Search found 83 matches

by flying_popcorn
Mon May 19, 2008 6:31 pm
Forum: Map releases
Topic: Bouncy CTF
Replies: 3
Views: 2057

Thanks for hosting it :) 1. You mean the diagonal platform on top? There's two teleporters that will take you directly there. They're inside drivethrough pyramids. 2. There are 4 other ways to get up other than the jump pads. (1) On two sides of the map (the sides without bases), you can climb a pyr...
by flying_popcorn
Mon May 19, 2008 4:05 am
Forum: Map releases
Topic: Bouncy CTF
Replies: 3
Views: 2057

Bouncy CTF

http://img246.imageshack.us/img246/2614/76584547fh0.th.jpg http://img211.imageshack.us/img211/6271/21014864qo2.th.jpg http://img246.imageshack.us/img246/1493/81200500ja3.th.jpg This is a map I made while playing around with my map editor. What do you think of it? (license is in .bzw) Known bugs: Al...
by flying_popcorn
Sun Apr 06, 2008 11:25 pm
Forum: Map Editors
Topic: FPEdit 1.3
Replies: 7
Views: 7455

JeffM: Oh ok I'll try that, thx for info.
No, it's not for no-jumping maps. It's for all maps. You can change the zmin and zmax values so you can work on different layers of your map.
by flying_popcorn
Sun Apr 06, 2008 5:10 pm
Forum: Map Editors
Topic: FPEdit 1.3
Replies: 7
Views: 7455

Argh
I followed this tutorial which said it makes it into an exe but I guess it didn't work.
http://www.expertsrt.com/tutorials/Matt/perlPAR.html
I'll try to find another way to make an exe -- but for now it won't work on windows. :cry:
by flying_popcorn
Sun Apr 06, 2008 4:55 pm
Forum: Map Editors
Topic: FPEdit 1.3
Replies: 7
Views: 7455

FPEdit 1.3

New Version, 1.3. (July 2010) If you got an error that said "TTF Error," this fixes it. Basically, the code to find out where the blinky typing cursor is doesn't work with the latest version of sdl_perl (I think), so I just commented out that code. So now there is no cursor while typing. I...
by flying_popcorn
Sat Dec 15, 2007 2:05 am
Forum: Map releases
Topic: Easy Target's Castle Wars
Replies: 2
Views: 1657

I like it... Nice job! A few problems, though: 1. some of the boxes are inside each other, making that flashy texture problem. 2. I found that some of the boxes were too high to easily jump on, and some were so low that you would accidentally jump over them. (in my opinion) 3. It isn't real obvious ...
by flying_popcorn
Tue Dec 11, 2007 4:34 am
Forum: Help: Map Making
Topic: How do you start making a map?
Replies: 10
Views: 4184

Usually I just start with an random idea and then open a text editor and start to make it. The map never really looks quite like what I'd planned it to look like, but it still has the original idea I started out with... and then I have a finished map. :D Sometimes I'll write a quick PHP script to ge...
by flying_popcorn
Tue Nov 27, 2007 2:00 am
Forum: Map releases
Topic: Elevators & Escalators
Replies: 9
Views: 5060

Map updated to 1.2. I found that there were lots of places you could drop the team flag that were completely inaccessible. (such as on the top walls in the elevators) Now fixed in 1.2. that exploding tank: There are screenshots... Look at the first post Marzipan: Thanks for hosting it. Now you can p...
by flying_popcorn
Fri Nov 23, 2007 11:32 pm
Forum: Map releases
Topic: Elevators & Escalators
Replies: 9
Views: 5060

Thanks for the comments! It's not hosted anywhere currently, but if/when it gets hosted, I'll post the server:port so you can see it. :D Edit: hosted at bzfmaps.net:7003 Yes, you do have to sit still on the escalators. I don't think it's possible to make it not do that. It works by using physics dri...
by flying_popcorn
Fri Nov 23, 2007 10:30 pm
Forum: Screenshots & Artwork
Topic: Action shots from Bloodbath
Replies: 12
Views: 7760

Some more screen shots... http://img402.imageshack.us/img402/4795/bzfi0082os8.th.jpg http://img519.imageshack.us/img519/1448/bzfi0096yi8.th.jpg http://img112.imageshack.us/img112/2328/bzfi0103ok6.th.jpg http://img406.imageshack.us/img406/6395/bzfi0113ly7.th.jpg http://img112.imageshack.us/img112/579...
by flying_popcorn
Fri Nov 23, 2007 7:23 pm
Forum: Map releases
Topic: Elevators & Escalators
Replies: 9
Views: 5060

Elevators & Escalators

This is my map called "Elevators & Escalators." It is a no jumping map where you have to use escalators and elevators to go to different heights. http://img513.imageshack.us/img513/2567/screen2fc9.th.jpg http://img513.imageshack.us/img513/8237/screen1re6.th.jpg Thanks for looking! Curr...
by flying_popcorn
Thu Nov 22, 2007 8:09 pm
Forum: Help: Map Making
Topic: Moving up slopes with physics drivers
Replies: 2
Views: 1974

