Replies: 108
- Views: 113655
- Wed Jul 08, 2009 4:36 pm
- Forum: Servers: General Discussion
- Topic: BZExcess Hosting - UI feedback needed
- Replies: 16
- Views: 3484
Re: BZExcess Hosting - UI feedback needed
I always use the second on to generate my *.conf file, and I am using the first one to host my map, although I have to reupload every 12hrs :-). II can't wait to see what you come up with, I would offer to help- but I suck at PHP. You don't really need to know how to set up a server to use the first...
- Wed Jul 08, 2009 12:57 am
- Forum: Servers: General Discussion
- Topic: BZExcess Hosting - UI feedback needed
- Replies: 16
- Views: 3484
- Wed Jul 08, 2009 12:32 am
- Forum: Development
- Topic: StartBZFS for Mac
- Replies: 8
- Views: 3545
Re: StartBZFS for Mac
It works for me, but you can see my pub directory--
http://www.mediafire.com/?sharekey=65c6 ... c7f7eed764
click on a file name, then click download.
AFAIK you need an Intel Mac
http://www.mediafire.com/?sharekey=65c6 ... c7f7eed764
click on a file name, then click download.
AFAIK you need an Intel Mac
- Wed Jul 08, 2009 12:03 am
- Forum: Players
- Topic: Why you play BzFlag
- Replies: 137
- Views: 70979
Re: Why you play BzFlag
Cause its easy to start playing, but there's always more to learn. No mattered how many times you die you always respawn and I'm addicted.
I'm also addicted to t*tris
I'm also addicted to t*tris
- Tue Jul 07, 2009 11:24 pm
- Forum: Players
- Topic: What map do you think has the most potential?
- Replies: 7
- Views: 2367
What map do you think has the most potential?
I'm asking a couple of questions here... We all know that there aren't enough player to fill every hosted map, so what maps have you found that you really liked, but don't play just because there's never enough players on the server to make an enjoyable game? What maps have you found, that you think...
- Sat Jul 04, 2009 2:38 am
- Forum: Servers: General Discussion
- Topic: Won't BZFlag 3 eat bandwidth
- Replies: 5
- Views: 1832
Re: Won't BZFlag 3 eat bandwidth
YayJeffM wrote:you are greatly misinformed.
The simple answer is, no, it should not.
I'm happy to hear that
- Fri Jul 03, 2009 10:23 pm
- Forum: Development
- Topic: StartBZFS for Mac
- Replies: 8
- Views: 3545
StartBZFS for Mac
This is just a simple wrapper that I made to make StartBZFS run a little easier on MacOS X.
Instructions
Instructions
- Download the mono framework from http://www.go-mono.com/mono-downloads/download.html
Copy the frameworks to (/Library/Frameworks/)
Download StartBZFS- StartBZFS 0.5 is included
- Mon Apr 13, 2009 1:29 am
- Forum: Servers: General Discussion
- Topic: Won't BZFlag 3 eat bandwidth
- Replies: 5
- Views: 1832
Won't BZFlag 3 eat bandwidth
if everyting is going to go through the server, won't a lot more data have to be sent and received? Won't that eat bandwidth, will BZFlag 3 be a LagFest?
- Sun Apr 12, 2009 1:48 am
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33656
Re: Your definition of a good player.
peple with low scores, people who don't complain, dont TK, know what flag is good for what, dont go geno crazy, dont go SW crazy, use ST, don't bring bots, us autopilot sparinly, try unpoppular maps, don't cap in CTF if teams are to uneven (2 vs 1))
- Fri Mar 27, 2009 10:37 pm
- Forum: Help: Map Making
- Topic: How many WW can go off at a time?
- Replies: 9
- Views: 1499
Re: How many WW can go off at a time?
I'll try cutting out evety-other-one
- Fri Mar 27, 2009 10:32 pm
- Forum: Help: Map Making
- Topic: How many WW can go off at a time?
- Replies: 9
- Views: 1499
Re: How many WW can go off at a time?
yes, when the red flag is capture; the red base is supposed to be covered withe WorldWeapon SW's. Only the first half in my bzw go off
- Fri Mar 27, 2009 10:23 pm
- Forum: Help: Map Making
- Topic: How many WW can go off at a time?
- Replies: 9
- Views: 1499
Re: How many WW can go off at a time?
My code-- #Blue #ONCAP weapon position 190 77 1 type SW trigger oncap eventteam 3 end weapon position 190 107 1 type SW trigger oncap eventteam 3 end weapon position 190 137 1 type SW trigger oncap eventteam 3 end weapon position 190 157 1 type SW trigger oncap eventteam 3 end weapon position 190 19...
- Fri Mar 27, 2009 10:10 pm
- Forum: Help: Map Making
- Topic: How many WW can go off at a time?
- Replies: 9
- Views: 1499
How many WW can go off at a time?
I have 120 WorldWeapon SW's in my Red Vs Blue CTF. 60 are for when the red team caps, the othe 60 are for when the blue team caps. When either team cap's- only about 30 seem to go off, 60 should go off- is this a limit in the game?