After downloading that map, I stripped its escalator code into only the important code... and I figured out that the reason my escalators weren't working was because of the bottom face on my mesh. face vertices 0 1 2 3 matref escalator2tex phydrv escalator2 endface face vertices 3 2 1 0 matref boxwa...
by flying_popcorn
Thu Nov 22, 2007 3:29 am
Forum: Map releases
Topic: One Way v1.3
Replies: 12
Views: 5623

I updated the map. Now it's version 1.3 Fixed a bug where you'd spawn on top of the spawn shield instead of inside it... and I fixed a few other minor things. that exploding tank: Thanks for the info, I didn't know that. Jack1: Thanks! I'm glad you like it. This map is currently being hosted at 0.mo...
by flying_popcorn
Thu Nov 22, 2007 2:18 am
Forum: Help: Map Making
Topic: Moving up slopes with physics drivers
Replies: 2
Views: 1974

Moving up slopes with physics drivers

I'm trying to make a slope you can go up in one of my maps. It is supposed to bounce the tank up and diagonally a small amount, so that it looks like you are "moving" up the slope. I've heard this is possible (and I think I saw it in a map once), but can't get it to work. I've tried fiddli...
by flying_popcorn
Mon Nov 19, 2007 4:47 am
Forum: Screenshots & Artwork
Topic: Action shots from Bloodbath
Replies: 12
Views: 7760

Hey! What's with the screen shots of me blowing up? :)
by flying_popcorn
Thu Nov 08, 2007 1:07 am
Forum: Map releases
Topic: Adventure in the hills rabbit hunt
Replies: 31
Views: 12168

PETER wrote:That would ruin the whole theme of it.
You could make an invisible ceiling. Then the shots would ricochet but you could still see the sky.
by flying_popcorn
Mon Nov 05, 2007 2:43 am
Forum: Map releases
Topic: One Way v1.3
Replies: 12
Views: 5623

This map it currently being hosted at 0.moooo.org:5161 (Thanks! :) ) After being able to play with real people, I found some problems with the map and fixed them in v1.1. They are fixed in the new version v1.1 I uploaded to the main post. In v1.1: Fixed spawn killing and flag capture spawn killing F...
by flying_popcorn
Sat Nov 03, 2007 4:37 pm
Forum: Map releases
Topic: One Way v1.3
Replies: 12
Views: 5623

Thanks! What do you mean by "put it up sometime" or "try putting it on a mofo server or on gnurdux"? Don't the owners of those servers have to choose a map and put it up themselves? That would be great if it could get hosted, though :) Any suggestions/bugs/comments on the map? Th...
by flying_popcorn
Sat Nov 03, 2007 12:54 am
Forum: Help: Map Making
Topic: Help with Teleporters
Replies: 2
Views: 1670

You create a "link", which links teleporters together.
Each teleporter has two sides, front and back, so for a one-way teleporter, you would do something like link from the back of your teleporter to the back of your teleporter, making it bounce back if you shoot from the wrong side.
by flying_popcorn
Thu Nov 01, 2007 8:52 pm
Forum: Map releases
Topic: One Way v1.3
Replies: 12
Views: 5623

One Way v1.3

This is my new map, called "One Way". It is filled with one-way walls and jump-through blocks. It is two team CTF, red vs blue. It was written entirely in a text editor. Here are some screen shots of the map. Overhead view of entire map: http://img337.imageshack.us/img337/3779/bzfi0009rt0....
by flying_popcorn
Mon Jan 30, 2006 11:10 pm
Forum: Map releases
Topic: Underground Treasure Trove
Replies: 21
Views: 7161

Textured.
Do you like the textures?
I can put it up on norang. want me to?

;)
by flying_popcorn
Mon Jan 30, 2006 4:23 am
Forum: Map releases
Topic: Underground Treasure Trove
Replies: 21
Views: 7161

I like it. but it needs textures and walls to make it look underground.....

I can add some textures etc if you want me too....

--f_p
by flying_popcorn
Sat Jan 21, 2006 5:43 pm
Forum: Map releases
Topic: Flashy Lights!
Replies: 6
Views: 2615

The Knights Who Say Ni: cool! thanx for the screenshots

nightmare: to make an arc just replace "box" with "arc". it will make a cillinder. to make it hollow add this line:

ratio NumberBetween1and0

so:

arc
name arc
position 0 0 0
size 25 25 25
ratio 0.1
end

--f_p
by flying_popcorn
Sat Jan 21, 2006 5:05 am
Forum: Map releases
Topic: Flashy Lights!
Replies: 6
Views: 2615

Flashy Lights!

Here's the map!
what do you think?
I'll have some screenshots sometime....


also, i was wanted to know if there was a way to make objects (in maps) by telling where the vertexes are instead of using position and size....
--f_p
by flying_popcorn
Mon Jan 16, 2006 3:27 am
Forum: Map releases
Topic: The Two Rivers & Popcorn Ocean
Replies: 17
Views: 6185

I changed the maps a little. download the new version at my site: http://www.freewebs.com/knexboy/bzflagmaps.htm Changes: Popcorn ocean: an -admsg thing fixed bug where you can get stuck on the teleporters shot limits, set _wingsJumpCount 3, -mp 0,5,5,5,0,5 and some other stuff fixed sand texture so...